Showing posts with label NES. Show all posts
Showing posts with label NES. Show all posts

Tuesday, July 14, 2020

Top 200 Games of All Time: 50 - 41

50: Hunter Hunted
  • Year: 1996
  • System: PC
Hunter Hunted is a game that I only know of about four people ever hearing of and less ever playing it. But it's a fantastic platforming adventure game that takes place in the post-apocalypse. 

Aliens have enslaved humans and these Minotaur looking creatures and make them fight for entertainment. You control Jake or Garethe Den (I'll let you figure out which one is the Minotaur) and work together trying to rebuild a car to escape the aliens. 

Every level has objectives and exits you must find. And the best part of the game is there are 20 or so co-op levels where you and a friend can play split screen and try to reach the objectives together. 

I still have a disk copy of Hunter Hunted, but in a terrible Twilight Zone like episode, no disk drive to be found. I check GOG, Steam, and the Epic Game Store at least a few time a year waiting to see if this gets added to the library. 

Top 200 Games of All Time: 60 - 51

60: Wario's Woods
  • Year: 1994
  • System: NES
I bought Wario's Woods on a lark. I went into this awesome retro place (that unfortunately didn't last long) and just asked them if they had any games that were like Mario or Mega Man. 

The clerk sort of shrugged and suggested Wario's Woods, Yoshi's Cookies, or Bionic Commando. 

Bionic Commando was a solid recommendation, but the only thing Wario's Woods and Yoshi's Cookies had in common was Mario characters. And in my opinion, Yoshi's Cookies kinda sucks. 

Wario's Woods is my favorite puzzle game of all time. You stack different... I don't even know what the hell they are... woodland creatures? Trying to get a certain amount in a row. Some of them require diagonal matches, some require two clears, some require two quick clears, all while Wario sits at the top of the screen crunching the play area. 

Tuesday, July 7, 2020

Top 200 Games of All Time: 80 - 71

80: Warlords II
  • Year: 1993
  • System: PC
I didn't understand Warlords II for a long time. I had the Shareware version, so a lot of maps and characters were locked and if you clicked on them, you would get the "send a check or money order to this address." But I kept at it because what else was I going to do. I was getting like $5 in allowance, I couldn't exactly afford games. I survived mostly on shareware.

I'd play until inevitably, I would run out of units and die. I couldn't figure out how I was expected to win because the instructions were so obtuse. 

And then I discovered Gamefaqs. 

And then I started realizing checking out the ruins would get you treasure and maybe allies. And then I figured out how to make more units. And eventually I got really good at the game. 

Tuesday, June 30, 2020

Top 200 Games of All Time: 90 - 81

90: Dead Rising 4
  • Year: 2016
  • System: Xbox One
Dead Rising 2 and 3 sort of leaned into more mainstream story telling and video gaming. They lost a little of that weird from Dead Rising 1. 

It's a miracle that Dead Rising 4 exists at all. The game was almost finished when they decided to basically scrap it and start over. Not only does it exist, but Dead Rising 4 recaptures that weird from the original perfectly and is able to give you the greatest hits of the good things from DR2 and DR3. 

You start in a mall, which is better designed than the mall in the first one. Weapons crafting sort of took away from DR2, but DR4 finds a way to make it fun. You move through a military encampment, which then opens out into a full realized town, which is better than DR3. There's plenty of opportunity to drive over zombies, make wacky weapons, take the story seriously, or just mess around for a few hours. 

Monday, June 29, 2020

Top 200 Games of All Time: 100-91

100: Zack and Wiki: The Quest for Barbaros' Treasure
  • Year: 2007
  • System: Wii
There were less than 5 games on the Wii that actually used the waggle for good. Zack and Wiki was the second best of those five after Wii Sports. 

Zack and Wiki was an interesting puzzle game. You would be introduced to a situation such as your plane crashing and you jumping out and having to find a way to slow your decent. Or a volcano with a locked door. And using the Wiimote, you would have to open an umbrella to slow your fall or grab a key and actually use it to unlock a door. 

This game does what most of those phone game advertisements promise. There's an order of operations to solve the puzzles and when you do it, it's incredibly satisfying. 

Tuesday, June 16, 2020

Top 200 Games of All Time: 130-121


130: Streets of Rage 2
  • Year: 1993
  • System: Genesis
Streets of Rage 2 is what all beat-em-ups strive to be. An attainable win. Tough. Tons of style. That awesome 1980's movie-punk character design. Smooth frame rate. Variety of moves. And I think ultimately the most important part of a side scrolling beat-em-up, great couch co-op. 

Streets of Rage 2 really kicked off a lot of the 90s attitude. You had some American Gladiator-ass names like Stone and Blaze and Max Thunder. You had a playable character on roller blades. The entire city seemed to be made of brick held together by graffiti and hilariously translated signs like "It's Like Boo" and "Do! Baseball."

