Showing posts with label 1993. Show all posts
Showing posts with label 1993. Show all posts

Tuesday, August 11, 2020

Top 200 Games of All Time: By the Numbers

Top Years

Years with the most entries on the list


  1. 22 games: 1998
  2. 12 games: 1996
  3. 10 games: 1994
  4. 11 games: 1999
  5. 9 games: 1993, 1997, 2000, 2008, 2010
And the years with just a single entry: 1983, 1985, 2020. 

I don't think this is surprising. I think many people consider 1998 to be one of the greatest years in gaming. 

It also happened to be the year I was getting paid decent money watching my brothers and I had unlimited time to play games. 

Tuesday, July 7, 2020

Top 200 Games of All Time: 80 - 71

80: Warlords II
  • Year: 1993
  • System: PC
I didn't understand Warlords II for a long time. I had the Shareware version, so a lot of maps and characters were locked and if you clicked on them, you would get the "send a check or money order to this address." But I kept at it because what else was I going to do. I was getting like $5 in allowance, I couldn't exactly afford games. I survived mostly on shareware.

I'd play until inevitably, I would run out of units and die. I couldn't figure out how I was expected to win because the instructions were so obtuse. 

And then I discovered Gamefaqs. 

And then I started realizing checking out the ruins would get you treasure and maybe allies. And then I figured out how to make more units. And eventually I got really good at the game. 

Tuesday, June 30, 2020

Top 200 Games of All Time: 90 - 81

90: Dead Rising 4
  • Year: 2016
  • System: Xbox One
Dead Rising 2 and 3 sort of leaned into more mainstream story telling and video gaming. They lost a little of that weird from Dead Rising 1. 

It's a miracle that Dead Rising 4 exists at all. The game was almost finished when they decided to basically scrap it and start over. Not only does it exist, but Dead Rising 4 recaptures that weird from the original perfectly and is able to give you the greatest hits of the good things from DR2 and DR3. 

You start in a mall, which is better designed than the mall in the first one. Weapons crafting sort of took away from DR2, but DR4 finds a way to make it fun. You move through a military encampment, which then opens out into a full realized town, which is better than DR3. There's plenty of opportunity to drive over zombies, make wacky weapons, take the story seriously, or just mess around for a few hours. 

Tuesday, June 23, 2020

Top 200 Games of All Time: 110-101

110: NBA Jam
  • Year: 1993
  • System: Genesis
Tournament Edition was probably a better game, but I have better memories around the original NBA Jam. We were not a basketball family, but for some reason, this was one of the first games we got for our Genesis. 

I loved putting in codes to play as Bill Clinton. I loved keeping my on fire streak alive for five minutes against the CPU. And even though the Chicago Bulls were pretty much most over-powered team in the game, you could still put together a great defense against them.

And nothing felt better than hitting a 3 pt buzzer beater. 

I loved watching my brother jumping for the reset button at the end of a match to try and save his record from an embarrassing loss being added. 

Tuesday, June 16, 2020

Top 200 Games of All Time: 130-121


130: Streets of Rage 2
  • Year: 1993
  • System: Genesis
Streets of Rage 2 is what all beat-em-ups strive to be. An attainable win. Tough. Tons of style. That awesome 1980's movie-punk character design. Smooth frame rate. Variety of moves. And I think ultimately the most important part of a side scrolling beat-em-up, great couch co-op. 

Streets of Rage 2 really kicked off a lot of the 90s attitude. You had some American Gladiator-ass names like Stone and Blaze and Max Thunder. You had a playable character on roller blades. The entire city seemed to be made of brick held together by graffiti and hilariously translated signs like "It's Like Boo" and "Do! Baseball."

Thursday, June 4, 2020

Top 200 Games of All Time: 170-161

See games
170: Shovel Knight
  • Year: 2014
  • System: Vita
I didn't know I needed Shovel Knight when I finally played Shovel Knight. I had just come off of a marathon Persona 4: Golden play through and had played through Uncharted 4 and COD Advance Warfare on the PS4. I was sort of exhausted from big experiences. 

