Showing posts with label 1991. Show all posts
Showing posts with label 1991. Show all posts

Tuesday, July 28, 2020

Top 200 Games of All Time: 20 - 11

20: Tomb Raider 2
  • Year: 1997
  • System: PS1
The first dungeon of Tomb Raider 2 has the best string of Indiana Jones-esque traps. Slide down the steep embankment, flip over the spikes, grasp the zip line, and land near a campfire. Wait? A campfire? In the back of this tomb? 

Yeah, Tomb Raider 2 did everything bigger. You're not killing as much innocent wild life. Instead, you're going after Mafia types in Italy, Antarctica, caves. Lara's mansion is opened up a little more and has plenty of secrets. You rode a damn snow mobile, a boat. Lara got vehicles for Christ sake. And you fight a god damned dragon for the finale. 

Tomb Raider 2 took the great concept of the first, but fixed many of the problems of the first. 

19: Star Craft
  • Year: 1998
  • System: PC
The ultimate rock paper scissor game. Star Craft hit a perfect balance between the three factions. 

Zerg allowed you to cheaply and quickly throw masses of weak creatures at your enemy, creating the term Zerg rush and forever changing a strategy in all RTS games. The Protoss cost a ton of money, but gave us "you must construct additional pylons." And then you had the Terran, which ended up defining the look of the space marine in everything Sci-fi for the next two decades. 

Star Craft is still played competitively 20 years later for a reason. There's not been many RTS games that have come close to the king. 

18: Resident Evil: REmake
  • Year: 2002
  • System: GameCube
It was sort of insane that Capcom did a from the ground up remake of the original Resident Evil, less than 10 years after it came out. But here we are, and it's a piece of history. 

There weren't many remakes at this point. Metal Gear Solid is sort of a spiritual remake of the NES games, but other than that, I can't think of any. 

And instead of just rebuilding the same game, but higher resolution, they redesigned the mansion to make more sense. They recorded new lines of dialogue. All the puzzles were changed. The game still looks good today, partially because of the tricks they did like model the candle light so that it still reflects off the walls.  

I've memorized basically every Resident Evil game to the point where I can do an almost no gun shot Resident Evil 2 run, but there's something about the twisting corridors of the mansion that still keeps the fog of war in my mind. 

17: Metal Gear Solid 3: Snake Eater
  • Year: 2005
  • System: PS2
Metal Gear Solid 3 is a perfect James Bond game. Out of control super villains, some of the best of the
series. (Sniper battle with the old man, the flame throwing Cosmonaut, Bee guy, your fucking mentor)

It has the perfect music queues, even having a parody of the James Bond title sequence song while you climbed a 400 foot ladder. 

Yes, the camo system and the heal system are too many menus deep, but you forget about that because you are playing on a canvas. This game is art. 

You may have noticed by now that when a game is able to make me cry, it generally gets on this list. I cry every single time the credits roll on MGS3. Metal Gear Solid 3 has the best ending to any game ever made. 

I can't wait for Konami to package up all the Metal Gears again, so I can buy a Metal Gear collection for the sixth time. 

16: Condemned: Criminal Origins
  • Year: 2005
  • System: Xbox 360
Condemned: Criminal Origins was not on my radar. I don't even remember how I ended up with it. Probably some sale or something. 

Condemned is the greatest hits of horror. An abandoned department store filled with creepy mannequins. You've got the school at night time. And a god damned library from hell. 

Condemned is one of the scariest games I've ever played. It's one of the most intense thrillers I've ever played. Condemned belongs in the True Detective universe and would be widely regarded as the best season. All around, Condemned is a complete melding of genres. It makes you feel as if you're playing a true crime story. 

15: Diablo
  • Year: 1997
  • System: PC
I used to have a Christmas tradition. We would spend all day at my grandma's house, followed by my
aunt's house, just generally having to interact with way too many people. 

We would come home and all I would want to do was have some quiet and listen to some music. I've always been very excited about Christmas and unable to sleep, so I knew I would end up staying awake most of the night anyway. 

I would turn the 24 hour Christmas Story marathon on, boot up Diablo, and do a run and see how far I could get. 

