Showing posts with label Konami. Show all posts
Showing posts with label Konami. Show all posts

Monday, March 29, 2021

Backlog: Silent Hill 3 (HD Collection)

In 2012, Konami put out a HD collection for Silent Hill. Consequently, this was around the time most people realized Konami hated their videogame division. 

I bought the HD collection, around the time my OG backwards compatible PS3 bit the dust, as a way to still play some of my favorite games. And it sat on my shelf, for damn near 8 years, in it's plastic wrap. 

Thursday, October 13, 2016

Spoopy Games: Silent Hill

With Halloween quickly approaching, I figured I'll do what every other gaming blog and site does. It's time to cram lists of spooooookkky games down your throats.

Today, I'm focusing on the Silent Hill series.

A series that got in early on the survival horror game and one that Konami seemed to keep it's hands off of through the first several.

Silent Hill's foggy town was often used to sell the PlayStation 2. It's demonic scenes and story line kept large portions of the mainstream away from it. It's influence has spread to both games and film, becoming more than a Resident Evil clone. Silent Hill is a survival horror pillar that will forever be talked about in video game history.


Sunday, July 14, 2013

Editorial: Inverted Axis and Inverted Choices



My wife humors me and plays video games with me sometimes. She's pretty good at them. But there's one setting she always needs to change immediately, and that's to turn on the inverted Y axis.

It's not often you meet someone that prefers the inverted axis. I know only three people that prefer the inverted axis, and two of them are in my wife's family. It seems to be a relic of the Flight Simulator days, or at least that's where my wife traces it back to.

There are times where she plays as the first player, saves the inverted setting, and the next time I pick up the controller I find I can't hit the side of a barn. And sometimes its not immediately apparent what is wrong. I'll play ten minutes just thinking I'm having a really off day before I remember that my wife had the controller last.

It's just strange how some settings are just assumed now and when a developer does them differently, it can really mess up your life.

Remember during the Playstation 1 era where many Japanese developed games had "O" as the select option in menus and "X" as the cancel option. (I'm looking at you Konami and Square)

I can't tell you how many times I spent five minutes stuck on the title screen of Metal Gear Solid because I would press "X" to load the game.

Or when you try to play Halo and end up throwing grenade when you really just want to aim down the sites.

Things that seem to have been ingrained into our gaming DNA by large adoption of standard settings. Call of Duty and Battlefield have taught us that the left trigger should aim down the site and the joystick-less games of the present just about shun the inverted axis.

I wonder if research and development studied the best way to handle these settings or if a few guys on the development team picked up a controller and found their preference, forcing it on the masses.