Then Shovel Knight won my heart. 

The levels and enemies were a perfect combo to feel challenging, but totally do-able. You have a sense that you did something special, but obviously the game is built to allow you to win. I'm not that great at platformers and I made it far in Shovel Knight. 

It captured the feel of a NES game without any of the frame rate issues, cartridge limitations, a Nintendo seal of approval. 

169: Sonic Spinball
  • Year: 1993
  • System: Genesis
The frame rate was dogshit. I just need to get that out of way. Like single frames per second. But it was the early days of the 16 bit consoles. This was a common occurrence. So you adapted. You learned that the top right of the Spinball board had too much going on and things would crawl. 

There was a ton to do in this game. Lot's of objectives to complete to unlock chaos emeralds and boss fights. 

This was one of the first games I had for the Genesis, so I grew a fondness for it because I didn't have anything else. Even today, I dream of a rerelease where they redo the phsycis and give us the pinball game we deserve. 

Microsoft introduced Space Cadet with Windows 95. This is the pinball game most people remember. But Sonic Spinball was there first, and bette.... well not better... but FIRST!

168: Guerrilla War
  • Year: 1987
  • System: NES
Guerrilla War was one of those games that just sort of appeared in everyone's entertainment center during the NES reign. No one ever bought it, but everyone owned it somehow, and it was a go-to multiplayer game no matter which friend's house you went to. 

I owned both Ikari Warriors and Guerrilla War to fill my top-down co-op combat games library. Guerrilla War was vastly superior. 

Large sprites, the characters moved quickly, and it felt innovative. One thing that Ikari Warriors was missing was the map being used to actually create varied and interesting scenarios. GW would have you rush through a wide open jungle where you could maneuver around. Then you would reach a village that had houses to hide behind, but you also had to be careful because the enemy could spwan from behind them. You'd get pinched between two high walls with machine gun nests on top and would have to throw grenades while dodging. 

167: Gekido
  • Year: 2000
  • System: PS1
I honestly had too much money when I was 14. I was paid something like $60 a week to babysit my brothers, which meant every other week I would go to the mall and blow it all on video games and paraphernalia. And on one of those trips, I bought the flour player multitap for the PS1 thinking, "Finally, every brother can play at the same time." 

And then I had a multitap and no games. So I did an internet search, "Hey Jeeves, what are the PS1 games that support the use of this $40 thing I bought."

Gekido Urban Fighters was on the very short list and was only $30. So I bought it and was surprised to find it was a really fun brawler that had a chaotic fighting arena mode that was Powerstone before Powerstone was Powerstone. 


166: Cool Spot
  • Year: 1993
  • System: SNES
I was a dumb kid. I never knew with the hands of well placed marketing were massaging my brain subtlety. McKids... collecting those golden arches and cheeseburgers... didn't put it together. 

Cool Spot... literally the logo for 7Up, jumping around in platforming action, collecting more 7Up logos, title screen has him surfing on a bottle of 7Up... yeah, didn't think about it. 

In a way, I'm sort of glad. This was actually a really fun platformer. It ditched the normally rigid right angles of the platforms and instead the definitely rigid right angles into what looked like hand drawn backgrounds. And you'd flip around, spitting what I now know is Sprite, at all your enemies. 

165: Diddy Kong Racing
  • Year: 1997
  • System: N64
Why the hell haven't we had another Diddy Kong Racing game? Seriously, you ask people about this game and they get a far off look in their eyes and a smirk. Is it rights issues with all of Rare's characters? Does Nintendo hold the rights to a game from a studio that is a Microsoft shop now? 

When you think of the third person games where you flew, it was this, Rogue Squadron, and Star Fox. The air races were great, they literally brought another dimension to the races we knew from Mariokart. 

And, probably it's greatest accomplishment, this was one of the few games where the N64 controller actually felt natural. 


