Showing posts with label 1996. Show all posts
Showing posts with label 1996. Show all posts

Tuesday, August 11, 2020

Top 200 Games of All Time: By the Numbers

Top Years

Years with the most entries on the list


  1. 22 games: 1998
  2. 12 games: 1996
  3. 10 games: 1994
  4. 11 games: 1999
  5. 9 games: 1993, 1997, 2000, 2008, 2010
And the years with just a single entry: 1983, 1985, 2020. 

I don't think this is surprising. I think many people consider 1998 to be one of the greatest years in gaming. 

It also happened to be the year I was getting paid decent money watching my brothers and I had unlimited time to play games. 

Tuesday, July 28, 2020

Top 200 Games of All Time: 20 - 11

20: Tomb Raider 2
  • Year: 1997
  • System: PS1
The first dungeon of Tomb Raider 2 has the best string of Indiana Jones-esque traps. Slide down the steep embankment, flip over the spikes, grasp the zip line, and land near a campfire. Wait? A campfire? In the back of this tomb? 

Yeah, Tomb Raider 2 did everything bigger. You're not killing as much innocent wild life. Instead, you're going after Mafia types in Italy, Antarctica, caves. Lara's mansion is opened up a little more and has plenty of secrets. You rode a damn snow mobile, a boat. Lara got vehicles for Christ sake. And you fight a god damned dragon for the finale. 

Tomb Raider 2 took the great concept of the first, but fixed many of the problems of the first. 

19: Star Craft
  • Year: 1998
  • System: PC
The ultimate rock paper scissor game. Star Craft hit a perfect balance between the three factions. 

Zerg allowed you to cheaply and quickly throw masses of weak creatures at your enemy, creating the term Zerg rush and forever changing a strategy in all RTS games. The Protoss cost a ton of money, but gave us "you must construct additional pylons." And then you had the Terran, which ended up defining the look of the space marine in everything Sci-fi for the next two decades. 

Star Craft is still played competitively 20 years later for a reason. There's not been many RTS games that have come close to the king. 

18: Resident Evil: REmake
  • Year: 2002
  • System: GameCube
It was sort of insane that Capcom did a from the ground up remake of the original Resident Evil, less than 10 years after it came out. But here we are, and it's a piece of history. 

There weren't many remakes at this point. Metal Gear Solid is sort of a spiritual remake of the NES games, but other than that, I can't think of any. 

And instead of just rebuilding the same game, but higher resolution, they redesigned the mansion to make more sense. They recorded new lines of dialogue. All the puzzles were changed. The game still looks good today, partially because of the tricks they did like model the candle light so that it still reflects off the walls.  

I've memorized basically every Resident Evil game to the point where I can do an almost no gun shot Resident Evil 2 run, but there's something about the twisting corridors of the mansion that still keeps the fog of war in my mind. 

17: Metal Gear Solid 3: Snake Eater
  • Year: 2005
  • System: PS2
Metal Gear Solid 3 is a perfect James Bond game. Out of control super villains, some of the best of the
series. (Sniper battle with the old man, the flame throwing Cosmonaut, Bee guy, your fucking mentor)

It has the perfect music queues, even having a parody of the James Bond title sequence song while you climbed a 400 foot ladder. 

Yes, the camo system and the heal system are too many menus deep, but you forget about that because you are playing on a canvas. This game is art. 

You may have noticed by now that when a game is able to make me cry, it generally gets on this list. I cry every single time the credits roll on MGS3. Metal Gear Solid 3 has the best ending to any game ever made. 

I can't wait for Konami to package up all the Metal Gears again, so I can buy a Metal Gear collection for the sixth time. 

16: Condemned: Criminal Origins
  • Year: 2005
  • System: Xbox 360
Condemned: Criminal Origins was not on my radar. I don't even remember how I ended up with it. Probably some sale or something. 

Condemned is the greatest hits of horror. An abandoned department store filled with creepy mannequins. You've got the school at night time. And a god damned library from hell. 

Condemned is one of the scariest games I've ever played. It's one of the most intense thrillers I've ever played. Condemned belongs in the True Detective universe and would be widely regarded as the best season. All around, Condemned is a complete melding of genres. It makes you feel as if you're playing a true crime story. 

15: Diablo
  • Year: 1997
  • System: PC
I used to have a Christmas tradition. We would spend all day at my grandma's house, followed by my
aunt's house, just generally having to interact with way too many people. 