Sure Diablo 2 is a better game, Darkstone may have some life improvements, but Diablo 1 has the memories. 

14: Demon's Souls
  • Year: 2009
  • System: PS3
This is one of the few unestablished franchises that I preordered a game based off a trailer. I don't know what it was about this trailer, but I felt like this was going to be big. Not only that, but I never buy deluxe editions, but I did that too. 

And sure enough, Demon's Souls hit. (Maybe not as hard as Dark Souls) It was addictive to try to figure out how to get a better run. Fight your way back to the Tower Knight over and over again, only to get crushed over and over again. And when you just didn't have enough poison resistance, you could escape the poisoned swamp and go level up in the magic prison world instead. 

I'm glad we're going to get an HD remaster. This is still my favorite Souls game and I can't wait to play through it again. 

I sold my Deluxe Edition of Demon's Souls a few years later for $220. (Not bad for $80 purchase) and it funded me buying my jungle green Metal Gear Solid PSP. 

13: Deus Ex: Human Revolution
  • Year: 2011
  • System: PC
I didn't understand Deus Ex in the late 90s. I was still in the mindset that FPSs were run and gun, dodge
and hodge (?). I didn't know there was this thinking man's shooter. 

So when Deus Ex was rebooted with Human Revolution, it was a life affirming game. You can play Deus Ex guns a blazing, sneaking around, being charismatic as hell. There's even an achievement for beating the game without killing anyone. 

It's one of those games where you can see an alternate path and get frustrated because you don't have the perk to use it. 

The sequel was a little tone deaf and probably killed another game in the current series, but I'm hoping that Square will give the franchise another chance on the next generation. 

12: Duke Nukem 3D
  • Year: 1996
  • System: PC
Duke Nukem 3D was a refreshing pallet swap of Doom. While everything in Doom had sort of the same dark colors of the moon base, Duke Nukem 3D had brightly colored cities, apartments, and even a moon base. 

On top of that, the humor was perfect for 12 year old me. You could see pixelated boobies on the strippers. You could hear Duke quip sexual innuendos. I thought Duke Nukem was so cool, I actually wrote three Duke Nukem comic books. 

I had Duke fever so hard, I also learned how to setup a LAN so I could play deathmatches against my brothers in our house. I even got into the mod scene and figured out how to swap out map files to essentially have unlimited Duke Nukem. 


11: Final Fantasy IV
  • Year: 1991
  • System: SNES
Final Fantasy IV (North America) was the first time I felt like 2D sprites could convey real emotion.
You felt the hit when the twins sacrificed themselves. You wanted to rise to be a Paladin. 

And the sprites, look at that beautiful bastard next to this. That's a damn good looking sprite. 

Final Fantasy IV was the first time I felt games could be more than just a simple platformer or a simple sports game or a simple racing game.  If was the introduction to a lot of the Final Fantasy menu styles, job types, even names that are still used in Final Fantasy games. 

Final Fantasy IV still holds up as an epic adventure in some medieval setting. If you play a ROM, be sure not to save scum like your boy did. You may just save yourself in a dungeon you can't survive. 

Monday, July 20, 2020

Top 200 Games of All Time: 40 - 31

40: Legend of Legaia
  • Year: 1998
  • System: PS1
JRPGs were coming out left and right. There was a seemingly endless stream of money for the JRPG subgenre. Hell, Square Enix alone could keep you busy for years. 

Legend of Legaia changed the formula a little. Instead of completely battling via menus, Legend of Legaia had this fun combo system. You would build up a spirit bar and then string together a combo pressing a direction representing each arm and leg. And if you choose a specific combo, it would do extra damage. 

The story is a classic, "young boy in a village must save the world cause some otherworldly force bonded to him." And you run into the sheltered girl and the combat monk guy and god on an adventure resurrecting these magical trees that hold back the evil. The sound track is great, the color pallet really beautiful and bright, and it doesn't overstay it's welcome like other games.  

Tuesday, June 30, 2020

Top 200 Games of All Time: 90 - 81

90: Dead Rising 4
  • Year: 2016
  • System: Xbox One
Dead Rising 2 and 3 sort of leaned into more mainstream story telling and video gaming. They lost a little of that weird from Dead Rising 1. 

