Friday, June 2, 2023

Final Fight

I recently got the Capcom beat-em-up collection for the Switch, which is such an interesting look into where games were heading in the late 80s and early 90s. 

Games like Double Dragon and River City Ransom took the world by storm and it seemed like as long as games were on a 2D plain, beat-em-ups were going to have a place in the world. 

I returned to Final Fight for the first time in probably 20 years at this point, and I got thoughts.

Friday, May 26, 2023

Sony PlayStation State of Play 2023

Man, I miss E3. The State of Play presentation was great, but it feels like a tease. I'm conditioned to think, "I have at least two more presentations that are going to try to one up this one."

Anyway, Sony's State of Play happened to little fan fair. Yes, the internet talked about it. Reddit was filled with trailers. But this did not carry the same social cachet that the E3 event used to have. 

There's something missing from not having the big presentation, the live audience, the sweaty game journalist living on energy drinks and dreams. Not seeing the GiantBomb couch after hours. It's just not as special. 

But... enough old man yelling at the clouds... we have some games coming. 


Thursday, May 11, 2023

Backlog: Far Cry 6


I have a question about Far Cry 6... why?

Just why?

I'm an Ubisoft apologist. They are check list games nowadays, but sometimes it's nice to just pop on a podcast and play in these sandboxes. 

But at what point does the check list start feeling more like a grocery list or a work to do list? I think it's the point we've been at with Ubisoft for a couple years now. 

Monday, December 26, 2022

Top Games of 2022

It has been an incredible year for games. 

Elden Ring feels like a shift in how adventure games will be built for the next 10 years.

Vampire Survivors has imprisoned people world wide in a loop of, "One more run." 

And arcade beat-em-ups return in a big way with Ninja Turtles.

I can't remember the last time I was this excited to play everything I touched. It had to be close to one of those Mass Effect or Skyrim years when it comes to pure fun. 

I played a lot of games this year. I'll rank them all. Remember, these are games I played this year, not necessarily games that came out in 2022. 

Tuesday, November 1, 2022

Creepy Games in 2022


Horror games on the PlayStation 1 were what turned me from a gaming hobbiest to an obsessive. They were the reasons I spent long hours on dial up, reading forums about the behind the scenes and rumors about games. They were the reason I spent weeks building an Angelfire site and joining a web ring. 

To this day, I still love them. They are some of the few games that don't tell your standard super soldier story. In fact, the weaker and more flawed your character is, the scarier the game tends to be. 

After completing Elden Ring and it owning March through August, I wanted to play a few shorter games. Horror games lend themselves to this need because the sweet spot for a good horror game is about 5-15 hours. Anything beyond that and the fear has diminishing returns

Monday, January 10, 2022

Top Games of 2021

2021 was a weird year. Things started off much as 2020 did, locked inside, wondering when you would get out. 

But then things started opening up. And I stopped wanting to be inside. 

It was still a year that found studios having a difficult time creating games remotely. PS5's and Xbox Series S were still damn near impossible to find. 

Despite everyone trying to keep me from playing games, I covered a bunch this year. (Mostly thanks to Gamepass which might be the best thing to ever happen to games.)

So the rules are the same, the games did not need to come out in 2021, I just needed to play them in 2021. So here they are, my top games of 2021. 

Tuesday, April 27, 2021

Backlog: Alien Isolation

The Ripley family just has hell of luck with Weyland-Tutani and aliens. They just seem to be magnetized to each other. 

I started Alien Isolation in 2017. I liked the idea of a slow moving, stealth focused game, rather than a run and gun. 

Creative Assembly nailed the aesthetic of that 1970s retro-future, clean white walls with random buttons and tape drives everywhere. All the computers are that fake DOS/Apple 2 interface. And every... single....door... is automatic. (the absolute height of future technology).