We would come home and all I would want to do was have some quiet and listen to some music. I've always been very excited about Christmas and unable to sleep, so I knew I would end up staying awake most of the night anyway. 

I would turn the 24 hour Christmas Story marathon on, boot up Diablo, and do a run and see how far I could get. 

Sure Diablo 2 is a better game, Darkstone may have some life improvements, but Diablo 1 has the memories. 

14: Demon's Souls
  • Year: 2009
  • System: PS3
This is one of the few unestablished franchises that I preordered a game based off a trailer. I don't know what it was about this trailer, but I felt like this was going to be big. Not only that, but I never buy deluxe editions, but I did that too. 

And sure enough, Demon's Souls hit. (Maybe not as hard as Dark Souls) It was addictive to try to figure out how to get a better run. Fight your way back to the Tower Knight over and over again, only to get crushed over and over again. And when you just didn't have enough poison resistance, you could escape the poisoned swamp and go level up in the magic prison world instead. 

I'm glad we're going to get an HD remaster. This is still my favorite Souls game and I can't wait to play through it again. 

I sold my Deluxe Edition of Demon's Souls a few years later for $220. (Not bad for $80 purchase) and it funded me buying my jungle green Metal Gear Solid PSP. 

13: Deus Ex: Human Revolution
  • Year: 2011
  • System: PC
I didn't understand Deus Ex in the late 90s. I was still in the mindset that FPSs were run and gun, dodge
and hodge (?). I didn't know there was this thinking man's shooter. 

So when Deus Ex was rebooted with Human Revolution, it was a life affirming game. You can play Deus Ex guns a blazing, sneaking around, being charismatic as hell. There's even an achievement for beating the game without killing anyone. 

It's one of those games where you can see an alternate path and get frustrated because you don't have the perk to use it. 

The sequel was a little tone deaf and probably killed another game in the current series, but I'm hoping that Square will give the franchise another chance on the next generation. 

12: Duke Nukem 3D
  • Year: 1996
  • System: PC
Duke Nukem 3D was a refreshing pallet swap of Doom. While everything in Doom had sort of the same dark colors of the moon base, Duke Nukem 3D had brightly colored cities, apartments, and even a moon base. 

On top of that, the humor was perfect for 12 year old me. You could see pixelated boobies on the strippers. You could hear Duke quip sexual innuendos. I thought Duke Nukem was so cool, I actually wrote three Duke Nukem comic books. 

I had Duke fever so hard, I also learned how to setup a LAN so I could play deathmatches against my brothers in our house. I even got into the mod scene and figured out how to swap out map files to essentially have unlimited Duke Nukem. 


11: Final Fantasy IV
  • Year: 1991
  • System: SNES
Final Fantasy IV (North America) was the first time I felt like 2D sprites could convey real emotion.
You felt the hit when the twins sacrificed themselves. You wanted to rise to be a Paladin. 

And the sprites, look at that beautiful bastard next to this. That's a damn good looking sprite. 

Final Fantasy IV was the first time I felt games could be more than just a simple platformer or a simple sports game or a simple racing game.  If was the introduction to a lot of the Final Fantasy menu styles, job types, even names that are still used in Final Fantasy games. 

Final Fantasy IV still holds up as an epic adventure in some medieval setting. If you play a ROM, be sure not to save scum like your boy did. You may just save yourself in a dungeon you can't survive. 

Thursday, July 23, 2020

Top 200 Games of All Time: 30 - 21

30: Amnesia: The Dark Descent
  • Year: 2010
  • System: PC
I don't know if I've played a game that has gotten me as worked up as Amnesia: The Dark Descent. The only weapon you have is light and that light is at a premium. 

You don't know why you wake up in a giant castle. And at first, you don't really know there's an evil lurking underneath. That is until the first time your torch blows out and all of a sudden, there's something going bump in the night. 

And you dig deeper into the catacombs, you come across the water monster, one of the scariest scenes in games ever. My heart was in my throat the entire time. Eventually you make your way to the dungeon where things get more and more tense. 

Tuesday, July 14, 2020

Top 200 Games of All Time: 50 - 41

50: Hunter Hunted
  • Year: 1996
  • System: PC
Hunter Hunted is a game that I only know of about four people ever hearing of and less ever playing it. But it's a fantastic platforming adventure game that takes place in the post-apocalypse. 

Aliens have enslaved humans and these Minotaur looking creatures and make them fight for entertainment. You control Jake or Garethe Den (I'll let you figure out which one is the Minotaur) and work together trying to rebuild a car to escape the aliens. 