It's a miracle that Dead Rising 4 exists at all. The game was almost finished when they decided to basically scrap it and start over. Not only does it exist, but Dead Rising 4 recaptures that weird from the original perfectly and is able to give you the greatest hits of the good things from DR2 and DR3. 

You start in a mall, which is better designed than the mall in the first one. Weapons crafting sort of took away from DR2, but DR4 finds a way to make it fun. You move through a military encampment, which then opens out into a full realized town, which is better than DR3. There's plenty of opportunity to drive over zombies, make wacky weapons, take the story seriously, or just mess around for a few hours. 

Tuesday, June 23, 2020

Top 200 Games of All Time: 120-111

120: XCOM: Enemy Unknown
  • Year: 2014
  • System: PC
X-COM is a frustrating game in that it gives you the odds to hit. And there's something in your dumb caveman brain that makes you think, "ohh, 60% chance to hit. That's definitely going to hit." And then when the dice roll doesn't go your way, you have to quickly adjust and prepare to get pummeled the next turn. 

X-COM is hard, as it should be. This is a strategy game. You're supposed to fail sometimes, readjust, and come back at it. 

X-COM 2 didn't live up to the first game, instead opting to spike the difficulty in ways that I don't think are fair. Too often are you flanked by unmarked enemies, and your squad immediately gunned down. But X-COM 1 felt mostly fair. Thee enemy ambushes came where you expected them to. 

Tuesday, June 2, 2020

Top 200 Games of All Time: 180-171


180: NFL Blitz 2000

Year: 1999
System: PS1

The original NFL Blitz was this great game. It had that XTREME 90s attitude. It took the stuff you liked about Mutant League Football, but got the license from the NFL. 

NFL Blitz 2000 is the perfect version of that game. It's the last football game I enjoyed playing. My brother's and I have some incredible memories of 4th and goal, down by 6, and the game hinged on inches. 

I've since played the arcade version much more, but I still think the PS1 controller felt the best for the game. The game still plays well, it just might not look great... you know... blowing like 12 polygon models up on a big screen isn't the best. 

179: Crash Bandicoot Warped

Year: 1999
System: PS1

I guess today's list has a theme, and that is 90s raditude. It was the height of Bandicoot mania. Sony was running commercials of the mouthy protagonist calling Mario out of Nintendo's headquarters for a street fight. 

The platforming never felt great in the first two Bandicoots. Developers still hadn't really figured out platforming in 3D. Some played it safe and did a sort of 3D perspective like Crash. Some played it safer and did a sort of 2.5D thing like Pandemonium or Ironman X/O Manowar. And some just went full in and we were so mesmerized that we ignored how bad it felt, Mario 64 looking at you. 

Crash Bandicoot Warped was the peak of the PS1 platforming. Naughty Dog would revamp the platformer on the PS2 and get it completely right, but we had Warped, and it had animals you could ride, attitude, and a solid challenge. 

178: Command and Conquer II: Red Alert

Year: 2000
System: PC

Rush rush rush rush rush to build that nuke. That was always my strategy. It worked maybe 1 in 6 matches, but when you pulled it off... nothing more satisfying. The explosion would bring your network connection to a crawl, and when things returned to normal, there would be a giant empty hole where your enemies buildings used to be. 

Command and Conquer was the third pillar of the RTS genre (Age of Empires and Star Craft being the others) and I felt like largely it was a dad's RPG. I don't mean in that it was meant for older people, but just every dad that had a computer loved Command and Conquer.  

177: Micro Machines

Year: 1991
System: NES

The Nintendo actually had a few really solid racing games and I couldn't decide which one to have on my list. I had Super Offroad on here at one point, but ultimately Micro Machines won out. There was something that sparked this childlike innocence speeding over pencil bridges across gaps and dodging blocks. Years before Toy Story existed, Micro Machines created that "alive" childhood universe. 

You raced cars, boats, and helicopters, and as you win races you collect the Micro Machine to put in your carrying case. The secret was... they ball basically controlled the same, but the environments could change things up. The tabletops gave you precision control, the mud caused you to slide across the the road, and the water ... well the water pretty much felt like the mud. 

