Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Monday, July 11, 2016

Doom (2016)

Doom was the game I coveted the most for the PC in the early 90s. I didn't get it until a few years after it had come out when my father got a hold of a CD with something like 40 games on there. I'm sure it wasn't legit, but we finally had Doom and Doom 2.

I played through both games several times, on various difficulty levels, with various cheat codes. I combed every inch of every map, discovered John Romero's severed head behind the end boss, attempted to kill every demon in the final room of Doom only to find that the room itself would kill you. I loved Doom.

Doom 3 didn't grab me the same way. I remember really liking it, but I also remember being incredibly lost. I'd wander hallways trying to figure out what I had to trigger for hours, not making any progress.

But Doom 2016... there's something special about Doom 2016.


Thursday, April 28, 2016

The Legend of Zelda: Twilight Princess

Played on: Wii-U
Release date: March 4, 2016 (Original November 19, 2006)

Many people don't like Twilight Princess because it's very vanilla. It rehashes a lot of stuff from Ocarina of Time. And they changed Link's sword hand. But we got this because everyone complained about Toon Link when Wind Waker came out.

All of those things mean nothing to me because:



  1. I never had a Nintendo 64, so I never played Ocarina of Time.
  2. I'm not a man baby when it comes to Toon Link, sword hands, or all the other things Zelda fans complain about.
I actually really enjoyed my time with Twilight Princess on the Wii in 2006. I have a Wii-U, so when the HD version of Twilight Princess was announced, it was a no-brainer, I was going to pad my Wii-U collection with this. 

Friday, April 22, 2016

The Division

Played on: PlayStation 4
Release date: March 8, 2016

When Ubisoft showed The Division at E3 the first time, it was when I realized, "Wow, the new consoles really are coming." It was the first game I wanted for my PlayStation 4.

Ubisoft has my number. If they slap Tom Clancy's name on a box, I'm probably going to buy it because dammit, I love my shooters to be based in a more realistic world. The Division is probably the most non-Clancy game Ubisoft has released under the name. Honestly, I think the game suffers from trying to shoe-horn some Clacy-ness into it.

I've been putting off writing this review as like most MMO type games, this one is constantly evolving and unlocking additional content. I've gotten to a point where I feel comfortable in knowing what the current version of The Division is.

Thursday, April 7, 2016

Day of the Tentacle

Played on: Windows
Release Date: March 22, 2016 (June 25, 1993 original)

Warning: There are a couple of puzzle spoilers throughout.

In 1995, I spent most of my time in our dark, partially finished basement playing first person shooters like Doom and Wolfenstein.

I was also a giant Star Wars fan, so naturally I coveted Dark Forces. I wanted it so badly, but I was 11 and my paltry $2.50 a week allowance wasn't enough to cover the Dark Forces price tag.

Then one fateful day, I was taking in the giant wall of Sam's Club computer software, and I saw The LucasArts Archives Vol. 1. Ignoring most the games in the package, I saw Dark Forces included. My parents granted me a loan. I covered $30 of the package and forfeited my allowance over the next several weeks/months.

Dark Forces ended up being a three mission demo that came on it's own disk, but I couldn't see the text that said, "Demo" through the clear plastic window on the packaging.  I was taken like a chump. I can forgive the prequels, but this is the real reason I dislike George Lucas. (Just kidding, George seems like a really nice and cool guy)

It took me so long to figure out how to beat that terrible maze of a sewer level on Dark Forces, that the refund policy expired and I couldn't return this box of games.

Not wanting to feel like I lost money on the deal, I went ahead and installed Maniac Mansion: Day of the Tentacle and what happened was magic.

I was immediately pulled into one of the toughest, funniest, and most rewarding adventure games I've ever played.


Thursday, March 24, 2016

Super Mario 3D World

Played on: Nintendo Wii-U
Release Date: November 21, 2013

I never owned a Nintendo 64.

The brief moments I got with it were spent with Mario 64 and MarioKart 64. It was a world of wonder. There was something so much more impressive about Mario 64 than all of the 3D platformers found on the PS1 like Gex and Spyro.

I didn't play more than a level or two until I got a DS a decade later. I bought Mario 64 DS, playing about 6 hours of it, and hated that the magic wasn't there. It's one of those situations where you wish you didn't meet your hero because they turned out to be terrible.

I've tried to recapture that magic on the DS, 3DS, and now the Wii-U, and I'm realizing that magic may be gone, but that doesn't mean there's not a good game there.


Friday, March 18, 2016

The Order: 1886

Release Date: February 20, 2015
Played on: PlayStation 4



The Order: 1886 is notorious in that it was one of the games pushed the hardest for the PS4 launch and it probably had the most hype behind it. This was one of the games I pointed to when people asked why I picked PS4 over an Xbox One. 

The release however, earned very middling reviews and the game quickly disappeared from the collective conscious. 

I held off on buying it, assuming at some point Sony would give it away as part of the monthly offerings of PlayStation + games. 

Before that happened though, the price came down enough to where a buddy of mine just bought the disk. 

Wednesday, March 9, 2016

Army of Two: Devil's Cartel

Release Date: March 26, 2013
Played On: PlayStation 3

I have this weird obsession with the Army of Two series. I literally have an Army of Two with one of my buddies, where we play through each of these games, leveling up our weapons like a job.

By the time the Devil's Cartel came out, we were both busy and looking forward at the Playstation 4. Devil's Cartel fell off our radar pretty soon after it's announcement.

But one night filled with drinks and reminiscing, we found ourselves picking up copies from GameStop, with full intentions of playing through.