Every level has objectives and exits you must find. And the best part of the game is there are 20 or so co-op levels where you and a friend can play split screen and try to reach the objectives together. 

I still have a disk copy of Hunter Hunted, but in a terrible Twilight Zone like episode, no disk drive to be found. I check GOG, Steam, and the Epic Game Store at least a few time a year waiting to see if this gets added to the library. 

Monday, June 29, 2020

Top 200 Games of All Time: 100-91

100: Zack and Wiki: The Quest for Barbaros' Treasure
  • Year: 2007
  • System: Wii
There were less than 5 games on the Wii that actually used the waggle for good. Zack and Wiki was the second best of those five after Wii Sports. 

Zack and Wiki was an interesting puzzle game. You would be introduced to a situation such as your plane crashing and you jumping out and having to find a way to slow your decent. Or a volcano with a locked door. And using the Wiimote, you would have to open an umbrella to slow your fall or grab a key and actually use it to unlock a door. 

This game does what most of those phone game advertisements promise. There's an order of operations to solve the puzzles and when you do it, it's incredibly satisfying. 

Tuesday, June 16, 2020

Top 200 Games of All Time: 130-121


130: Streets of Rage 2
  • Year: 1993
  • System: Genesis
Streets of Rage 2 is what all beat-em-ups strive to be. An attainable win. Tough. Tons of style. That awesome 1980's movie-punk character design. Smooth frame rate. Variety of moves. And I think ultimately the most important part of a side scrolling beat-em-up, great couch co-op. 

Streets of Rage 2 really kicked off a lot of the 90s attitude. You had some American Gladiator-ass names like Stone and Blaze and Max Thunder. You had a playable character on roller blades. The entire city seemed to be made of brick held together by graffiti and hilariously translated signs like "It's Like Boo" and "Do! Baseball."

Tuesday, June 9, 2020

Top 200 Games of All Time: 160-151

See games
160: Assassin's Creed: Black Flag
  • Year: 2013
  • System: PS4
Assassin's Creed 3 sucked. It didn't have any flow to the game. The forest and tree jumping didn't replace the feel of parkoring through a city. 

On top of that, the story was pretty lame. And besides a few missions (like running through a Revolutionary War battle), I don't remember a damn thing about the game. 

So when Assassin's Creed: Blackflag was announced, I wasn't convinced. Luckily for Ubisoft, what the hell else was I going to play on my new PlayStation 4?

The ship battles were a blast, the small piece meal islands everywhere gave you unique scenarios you couldn't just run from, and the story both in the pirate world and in the modern world was fun.

The ACII trilogy left a lot of really interesting story lines open, ACIII took itself too seriously and killed the momentum of some of those storylines. Blackflag took it in another direction and just got so meta-snake-eats-tail-way, that it was great. 

An evil gaming company has figured out how to generate games based off the memories of former assassin's. And then the plot starts unraveling nefarious happenings at the fake Ubisoft. 

159: Urban Strike
  • Year: 1992
  • System: Genesis
The "strike" series was a staple of the 16 bit era, coming to a culmination with the fifth generation's
Nuclear Strike. Even though there were two Strike's on the newer consoles, the 4th generation's Urban Strike is the peak of the series. 

You flew a helicopter with limited fuel and limited ammo (you could pick up more) and you would get various missions. You may need to steal giant mirrors from the bad guys, rescue a plastic surgeon who did work for the cult leader, or blow up an oil rig. 

As a kid, this game just seemed limitless. (Checking a YouTube walkthrough, I realize now it can be beat in under 3 hours pretty easily) You could choose between a few different choppers. There were missions where you would drive a tank or run around on foot. 

For Urban Strike, there was some Bond villain like cult leader that you were trying to stop. The cult leader ran for president and lost the 2000 election, ultimately forming a coup of some sort. 

158: Fighting Force
  • Year: 1997
  • System: PS1
Anyone with a PlayStation 1 had this demo. It came with your PlayStation, it came with magazine demos, it came with any Eidos demo disks. And because you had this demo, you played the parking lot area in front of the evil headquarters or Dr. Zeng hundreds of times.

Somewhere around the 70th time, you realized there was a bazooka hidden in the trunk of one of the cars. Which in turn had you playing another 70 times trying to figure out what else was hidden. 