176: Rocket Knight Adventures

Year: 1993
System: Genesis

Platformers were the norm at this time. Everyone wanted their hit mascot platformer. Mario and Sonic were giant piles of money in the form of sprite characters. 

Each of these platformers tried to have some sort of gimmick to separate them from the pack. Kid Chameleon had masks you could switch to to have different powers. Toejam and Earl had a funky soundtrack. 

And Rock Knight Adventures had a jetpack that allowed you to charge up and bounce off walls and levels were built with this mechanic in mind. You'd jetpack over obstacles and fling your sword at pig knights.

The levels were gorgeous, the sprites were gorgeous, this was just a fun beautiful game. Simple as that. 

175: Eternal Darkness

Year: 2002
System: Gamecube

Eternal Darkness was one of the most interesting horror game ideas, maybe not packaged the best, but fantastic despite itself. 

It played largely like a Resident Evil game, but a little more maneuverable. Find a key, find a tablet, progress to the next area. Oh yeah, and there was time travel. 

The ideas that went behind horror, breaking the 4th wall, making you question real life. Was my memory card deleting itself? Did the TV turn off? Did I just see a spider crawl across the screen?

All of this contained on the third place console and never re-released. It's a damn shame. The things they could do with VR. Can you imagine if they made it sound like someone was in the room with you? I mean, physically in the room with you. Only to have you take your VR helmet off, look around, and by the time you slid it back on, you were surrounded by creatures. 

174: Dead Rising

Year: 2006
System: Xbox 360

Dead Rising sold me on the Xbox 360. I had been leaning PlayStation 3, but I was a broke college kid, so the price of the PS3 kept me away from it.  I didn't really feel convicted about any of the new hardware. 

Late one night, maybe a week or two before it came out, I watched a preview of Dead Rising on X-Play. I couldn't believe what I was seeing. Hundreds of high-def zombies, surrounding a car with a photographer standing on top of it. I watched the 3 minute trailer and went to Best Buy release day and bought an Xbox 360 and Dead Rising. 

I played the game for about five hours and was murdered by a horde of zombies. And then the game restarted and I realized I was at level 6. And then I died again, but this time 10 hours in. And I started the game at level 16. 

I realized I had been playing this game all wrong, trying to fight the mechanics instead of use them. Once it clicked, this became my speed run game. I'd run it over and over and over again. 

173: Nier

Year: 2010 
System: PS3

I still can't tell you why I like the original Nier so much cause I will spend the first 10 minutes warning you about the boring combat, the large swaths of open land with nothing to do in them, and the worst fishing mini-game I've ever played. 

But there was something meditative about the game. The soundtrack, the repetitive button presses put you into a rhythm to just relax your mind. I loved the NPCs. They all had the brand of weird you get from Zelda NPCs. Just the whole game in general felt a little bit like a David Lynch experiment. And then the ending slapped me upside the face. I didn't see the twist coming. 

Nier has been sitting on my shelf for about 8 years now, waiting for a replay in the New Game +. 

172: Wolfenstein 3D

Year: 1992
System: PC

A floppy disk labeled Wolfenstein 3D sat next to my dad's keys and wallet. He was working 3rd shift with a bunch of IT nerds. Every now and then he would come home with a handful of Genesis games, or a NES cartridge, but something computer related was special. 

I didn't know what this was. I didn't know if it was even something I was supposed to be playing. But I knew I had four hours before my dad woke up and I wanted to see what a Wolfenstein was. 

After a few times misspelling Wolfenstain in the DOS line, it finally launched and what was presented to me was magical. Nazi killer B.J. Blazkowicz moved around in a 3D space. And it wasn't like those busted ass multimedia experiences like 3D Dinosaur Adventure, this was an honest goodness castle filled with Nazis for me to kill.

I spent hours pressing space bar on every inch of wall, looking for that sweet sweet secret. And then one day, I loaded up a save, found the end of the level, and was introduced to Meca-Hitler. 