164: Kagero: Deception II
  • Year: 1998
  • System: PS1
This is such an unique premise to a game. Soldiers come to your castle to kill you, some sort of witch/demon. You passively kill them by setting traps around your castle and luring them into it. 

I was first introduced to Deception II via a PS1 demo disk. The demo allowed you to kill three enemies and you had access to four or so traps. 

There were so many ways to set the traps and lure the guys into them. And then I accidentally discovered combos when my swinging ceiling axe knocked a guy into an electric chair. I played the demo for hours but could never find a copy of the game in the wild. 

Then as a college kid, just casually strolling through a second hand shop in town, I found a copy for like $45. A hefty price for a game that was 7 years old at the time, but I bought it, and to my pleasure found that it was as fun as I remember. 

163: Castlevania
  • Year: 1986
  • System: NES
Castlevania seemed so cool in the 80s. To have an adventure that had branching paths and secrets everywhere was unheard of. I really loved Simon's Quest and didn't know which one to put on this list. It wasn't until I was an adult that I realized how unfair Simon's Quest was. 

I had all the time in the world to come up against obtuse puzzles and to whip every brick in every wall looking for a secret. 

I fell off this series hard. I don't have the patience for any Metroidvania game anymore, but there was a solid few years where I would blow into the Castlevania cartridge and play for hours. 

162: Super Mario World 3D
  • Year: 2013
  • System: Wii-U
The Wii-U had some great games on it. It's just too bad the controller sucked and had to be within 10 feet of the console and collected fingerprints like crazy. 

Super Mario World 3D was one of the best Mario games since Galaxy. This was an obvious throw ideas on a white board game. Nintendo would introduce a new mechanic in a level... and then just throw that shit away for a new mechanic in the next level and the next level. 

And damn if I don't love running around in the cat suit. 

If the rumors are true and this is coming to Switch next year for the Mario anniversary, everyone should pick this up. The game has so much charm, so many interesting ideas, and it just really light hearted.

161: Demon Sword
  • Year: 1989
  • System: NES
By now you've probably seen a theme with NES games that I like. They are all fast. Games on the
Nintendo tended to be very stiff and slow movements. (Fester's Quest anyone)

Demon Sword was fast. You'd quickly jump from tree to tree at breakneck speeds, tossing ninja stars, swinging your sword, and eventually fighting a boss. 

The objective was to rebuild your broken sword. So you start the game with a blade about as large as your forearm. And as you collect pieces, this shit gets wild. You think Cloud's buster sword is huge, this thing can get to be like 3 times the size of your sprite. 

And as an added bonus, the American cover art was that semi-homoerotic late 80s like buff shirtless dude with a sword. 

Tuesday, June 2, 2020

Top 200 Games of All Time: 180-171


180: NFL Blitz 2000

Year: 1999
System: PS1

The original NFL Blitz was this great game. It had that XTREME 90s attitude. It took the stuff you liked about Mutant League Football, but got the license from the NFL. 

NFL Blitz 2000 is the perfect version of that game. It's the last football game I enjoyed playing. My brother's and I have some incredible memories of 4th and goal, down by 6, and the game hinged on inches. 

I've since played the arcade version much more, but I still think the PS1 controller felt the best for the game. The game still plays well, it just might not look great... you know... blowing like 12 polygon models up on a big screen isn't the best. 

179: Crash Bandicoot Warped

Year: 1999
System: PS1

I guess today's list has a theme, and that is 90s raditude. It was the height of Bandicoot mania. Sony was running commercials of the mouthy protagonist calling Mario out of Nintendo's headquarters for a street fight. 

The platforming never felt great in the first two Bandicoots. Developers still hadn't really figured out platforming in 3D. Some played it safe and did a sort of 3D perspective like Crash. Some played it safer and did a sort of 2.5D thing like Pandemonium or Ironman X/O Manowar. And some just went full in and we were so mesmerized that we ignored how bad it felt, Mario 64 looking at you. 