I bought this game eventually and it became a co-op go-to. Each of the four characters had different stats and a different special move. The frame rate stayed up, the combat was varied and challenging, and the interactivity of the environments kept things interesting. This is the last beat-em-up game to get it's hooks into me. 

157: Contra 3: The Alien Wars
  • Year: 1992
  • System: SNES
My cousin got a SNES three years before I had a Sega. I was still stuck on the NES. So when he invited
me to spend the night and fired up the Super NES for the first time, my jaw hit the floor. The colors were so vivid, the sprites so detailed, and in the case of Contra 3, you saw what Mode 7 could do. 

We launched into the first game, the background seemed to move independently of the foreground. Enemies attacked from all sides. Power-ups flew overhead. But your brain couldn't put everything together because your finger was on the machine gun and jumps buttons constantly. 

And in the Contra tradition, mission 2 was from a completely different perspective. Instead of the long shooting gallery we know from the first game, we instead had a top down perspective that became popular in the PlayStation era with games like Loaded. 

And then in mission three, you're flying through the air, jumping from exploded piece of city to exploded piece of building. And then there was the patented 90s motorcycle level. And incredibly varied boss fights. 

Contra 3 is the best of the series. 

156: Perfect Dark
  • Year: 2000
  • System: N64
The missions were better than Goldeneye. The designs much cooler. The weapons much more interesting. And you could play the entire story in Co-op mode. Perfect Dark was such an interesting game. 

There were definitely downfalls. Requiring the expansion pack to give the RAM a boost was a huge bummer and extra cost. In fact, when I rented this from Blockbuster the first time, they didn't tell me about the expansion pack and I lost a day of rental. 

And then there's the other downfall. The multiplayer had the standard death match, but there were also something like 100 scenarios you could play through co-op. The issue is, every time you added another player, the frame rate was cut by 3/4. So if you dared trying to get four people into a game, expect every flick of the joystick to freeze your screen right before jerking your gun 110 degrees. 

Perfect Dark HD fixed some of these issues. The game didn't age well, especially the N64 control scheme, but there were few other games (until Halo) pulling off the technical feats Perfect Dark did. 

155: Pocket Bomberman
  • Year: 1998
  • System: Game-boy Color
I've always enjoyed playing the various Bomberman games against my friends. There's a tenseness with
trying to move quickly, think quickly, without trapping yourself between a bomb and a wall. 

Pocket Bomberman took the top down perspective and flipped the same sort of game play into a platformer. There was a cat and mouse game of trying to plant bombs to take out the enemies, without taking out yourself. Sometimes the timing was frustrating as you barely warmed the mid-section of an enemy and other times you found yourself standing next to a bomb without much you could do. 

154: Syndicate Plus
  • Year: 1994
  • System: PC
Syndicate was my first introduction to the corporation owned future dystopia. Corporations grew more powerful until they replaced the world governments. People lived in squalor. The corporations came up with a chip they could insert into a human that numbed their perception of the world. This of course lease to cyber enhancements and advertising directly to the brain. 

You could choose to either play as the corporation or as the rebellion. Essentially you lead a group of four cyborg soldiers in missions meant to stabilize regions and gain control for your corporation. But this wasn't just corporate espionage and buy outs (there was a little of that), these corporations have no qualms about carrying out assassinations and bomb detonations to meet their quarterly goals. 

153: Super Mario Maker
  • Year: 2015
  • System: Wii-U
This was the first Mario game since Galaxy to capture that childlike wonder in me again. I could load
up a level in any Mario style I wanted and had an unlimited treasure chest of them. 

Sure, many of the user generated content wasn't great, but I was amazed that there was this universal language of Mario where I could hop in, understand the intent behind the designer, and then see a Japanese or French flag next to their name. 

Mario is Mario is Mario. It's a unifier. 

And then when I finally went into the build tools, I was almost overwhelmed at all the ideas, the creativity that flowed through my brain. I was instantly the 5-year-old, cross-legged on the floor, drawing Mario levels on graph paper. 

152: Resident Evil
  • Year: 1996
  • System: PS1 
I didn't know how much I needed survival horror in my life. I was definitely too young to understand this game when I first played it. The puzzles were a little over my head, (I spent dozens of minutes trying to figure out how to equip the Emblem as a shield) but the moment I figured out you could push the statue over the railing and get a key, I was hooked. 