171: Metal Gear Solid: Peace Walker

Year: 2010 
System: PSP

The crazy bastard did it, a full fledged Metal Gear Solid on a portable. Not only did Kojima and team figure out how to make a full fledged and good Metal Gear game on a portable device, but Sony released arguably the coolest version of the PSP, jungle green. 

I had fun sneaking around the guards and doing Metal Gear things, but the most memorable part of this game were the boss fights. You were always playing around with the best combo of weapons to bring in, trying to not call in an air drop if possible. It was a game of chicken, trying to get distance, drop some C4, and then baiting the tank into your trap all while dodging artillery being fired your way.

Being that this game ran on a UMD, there were some gates built so the system didn't self-destruct. Missions were generally limited to 3-5 rooms (large and highly detailed rooms) and there would be a ranking, comicbook style story telling, and a shop between. Peace Walker is woven into the fabric of Metal Gear canon and arguably changed the universe more than any other Metal Gear game. 

Thursday, May 28, 2020

Top 200 Games of All Time: 190-181

See games

190: Medal of Honor

Year: 1999
System: PS1

I got a copy of the Official PlayStation Magazine. There was a center story that was an interview with
Spielberg where he talked about how exciting videogames as a medium was. 

He talked about how he could have symphony quality soundtracks with the disks and that technology has come far enough along to where the AI could react to what you were doing rather than just running at you. He talked about how they were programming the enemies to jump on grenades or take cover. 

I honestly didn't believe anything he was saying and expected the game to never exist. 

But we got it. Mission 2 especially stuck with me, the spy mission in the train station. You could hear some vague french music in the background that seemed to echo off the walls. The tension and anxiety built as you presented your papers to more and more German officers. 


189: Oregon Trail

Year: 1985
System: PC

Just the most brutal of dice rolls with every move you did. Would fording the river end with broken legs and lost supplies? Probably. Would half of your wagon party die of terrible disease, odds are in favor of it. And at some point would you spend too much time hunting and have to just discard a bunch of meat on the side of the road like white people actually did... you betcha!

But you know what, it was the only game on those somehow already outdated Apple II/DOS machines in your computer lab and you were happy to have it. Bang out your Mavis Beacon assignment and then switch over to the "learning" game. 

And when you inevitably died before reaching the west coast, you got to leave a curse word filled tombstone on the road, your semi-permanent mark on this game. 

188: Pokemon Red/Blue

Year: 1996
System: Gameboy

I came to Pokemon late. Long ago did the school yard stop talking of Red vs Blue vs Yellow. Everyone was looking to the next generation. 

My little brother bought a Gameboy Color fairly late in it's life and that's when I caught up on the classics. 

Pokemon Blue passed the time on a 4 hour car ride to the Ozarks in what felt like minutes. And that first game gave birth to my tradition of spending too much time trying to catch every Pokemon in the first grassy area and grinding up until I have a Pidgey maxed out with mega-pecs. 

187: Wii Sports

Year: 2006
System: Wii

Everyone knows the "dah dah dah dahhh dah dahhh dahhhhh" startup music for Wii Sports because this was the harbinger of the waggle revolution. 

Wii's were in such short supply that I spent roughly $100 more than face value and that was considered a good deal. After I got another Wii-mote and Twilight Princess, I legit could not afford another game for months. 

So you bet your ass I was playing bowling and baseball every weekend. I threw my arm out the first weekend I had this thing, throwing spicy fast balls before I realized you could cheese the hell of the controls. 

Wii Sports permeated the culture so much that even my grandma still has a Wii hooked up in her basement for the grand kids. She has two games, Wii Sports and a dancing game. 

186: Clock Tower

Year: 1995
System: PS1

The horror boom of the Saturn/PS1 era had it's hooks in me. After Resident Evil, I search for every
horror game I could find. 

This game had me staring at the PS1 mouse weekly at the local Babbages. The controls were dog shit. It was one of those move the cursor around the screen using the controller as if you had a mouse. 

But everything else around this game was great. The story had twists, the puzzles were hard but do-able, there were like eight endings, and anytime scissor man showed up, the music changed and you had seconds to figure out where to hide or fight. 

