Showing posts with label Doom (2016). Show all posts
Showing posts with label Doom (2016). Show all posts

Tuesday, June 16, 2020

Top 200 Games of All Time: 130-121


130: Streets of Rage 2
  • Year: 1993
  • System: Genesis
Streets of Rage 2 is what all beat-em-ups strive to be. An attainable win. Tough. Tons of style. That awesome 1980's movie-punk character design. Smooth frame rate. Variety of moves. And I think ultimately the most important part of a side scrolling beat-em-up, great couch co-op. 

Streets of Rage 2 really kicked off a lot of the 90s attitude. You had some American Gladiator-ass names like Stone and Blaze and Max Thunder. You had a playable character on roller blades. The entire city seemed to be made of brick held together by graffiti and hilariously translated signs like "It's Like Boo" and "Do! Baseball."

Thursday, December 22, 2016

My Favorites of 2016: 3-1

I wouldn't be a video game site without a proper top 10 list at the end of the year. Unfortunately, I
don't have games sent to me, or a full work week to dive into longer or stranger game, or even every current console, so there are some large gaps in this list.

There were some AAA games I still haven't touched this year that likely could've made the list. I didn't have time to dedicate to Overwatch and despite the want to play, I haven't touched Gears of War 4.

It was a tough list to put together. I started with 22 games I really liked and knocked it down to 15 hard decisions. Ultimately, I like my list. There's a lot of diversity on it. Lot's of great memories attached to the list.


So, without wasting further words, my top 3 of 2016.


Monday, July 11, 2016

Doom (2016)

Doom was the game I coveted the most for the PC in the early 90s. I didn't get it until a few years after it had come out when my father got a hold of a CD with something like 40 games on there. I'm sure it wasn't legit, but we finally had Doom and Doom 2.

I played through both games several times, on various difficulty levels, with various cheat codes. I combed every inch of every map, discovered John Romero's severed head behind the end boss, attempted to kill every demon in the final room of Doom only to find that the room itself would kill you. I loved Doom.

Doom 3 didn't grab me the same way. I remember really liking it, but I also remember being incredibly lost. I'd wander hallways trying to figure out what I had to trigger for hours, not making any progress.

But Doom 2016... there's something special about Doom 2016.