My cousin and I did a controller pass, examining every item, and looking for a hint. We were always low on ammo (on account of killing everything in every room) and ink ribbons. Eventually I found Gamefaqs, printed out a walk through, and we made it through. (Although, we were out of ink ribbons at the end of the game and had to play the final 30 minutes over and over again until finally beating it)

I've bought this game in every form it's existed in. The Director's Cut (with a much worse soundtrack, but interesting "Arrange" mode), the DS post with some new touch screen sequences, and of course the remake. 

151: Die Hard Trilogy
  • Year: 1996
  • System: PS1
Die Hard Trilogy is three good games in one. 

There was the third person shooter that covered the first movie's plot as you scaled Nakatomi Plaza. 

There was the incredible light gun game that covered most of the plot to Die Hard 2. 

And then there was the incredible predecessor to Crazy Taxi, where you drove a taxi to grab bombs in time that covered the plot of 3. 

Die Hard trilogy was one of the most complete games ever made for the PlayStation 1. It's unfortunate that the sequel was lackluster because I would've loved to see what other John McClain adventures they could come up with. 

Thursday, May 28, 2020

Top 200 Games of All Time: 190-181

See games

190: Medal of Honor

Year: 1999
System: PS1

I got a copy of the Official PlayStation Magazine. There was a center story that was an interview with
Spielberg where he talked about how exciting videogames as a medium was. 

He talked about how he could have symphony quality soundtracks with the disks and that technology has come far enough along to where the AI could react to what you were doing rather than just running at you. He talked about how they were programming the enemies to jump on grenades or take cover. 

I honestly didn't believe anything he was saying and expected the game to never exist. 

But we got it. Mission 2 especially stuck with me, the spy mission in the train station. You could hear some vague french music in the background that seemed to echo off the walls. The tension and anxiety built as you presented your papers to more and more German officers. 


189: Oregon Trail

Year: 1985
System: PC

Just the most brutal of dice rolls with every move you did. Would fording the river end with broken legs and lost supplies? Probably. Would half of your wagon party die of terrible disease, odds are in favor of it. And at some point would you spend too much time hunting and have to just discard a bunch of meat on the side of the road like white people actually did... you betcha!

But you know what, it was the only game on those somehow already outdated Apple II/DOS machines in your computer lab and you were happy to have it. Bang out your Mavis Beacon assignment and then switch over to the "learning" game. 

And when you inevitably died before reaching the west coast, you got to leave a curse word filled tombstone on the road, your semi-permanent mark on this game. 

188: Pokemon Red/Blue

Year: 1996
System: Gameboy

I came to Pokemon late. Long ago did the school yard stop talking of Red vs Blue vs Yellow. Everyone was looking to the next generation. 

My little brother bought a Gameboy Color fairly late in it's life and that's when I caught up on the classics. 

Pokemon Blue passed the time on a 4 hour car ride to the Ozarks in what felt like minutes. And that first game gave birth to my tradition of spending too much time trying to catch every Pokemon in the first grassy area and grinding up until I have a Pidgey maxed out with mega-pecs. 

187: Wii Sports

Year: 2006
System: Wii

Everyone knows the "dah dah dah dahhh dah dahhh dahhhhh" startup music for Wii Sports because this was the harbinger of the waggle revolution. 

Wii's were in such short supply that I spent roughly $100 more than face value and that was considered a good deal. After I got another Wii-mote and Twilight Princess, I legit could not afford another game for months. 

So you bet your ass I was playing bowling and baseball every weekend. I threw my arm out the first weekend I had this thing, throwing spicy fast balls before I realized you could cheese the hell of the controls. 

Wii Sports permeated the culture so much that even my grandma still has a Wii hooked up in her basement for the grand kids. She has two games, Wii Sports and a dancing game. 

186: Clock Tower

Year: 1995
System: PS1

The horror boom of the Saturn/PS1 era had it's hooks in me. After Resident Evil, I search for every
horror game I could find. 

This game had me staring at the PS1 mouse weekly at the local Babbages. The controls were dog shit. It was one of those move the cursor around the screen using the controller as if you had a mouse. 

But everything else around this game was great. The story had twists, the puzzles were hard but do-able, there were like eight endings, and anytime scissor man showed up, the music changed and you had seconds to figure out where to hide or fight. 

More than any other horror game of this time, Clock Tower force situational awareness on you. You needed to case a room as soon as you entered or else end up as a teenager chopped in half by a guy wielding giant scissors. You needed to know where you could hide or what could be used as a weapon.

185: The Simpsons Arcade Game

Year: 1991
System: Arcade

One of my fondest memories of my childhood was the day at Showbiz Pizza, for a buddies birthday, where each kid got a fist full of tokens, and four of us crowded around the Simpson Arcade cabinet. 

