120: XCOM: Enemy Unknown
- Year: 2014
- System: PC
X-COM is a frustrating game in that it gives you the odds to hit. And there's something in your dumb caveman brain that makes you think, "ohh, 60% chance to hit. That's definitely going to hit." And then when the dice roll doesn't go your way, you have to quickly adjust and prepare to get pummeled the next turn.
X-COM is hard, as it should be. This is a strategy game. You're supposed to fail sometimes, readjust, and come back at it.
X-COM 2 didn't live up to the first game, instead opting to spike the difficulty in ways that I don't think are fair. Too often are you flanked by unmarked enemies, and your squad immediately gunned down. But X-COM 1 felt mostly fair. Thee enemy ambushes came where you expected them to.