I turned my PS3 for the first time in almost 8 weeks, and after downloading a brigade of updates, we were ready to take on the cartel.


Wednesday, March 2, 2016

Gone Home

Release Date: August 15, 2013
Played on: Windows


I've gone back and forth whether to write about Gone Home. It's a hard game to write about because the magic of Gone Home is going into it without knowing anything about it.

But the game affected me in such a way that I want to give it some mention.

Gone Home is the story of Kaitlin, a college student coming home from being abroad in 1995.

With it recently releasing on consoles, I figured it's as good a time as any to talk about the game in the most general of terms.

I'm going to try my hardest not to spoil any real plot points. I may refer to plot points, but I won't give any details.



Thursday, February 25, 2016

Emily is Away

Release Date: November 20, 2015
Played on: Windows

Emily is Away is an interactive story told though an AOL Instant Messanger avatar. It's about growing up and dealing with the awkward relationships that transition from high-school to college through technology. 

The entire play-through only takes about 30 minutes, but it's enticing to play-through a few times just to see where different dialogue options would go.


Friday, February 19, 2016

Call of Duty: Advanced Warfare

Played on: Playstation 4
Release Date: November 4, 2014

I've had a storied history with the Call of Duty franchise.

Call of Duty 3 was the first time I really thought console first person shooters could be a thing. I was amazed at how great the controls felt compared to other console FPSs like the PS1 Doom port or Halo.

Call of Duty 4: Modern Warfare was the first time online multiplayer got it's hooks into me. I had 8 clocked days in the multiplayer. I bought every DLC map and generally played for a couple hours each night. This was also the first game I played in high definition.

Call of Duty World at War was the first time I was utterly impressed with how many glitches there were in both the campaign and multiplayer.

I thought the first Black Ops was a boring story wrapped around favorite movie scenes from Apocalypse Now and Hamburger Hill. And Modern Warfare 3 fell short of the expectations coming from MW 1 and 2. I took a few years off of Call of Duty.

Advanced Warfare was bought only because I wanted a couch co-op game to play with a buddy and it was half off that weekend. What I received was a surprisingly fun game.


Friday, February 12, 2016

Resident Evil 0


Played on: Playstation 4
Release Date: January 19, 2016 (November 12, 2002 original)

Resident Evil 0 was always this weird outlyer for me. Resident Evil games sold me on gaming platforms, but as someone going off to college in 2003, I couldn't really afford to have both a Playstation 2 and Gamecube. I chose Playstation.

Much like Code Veronica, I stared at the box art and thumbed through the strategy guides, trying to complete the Resident Evil story in my mind. It wasn't until 2006 when a used game store started selling Gamecubes for $35 a piece that I finally got to play Resident Evil 0.

Most times when I booted up RE 0, I would inevitably stop after 30 minutes and go back to RE-make.

It's been exciting playing, almost like getting a throwback Resident Evil game in 2014.

Friday, February 5, 2016

Tomb Raider Anniversary

Played on: PC
Release Date: June 1, 2007

I had a dream last week where I was exploring an Mayan temple and it gave me a craving for some old style Tomb Raider.

Luckily, during one of the Steam sales a few years ago, I picked up every Tomb Raider game up to the 2013 reboot for roughly $15.

Unluckily, the PS1 ports of those games don't support controllers and are basically unplayable with a keyboard. So I have four PS1 Tomb Raider games in my Steam library that I may never touch.

The original Tomb Raider has a special place in my heart. It was one of the first times I thought, "Videogames will never look more realistic than this."

In 2007 (during the second reboot of the franchise) we got Tomb Raider Anniversary which was a remake of the very first game with some of the additions from Tomb Raider Legends.


Friday, January 22, 2016

Wolfenstein: The New Order and The Old Blood

Played on: Playstation 4
Release Date: 


  • Wolfenstein: The New Order: May 20, 2014
  • The Old Blood: May 5, 2015
It's hard to talk about one of these games without talking about both at the same time. 

The current Wolfenstein reboot borrows elements from so many games.

The sneaking ability is that of Thief and Dishonored where you have to trust the AI to your periphery won't see you because you're stalking a soldier, crouched, and hoping you can land a melee blow without anyone noticing.

The combat is ultra-violent like something ID Games, Quake and Doom, would make.

The level design feels oddly like Resident Evil 4 and Metal Gear Solid in these Gothic castles with branching paths.

I don't think many people had this on their radar, but something about the reviews I read spoke to me and I had to get them both.

Thursday, January 14, 2016

Super Mario Maker

Played on: Wii-U
Release date: September 10, 2015

I've not had this dumb, childlike grin on my face in nearly 20 years.

In a way, I've been chasing the feeling of playing Mario, Sonic, Metal Gear Solid, and Resident Evil for the first time. These moments in gaming that are forever burned into my memory, causing me to buy every single entry in the series against my better judgement. (I'm looking at you Resident Evil 6.)

Super Mario Maker is the first time I've felt like a game has changed what I think about games since probably the original Gears of War.

There have been level editor platforming games before like Little Big Planet, but none of them quite nail the addictiveness and fun of Super Mario Maker.

Wednesday, January 6, 2016

Dragon Age Inquisition

Played on: Playstation 4
Release Date: November 18, 2014

I was late to the party on this one. Like a lot of people, I was incredibly bored with Dragon Age 2 and wasn't quite ready to come back to Ferelden until summer of 2015.



I was pulled in almost immediately. All the role playing systems and great Bioware writing was in tact.

There was a rich varied world that I wanted to explore, NPCs and party members that I wanted to learn more about, and so many codex's expertly written.