Crash Bandicoot Warped was the peak of the PS1 platforming. Naughty Dog would revamp the platformer on the PS2 and get it completely right, but we had Warped, and it had animals you could ride, attitude, and a solid challenge. 

178: Command and Conquer II: Red Alert

Year: 2000
System: PC

Rush rush rush rush rush to build that nuke. That was always my strategy. It worked maybe 1 in 6 matches, but when you pulled it off... nothing more satisfying. The explosion would bring your network connection to a crawl, and when things returned to normal, there would be a giant empty hole where your enemies buildings used to be. 

Command and Conquer was the third pillar of the RTS genre (Age of Empires and Star Craft being the others) and I felt like largely it was a dad's RPG. I don't mean in that it was meant for older people, but just every dad that had a computer loved Command and Conquer.  

177: Micro Machines

Year: 1991
System: NES

The Nintendo actually had a few really solid racing games and I couldn't decide which one to have on my list. I had Super Offroad on here at one point, but ultimately Micro Machines won out. There was something that sparked this childlike innocence speeding over pencil bridges across gaps and dodging blocks. Years before Toy Story existed, Micro Machines created that "alive" childhood universe. 

You raced cars, boats, and helicopters, and as you win races you collect the Micro Machine to put in your carrying case. The secret was... they ball basically controlled the same, but the environments could change things up. The tabletops gave you precision control, the mud caused you to slide across the the road, and the water ... well the water pretty much felt like the mud. 

176: Rocket Knight Adventures

Year: 1993
System: Genesis

Platformers were the norm at this time. Everyone wanted their hit mascot platformer. Mario and Sonic were giant piles of money in the form of sprite characters. 

Each of these platformers tried to have some sort of gimmick to separate them from the pack. Kid Chameleon had masks you could switch to to have different powers. Toejam and Earl had a funky soundtrack. 

And Rock Knight Adventures had a jetpack that allowed you to charge up and bounce off walls and levels were built with this mechanic in mind. You'd jetpack over obstacles and fling your sword at pig knights.

The levels were gorgeous, the sprites were gorgeous, this was just a fun beautiful game. Simple as that. 

175: Eternal Darkness

Year: 2002
System: Gamecube

Eternal Darkness was one of the most interesting horror game ideas, maybe not packaged the best, but fantastic despite itself. 

It played largely like a Resident Evil game, but a little more maneuverable. Find a key, find a tablet, progress to the next area. Oh yeah, and there was time travel. 

The ideas that went behind horror, breaking the 4th wall, making you question real life. Was my memory card deleting itself? Did the TV turn off? Did I just see a spider crawl across the screen?

All of this contained on the third place console and never re-released. It's a damn shame. The things they could do with VR. Can you imagine if they made it sound like someone was in the room with you? I mean, physically in the room with you. Only to have you take your VR helmet off, look around, and by the time you slid it back on, you were surrounded by creatures. 

174: Dead Rising

Year: 2006
System: Xbox 360

Dead Rising sold me on the Xbox 360. I had been leaning PlayStation 3, but I was a broke college kid, so the price of the PS3 kept me away from it.  I didn't really feel convicted about any of the new hardware. 

Late one night, maybe a week or two before it came out, I watched a preview of Dead Rising on X-Play. I couldn't believe what I was seeing. Hundreds of high-def zombies, surrounding a car with a photographer standing on top of it. I watched the 3 minute trailer and went to Best Buy release day and bought an Xbox 360 and Dead Rising. 

I played the game for about five hours and was murdered by a horde of zombies. And then the game restarted and I realized I was at level 6. And then I died again, but this time 10 hours in. And I started the game at level 16. 

I realized I had been playing this game all wrong, trying to fight the mechanics instead of use them. Once it clicked, this became my speed run game. I'd run it over and over and over again. 

