Showing posts with label DOS. Show all posts
Showing posts with label DOS. Show all posts

Saturday, May 4, 2024

May the 4th Be With You - A Star Wars Videogame ranking

I've been a Star Wars fan since I can remember. 

My parents taped Return of the Jedi off of network TV around 1990, and I wore the tape out.

I rented a New Hope from the library. By the time I saw Empire, I was already buying books with schematics of the ships and Timothy Zahn books.

I play almost every Star Wars game that comes out, so over 40 years, I've played a lot of games. 

I feel like I'm missing something from this list, but I can't figure out what it is, so with that caveat here's my definitive list


Thursday, December 12, 2013

Editorial: Doom's 20th Anniversary



Doom turned 20 this week. TWENTY!!! (Oh GOD I'M GETTING SO OLD)

I actually liked Doom 2 a bit better than the original Doom, but the original Doom was the first time, father and son sat down, and said, "Wow, there might be something more to this gaming thing."

Side note: This is also the last first person shooter my dad could play. Once things went to 3D, it was game over.

Doom was the first game that I can remember sitting in my windowless basement office, on a gorgeous Saturday, and just playing for 8 hours straight with my buddy Spencer.

I started typing this on Tuesday and have had to just leave and come back and try to figure out where I wanted to focus the post. This game just means so much to my childhood.


  1. Wolfenstein 3D was impressive and great in it's own right, but Doom hit the culture so hard, it was the first computer game I remember talking about on the playground. Mario, Sonic, and if you were a hardcore gamer, Doom, were subjects of, "Oh I found this secret in level 1-3" or had that one kid claiming to have an uncle that worked at ID. That's how you knew the game was good, everyone's uncle somehow worked at ID after they left their gig at Nintendo.
  2. This was the first time I remember hearing someone refer to "hardcore gamers." 
  3. Any FPS that came after this had to set their weapon number toggles the same way as Doom. If the number 3 did not give me a shotgun or their equivalent of a shotgun, I just didn't understand. 4 was always going to be a machine gun. And 5 through the end was always the rocket launches, plasma guns, and explosives. 
  4. Doom was the first time I realized that I loved horror games. I didn't know that's why I liked Doom so much until I played Resident Evil a few years later, but nowadays a game in the horror genre gets my money about 90% of the time.  
  5. Doom is also the first time I started thinking about level design. To this day, when I boot up Doom, I can remember things about each map. "Oh, this one has that huge outdoor space." Or "Damn, this is the one with the dark area where the Imps will keep jumping out." 
  6. And damn the enemy design. So creative. Most of those enemies were inspired by Dungeons and Dragons, but it was Doom that made most of those architects standard in any Sci-Fi/Horror game. 
  7. Doom was the first time I bought a game on multiple platforms and didn't feel dirty about it. I had it on floppy, CD, and Playstation as a kid. And now I own it on CD, Steam, and Android. 
20 years later, Doom is still a mainstay in my collection. I generally play through the first three Resident Evils, Super Mario World, and Doom every year. 


IGN probably did the coolest thing for the Doom anniversary, Ryan McCaffery played Episode 1 with John "Make You His Bitch" Romero. The 90 minute video is worth every minute.

Also, if you love Doom, you should read "Masters of Doom" which tells the history of ID Games up until the early 2000s. This book makes you realize how much genius got together to create Doom.




Tuesday, December 10, 2013

Grand Theft Auto



I started playing Grand Theft Auto 5, and although its impressive, I always think back to the top down versions I played as a kid. 

When I was in 8th grade, someone sneaked a demo copy of Grand Theft Auto in and installed it on all of the computer lab machines. (Along with Commandos) We took advantage of the aloof keyboarding teacher, who would plan keyboarding lessons to last an hour, when most of us could complete them in 15 minutes.

The 10 minute demo of GTA was some of the best fun I remember having at school. I wanted to bring this fun home with me. I couldn't figure out how to transport the demo on a floppy disk like I did with Scorched Earth, so when I went home, I started what would become a regular occurance in my adulthood.

I waited for everyone to go to bed, booted up the ole Hewlett Packard, fired up Netscape, and began searching for Grand Theft Auto. 

After several hours, I found a site that would give you Grand Theft Auto in 10 Zip files as long as you clicked on a certain amount of advertisements from their site. 

I did it, signing my Yahoo address up for a butt-ton of spam in the process, but I had Grand Theft Auto, the full version, for free. 

I never got far in the game, because of a tradition of side tracking and exploration that carries forth in current Grand Theft Auto games. Inevitably, I would do 5 or so missions and then see how much chaos I could create. 

When Grand Theft Auto 3 launched, I was impressed, but the 3D version of Liberty City just didn't hold me like the top down. I could watch someone play the game for hours and be perfectly happy. But when I had the controller in my hand, I just didn't get sucked in.

The same holds true for the current ones. But I persist and finish them as some sort of gaming flog I force upon myself. After all, Grant Theft Auto will be the talk of the gaming town for months after release and in 10 years, I'm sure some misty eyed middle-aged friend of mine will stare off into space and want to remember our time in GTA IV's party mode fondly as we smoke pipes and get our shoes shined. 



Tuesday, August 27, 2013

Kickstarting Nostalgia and Tie Fighter



Some of the most successfully funded gaming Kickstarters are those that pull at our nostalgia heartstrings for genres the huge publishing companies have long considered dead.

Double Fine's Adventure game and Project Eternity are two of the better examples. The adventure game promises to scratch that Maniac Mansion, Full Throttle, Grim Fandango itch, and Project Eternity that hardcore DND adventure game.

I feel I know what to expect from those games, but one that I backed and am interested in seeing the finished product is Star Citizen, from the creator of Wing Commander, Chris Roberts.

I'm most interested in seeing this space flight simulator because what has been promised just doesn't seem possible for the $2,000,000 pledged. We are being promised the Earth and moon quite literally.

Every Friday my email inbox lights up with a well produced and often comedic variety show on art assets, updates on game development, and staff bios from the RSI Comm-link. It's obvious the passion is there, but since none of my Kickstarter games have yet shipped, I'm wondering what the final product will actually look like.

But I'm excited, even if it is cautiously.

I never played Wing Commander on the PC, (I put in some time on WC4 on the Playstation) but I put in massive amounts of time into Tie Fighter.

Daily I was pounding in the DOS line to start the game, listening to the CD Rom spinning hard in our Windows 95 HP desktop, and listening to the choppy intro movie.

I spent hours gladly escorting Imperial shuttles, inspecting space containers, and earning every badge in the training courses. It was a game I had to fully digest before I could put it back into the CD wallet.

It was a game of discovery. Not only of different planets and ships and tactics, but you were learning things about your ship well beyond the final credits.

I was able to get through most of the game chasing down A-Wings and switching between my primary and secondary weapons, but then I started discovering how I could divert power from my shields to a gun to have the recharge time shortened or I learned how to charge while barrel rolling to quickly take out an X-wing.

Now, I should've gone home and poured over the thick instruction book to find out how to use everything at my disposal before I booted the game, but I was 10 and I wanted to fly alongside Darth Vader immediately.

I loved the game. The story was gripping, pulling me into this world of Imperial factions and backstabbing. I forgot that the Rebels were supposed to be the good guys, and soon I understood the Empires side of the story. That's some powerful stuff. A game made me rethink three films that had been ingrained in my from the age of four.

I don't expect to be wowed by Tie Fighter, but it's been so long since I've played a real space sim that I can't imagine how when I leave my hanger the first time and see the billions of miles of stars around me that I won't have a chill down my spine and a smile on my face.