Showing posts with label Doom. Show all posts
Showing posts with label Doom. Show all posts

Tuesday, February 3, 2026

Game of the Year 2025 Numbers 28 - 18

This was a hefty year for me and video games. Probably because everything around us is crumbling and terrible and video games were one of the easier disassociation techniques. 

Now the "as always disclaimer" is that these are not games that came out in 2025, just games I played in 2025. I don't have the time to stay up to date on all the newest games. (God damned adult job)

28. Prince of Persia: The Lost Crown

  • Hardware: Steam Deck
  • Release Year: 2024

I like a lot of the 3D Prince of Persia games and wanted to support this reboot effort, so I bought it.

I'm not into Metrovanias most the time, so I assumed this game wasn't going to hit all that hard. But it didn't just not hit hard, it barely hit at all, and it was mostly the combat. It just didn't feel good and there's a lot of combat in the game. 

Monday, July 11, 2016

Doom (2016)

Doom was the game I coveted the most for the PC in the early 90s. I didn't get it until a few years after it had come out when my father got a hold of a CD with something like 40 games on there. I'm sure it wasn't legit, but we finally had Doom and Doom 2.

I played through both games several times, on various difficulty levels, with various cheat codes. I combed every inch of every map, discovered John Romero's severed head behind the end boss, attempted to kill every demon in the final room of Doom only to find that the room itself would kill you. I loved Doom.

Doom 3 didn't grab me the same way. I remember really liking it, but I also remember being incredibly lost. I'd wander hallways trying to figure out what I had to trigger for hours, not making any progress.

But Doom 2016... there's something special about Doom 2016.


Friday, January 22, 2016

Wolfenstein: The New Order and The Old Blood

Played on: Playstation 4
Release Date: 


  • Wolfenstein: The New Order: May 20, 2014
  • The Old Blood: May 5, 2015
It's hard to talk about one of these games without talking about both at the same time. 

The current Wolfenstein reboot borrows elements from so many games.

The sneaking ability is that of Thief and Dishonored where you have to trust the AI to your periphery won't see you because you're stalking a soldier, crouched, and hoping you can land a melee blow without anyone noticing.

The combat is ultra-violent like something ID Games, Quake and Doom, would make.

The level design feels oddly like Resident Evil 4 and Metal Gear Solid in these Gothic castles with branching paths.

I don't think many people had this on their radar, but something about the reviews I read spoke to me and I had to get them both.

Thursday, December 12, 2013

Editorial: Doom's 20th Anniversary



Doom turned 20 this week. TWENTY!!! (Oh GOD I'M GETTING SO OLD)

I actually liked Doom 2 a bit better than the original Doom, but the original Doom was the first time, father and son sat down, and said, "Wow, there might be something more to this gaming thing."

Side note: This is also the last first person shooter my dad could play. Once things went to 3D, it was game over.

Doom was the first game that I can remember sitting in my windowless basement office, on a gorgeous Saturday, and just playing for 8 hours straight with my buddy Spencer.

I started typing this on Tuesday and have had to just leave and come back and try to figure out where I wanted to focus the post. This game just means so much to my childhood.


  1. Wolfenstein 3D was impressive and great in it's own right, but Doom hit the culture so hard, it was the first computer game I remember talking about on the playground. Mario, Sonic, and if you were a hardcore gamer, Doom, were subjects of, "Oh I found this secret in level 1-3" or had that one kid claiming to have an uncle that worked at ID. That's how you knew the game was good, everyone's uncle somehow worked at ID after they left their gig at Nintendo.
  2. This was the first time I remember hearing someone refer to "hardcore gamers." 
  3. Any FPS that came after this had to set their weapon number toggles the same way as Doom. If the number 3 did not give me a shotgun or their equivalent of a shotgun, I just didn't understand. 4 was always going to be a machine gun. And 5 through the end was always the rocket launches, plasma guns, and explosives. 
  4. Doom was the first time I realized that I loved horror games. I didn't know that's why I liked Doom so much until I played Resident Evil a few years later, but nowadays a game in the horror genre gets my money about 90% of the time.  
  5. Doom is also the first time I started thinking about level design. To this day, when I boot up Doom, I can remember things about each map. "Oh, this one has that huge outdoor space." Or "Damn, this is the one with the dark area where the Imps will keep jumping out." 
  6. And damn the enemy design. So creative. Most of those enemies were inspired by Dungeons and Dragons, but it was Doom that made most of those architects standard in any Sci-Fi/Horror game. 
  7. Doom was the first time I bought a game on multiple platforms and didn't feel dirty about it. I had it on floppy, CD, and Playstation as a kid. And now I own it on CD, Steam, and Android. 
20 years later, Doom is still a mainstay in my collection. I generally play through the first three Resident Evils, Super Mario World, and Doom every year. 


IGN probably did the coolest thing for the Doom anniversary, Ryan McCaffery played Episode 1 with John "Make You His Bitch" Romero. The 90 minute video is worth every minute.

Also, if you love Doom, you should read "Masters of Doom" which tells the history of ID Games up until the early 2000s. This book makes you realize how much genius got together to create Doom.