More than any other horror game of this time, Clock Tower force situational awareness on you. You needed to case a room as soon as you entered or else end up as a teenager chopped in half by a guy wielding giant scissors. You needed to know where you could hide or what could be used as a weapon.

185: The Simpsons Arcade Game

Year: 1991
System: Arcade

One of my fondest memories of my childhood was the day at Showbiz Pizza, for a buddies birthday, where each kid got a fist full of tokens, and four of us crowded around the Simpson Arcade cabinet. 

None of us had ever made it past the second mission. A third level was a schoolyard myth. "I heard it's in a blimp." "I heard it's at the Nuclear Power Plant."

It was this day, armed with the power of capitalism, that we all got to experience Springfield's Discount Graveyard for the first time together. And this would also be the first time we experienced what became a 90's beat-em-up staple, the elevator level. 

Xbox live released this briefly on their service and it wasn't until I had the power of unlimited continues that I realized this entire game is only about 35 minutes long. The magic of an arcade game you only could play a few times before you ran out of quarters was gone. You started seeing the seams of how they ripped money from unsuspecting kids allowances. Had I not played that version of the game, this likely would've been comfortably in the 80 range. 

184: Spider-man and Venom in Maximum Carnage

Year: 1994
System: Genesis

Roughly 14,000 beat-em-ups came out in the mid-90s era and only about 10 of them were actually any good. This was a gem. 

The sprites were maybe a little blurry looking, but if you crossed your eyes and just paid attention to the bright colors, this game looked great. 

It was fast, the combos felt good, and it was one of the first good comic book games we got. It was precious. Do you remember how cool it was when the first Xmen movie came out? You know, before we got 36 Avengers films? It was special like that. 

I couldn't afford comics and the internet was in it's infancy, so I had no clue why the hell Spider-man and Venom were teaming up... or what Carnage was, but I knew he was bad and I knew we had to punch him. 

183: Street Fighter 2

Year: 1992
System: SNES

My cousin got Street Fighter 2 for his birthday. Our only fighting game experience at this point was Mortal Kombat, but there started to be murmurs of a "superior" fighting game on the playground. 

Well, my cousin took the hit for us. He asked for and received Street Fighter 2, eating $80 of his birthday budget. 

Like everyone, we discovered jamming buttons to make Ehonda do his fast punches and Blanka do the electricity early. Then we tried to figure out how we were jumping off the walls with Vega and Chun-li. And eventually one of us would accidentally throw a fireball with Ryu and spend the rest of the night trying to recreate it. 

I never got good at these style of fighting games where all of the moves required half or quarter circles. I want to be good at it so bad, but it's just not a thing that clicked. 

I'll still pop a quarter into a faded arcade machine, quickly beat Blanka, and then lose to Ken with a smile on my face. 


182: Super Mario 2

Year: 1988
System: NES

There's nothing worse than the ending to Super Mario 2. To find out your entire adventure was nothing but Mario's dream... get bent. That's creative writing 101. Don't kill the protagonist for a cheap emotional reaction and don't do dream sequences. 

The main reason it sucks is because Mario 2 (Doki Doki Panic) is actually a really good game. The level design is varied, the puzzle aspects clever, and it has some of the all time best Mario boss fights. Throwing bombs at Mouser, the classic Birdo fights that end ever level, and Triclyde who tested your dodging skills. 

I'd usually play it safe and use the Princess hover power, not realizing there was some benefit to being able to pick items up and dig fast with Toad or jump incredibly high with Luigi.

It's a shame Nintendo has decided to distance themselves as much as they can from this world. I would love a New Super Mario 2 on the Switch. 

181: Simpsons Hit and Run

Year: 2003
System: Gamecube

Crazy Taxi is an incredibly addictive game. Now what if you opened Crazy Taxi up to a larger world and dropped a Simpson's coat of paint on it. 

That's basically Hit and Run. This is by far the best Simpson's game ever released. The driving physics felt great, the mission structure was chaotic and had a great balance of barely beating it, but feeling like you accomplished a great feat. And the voice acting was top notch, something you would hope for with a Simpson's game. 

It was a blast to drive around Springfield and see where all the set pieces actually fit into the city.