173: Nier

Year: 2010 
System: PS3

I still can't tell you why I like the original Nier so much cause I will spend the first 10 minutes warning you about the boring combat, the large swaths of open land with nothing to do in them, and the worst fishing mini-game I've ever played. 

But there was something meditative about the game. The soundtrack, the repetitive button presses put you into a rhythm to just relax your mind. I loved the NPCs. They all had the brand of weird you get from Zelda NPCs. Just the whole game in general felt a little bit like a David Lynch experiment. And then the ending slapped me upside the face. I didn't see the twist coming. 

Nier has been sitting on my shelf for about 8 years now, waiting for a replay in the New Game +. 

172: Wolfenstein 3D

Year: 1992
System: PC

A floppy disk labeled Wolfenstein 3D sat next to my dad's keys and wallet. He was working 3rd shift with a bunch of IT nerds. Every now and then he would come home with a handful of Genesis games, or a NES cartridge, but something computer related was special. 

I didn't know what this was. I didn't know if it was even something I was supposed to be playing. But I knew I had four hours before my dad woke up and I wanted to see what a Wolfenstein was. 

After a few times misspelling Wolfenstain in the DOS line, it finally launched and what was presented to me was magical. Nazi killer B.J. Blazkowicz moved around in a 3D space. And it wasn't like those busted ass multimedia experiences like 3D Dinosaur Adventure, this was an honest goodness castle filled with Nazis for me to kill.

I spent hours pressing space bar on every inch of wall, looking for that sweet sweet secret. And then one day, I loaded up a save, found the end of the level, and was introduced to Meca-Hitler. 

171: Metal Gear Solid: Peace Walker

Year: 2010 
System: PSP

The crazy bastard did it, a full fledged Metal Gear Solid on a portable. Not only did Kojima and team figure out how to make a full fledged and good Metal Gear game on a portable device, but Sony released arguably the coolest version of the PSP, jungle green. 

I had fun sneaking around the guards and doing Metal Gear things, but the most memorable part of this game were the boss fights. You were always playing around with the best combo of weapons to bring in, trying to not call in an air drop if possible. It was a game of chicken, trying to get distance, drop some C4, and then baiting the tank into your trap all while dodging artillery being fired your way.

Being that this game ran on a UMD, there were some gates built so the system didn't self-destruct. Missions were generally limited to 3-5 rooms (large and highly detailed rooms) and there would be a ranking, comicbook style story telling, and a shop between. Peace Walker is woven into the fabric of Metal Gear canon and arguably changed the universe more than any other Metal Gear game. 

Thursday, April 7, 2016

Day of the Tentacle

Played on: Windows
Release Date: March 22, 2016 (June 25, 1993 original)

Warning: There are a couple of puzzle spoilers throughout.

In 1995, I spent most of my time in our dark, partially finished basement playing first person shooters like Doom and Wolfenstein.

I was also a giant Star Wars fan, so naturally I coveted Dark Forces. I wanted it so badly, but I was 11 and my paltry $2.50 a week allowance wasn't enough to cover the Dark Forces price tag.

Then one fateful day, I was taking in the giant wall of Sam's Club computer software, and I saw The LucasArts Archives Vol. 1. Ignoring most the games in the package, I saw Dark Forces included. My parents granted me a loan. I covered $30 of the package and forfeited my allowance over the next several weeks/months.

Dark Forces ended up being a three mission demo that came on it's own disk, but I couldn't see the text that said, "Demo" through the clear plastic window on the packaging.  I was taken like a chump. I can forgive the prequels, but this is the real reason I dislike George Lucas. (Just kidding, George seems like a really nice and cool guy)

It took me so long to figure out how to beat that terrible maze of a sewer level on Dark Forces, that the refund policy expired and I couldn't return this box of games.

Not wanting to feel like I lost money on the deal, I went ahead and installed Maniac Mansion: Day of the Tentacle and what happened was magic.

I was immediately pulled into one of the toughest, funniest, and most rewarding adventure games I've ever played.