None of us had ever made it past the second mission. A third level was a schoolyard myth. "I heard it's in a blimp." "I heard it's at the Nuclear Power Plant."

It was this day, armed with the power of capitalism, that we all got to experience Springfield's Discount Graveyard for the first time together. And this would also be the first time we experienced what became a 90's beat-em-up staple, the elevator level. 

Xbox live released this briefly on their service and it wasn't until I had the power of unlimited continues that I realized this entire game is only about 35 minutes long. The magic of an arcade game you only could play a few times before you ran out of quarters was gone. You started seeing the seams of how they ripped money from unsuspecting kids allowances. Had I not played that version of the game, this likely would've been comfortably in the 80 range. 

184: Spider-man and Venom in Maximum Carnage

Year: 1994
System: Genesis

Roughly 14,000 beat-em-ups came out in the mid-90s era and only about 10 of them were actually any good. This was a gem. 

The sprites were maybe a little blurry looking, but if you crossed your eyes and just paid attention to the bright colors, this game looked great. 

It was fast, the combos felt good, and it was one of the first good comic book games we got. It was precious. Do you remember how cool it was when the first Xmen movie came out? You know, before we got 36 Avengers films? It was special like that. 

I couldn't afford comics and the internet was in it's infancy, so I had no clue why the hell Spider-man and Venom were teaming up... or what Carnage was, but I knew he was bad and I knew we had to punch him. 

183: Street Fighter 2

Year: 1992
System: SNES

My cousin got Street Fighter 2 for his birthday. Our only fighting game experience at this point was Mortal Kombat, but there started to be murmurs of a "superior" fighting game on the playground. 

Well, my cousin took the hit for us. He asked for and received Street Fighter 2, eating $80 of his birthday budget. 

Like everyone, we discovered jamming buttons to make Ehonda do his fast punches and Blanka do the electricity early. Then we tried to figure out how we were jumping off the walls with Vega and Chun-li. And eventually one of us would accidentally throw a fireball with Ryu and spend the rest of the night trying to recreate it. 

I never got good at these style of fighting games where all of the moves required half or quarter circles. I want to be good at it so bad, but it's just not a thing that clicked. 

I'll still pop a quarter into a faded arcade machine, quickly beat Blanka, and then lose to Ken with a smile on my face. 


182: Super Mario 2

Year: 1988
System: NES

There's nothing worse than the ending to Super Mario 2. To find out your entire adventure was nothing but Mario's dream... get bent. That's creative writing 101. Don't kill the protagonist for a cheap emotional reaction and don't do dream sequences. 

The main reason it sucks is because Mario 2 (Doki Doki Panic) is actually a really good game. The level design is varied, the puzzle aspects clever, and it has some of the all time best Mario boss fights. Throwing bombs at Mouser, the classic Birdo fights that end ever level, and Triclyde who tested your dodging skills. 

I'd usually play it safe and use the Princess hover power, not realizing there was some benefit to being able to pick items up and dig fast with Toad or jump incredibly high with Luigi.

It's a shame Nintendo has decided to distance themselves as much as they can from this world. I would love a New Super Mario 2 on the Switch. 

181: Simpsons Hit and Run

Year: 2003
System: Gamecube

Crazy Taxi is an incredibly addictive game. Now what if you opened Crazy Taxi up to a larger world and dropped a Simpson's coat of paint on it. 

That's basically Hit and Run. This is by far the best Simpson's game ever released. The driving physics felt great, the mission structure was chaotic and had a great balance of barely beating it, but feeling like you accomplished a great feat. And the voice acting was top notch, something you would hope for with a Simpson's game. 

It was a blast to drive around Springfield and see where all the set pieces actually fit into the city. 


Tuesday, October 25, 2016

Spoopy Games: Random One Offs


As I've said, I was addicted to Resident Evil. I'd always flip through my Official PlayStation magazine looking for the words Resident Evil clone, I would write down the name of the game, and keep the list in my wallet for anytime I went to Babbages with some extra cash.

I ended up getting a lot of random horror games for the PlayStation 1 and 2. This learned behavior has followed me through to today.

Even though horror games have become more popular thanks to the rise of indie games and hot demos like PT, I still have fun hunting down the lesser known games.

So this list is essentially a mix of things that I didn't know were going to be important at the time and things that are still little known or played that have a special place in my heart.