Top 200 Games of All Time: 140-131


140: Liero
  • Year: 1998
  • System: PC
I always liked Worms, but it always felt a little slow. Especially when playing against the AI where you would have to wait long periods of time for them to make a move. 

Liero solves that problem. Gone are the back and forth of turns, instead, we play for keeps. This is Worms: the Death Match. 

You move quickly through the underground tunnels, using grappling hooks, and firing wildly, cutting through the mud. Sometimes you might just carpet bomb downwind from you, hoping you'll get a lucky bounce of the trenches you were building. 

Liero was a free download I found when I was looking for a copy of Worms on the internet, and it ended up being a blast to play against my friends. 

Thursday, June 11, 2020

The Top 200 Games of All Time: 150 - 141

See games
150: Grand Theft Auto IV
  • Year: 2008
  • System: Xbox 360
Grand Theft Auto never really sunk in for me. I hated driving, I hated gun fights, I hated racing, I hated staying fit, getting hair cuts, driving across town, getting murdered by the dumb physics, driving across the neighborhood, the final missions, and driving in general. 

I sort of lucked into Grand Theft Auto IV. I was grocery shopping at a Wal Mart around midnight and saw the huge line. I sort of thought, what the hell, let's see if they still have a copy. Well, the ended up splitting the line to open another register and guess who was second all of a sudden? This guy. 

I took it home and let it download all night long. And when I got home from work the next day, I started my journey. 

Don't get me wrong, I still hated the driving and the gun play was still bad, but I liked the characters. I wanted to see what the game had to offer. I saw it through and generally enjoyed it. There was still one of those classic annoying Grand Theft Auto final missions where you're driving while shooting, my two least favorite things combined into one 20 minute mission. 

Where I got the most out of this game though is the sandbox online mode. My two friends and I would load up, get weapons, and then choose where we were going to dig in and see how long we could outlast the cops. 

149: Dragon Quest Builders 2
  • Year: 2018
  • System: Switch
This is going to be the most shameful thing I say in this entire project, but I've never played Minecraft. 

I skipped out on it when it first came out because I wasn't doing much computer gaming at the time. And then by the time it was available on consoles, Notch turned out to be a terrible person. 

But I get it. Dragon Quest Builders 2 is an absolute delight. The towns people give you a request (build a bathhouse, build a barn) and as you fulfill their requests, the town gets larger and you get more tools. I spent way too much time in the second village area building and building and un-necessary building. 

If I had one complaint, it's that the combat gets in the way of my fun. I think you could completely remove that aspect and the game would be better for it. 

148: Army Men 3D
  • Year: 1999
  • System: PS1
This is the best Toy Story game ever made. No, it's not a licensed Toy Story product, but you played as the little green army men against the tan army men. Most of the game takes place in what seem like real battle fields, but then the tan army gets a hold of a weapon that can harness the sun's power and melt the green army. 

This game advertised to kids had a vast array of kind of complicated missions. You might need to sweep a mine field, or sneak on your belly into an enemy encampment, or drive a tank through an entire battalion of tan soldiers. 

The best part was the split screen two player deathmatch mode. One day in a particularly hard fought battle with my brother, I accidentally found a secret path up a mountain and outside of the map. But it was designed out. It wasn't like I clipped through the map where I wasn't supposed to be. There was a mortar up there and a Tinker Toy. When I picked up the Tinker Toy, it flashed "key." I spent the next year in a web ring with a dozen other enthusiasts trying to uncover what the keys do. We found two other keys in the multiplayer levels, but never figured out what they did. 

Finally, I got the idea to just email 3DO and a few days later, I got something from one of the devs. He basically said the keys don't do anything, they just thought it would be a fun Easter Egg. 

147: Jackal 
  • Year: 1986
  • System: NES 
Jackal was inspired by 1980s love affair of everything American military was cool. Drive a jeep around
with your buddy firing machine guns and grenades at everything. 

Your objective is to clear the enemy out of maps while rescuing POWs. This was actually the part I enjoyed the most, you could blow a hole in the side of a building and between 1-5 POWs would jump into your jeep. Then at the halfway point and end point of the mission a helicopter would land and allow you to unload your crew while dodging rockets coming from tanks and foot soldiers.

The immediate thing you'll notice is the striking color pallet. Your army green jeep is dropped from an airplane onto bright orange desert. 

In some ways this was a more intelligent 1942. The enemies felt like they were real people in Jackal instead of just swarms driving face first into your guns. 


146: Zork: Grand Inquisitor
  • Year: 1997
  • System: PC
There was an 8 year period, where if you were going to release a PC game, it was either a flight simulator (Tie Fighter), a point-and-click adventure (Maniac Mansion), or a graphic adventure puzzle game (Myst). Zork fell in that last category, except unlike Myst, it didn't take itself seriously. 

Zork is basically Harry Potter meets Hitchhiker's Guide to the Galaxy. It's an entire world where magic and wizards exist in a sort of modern sense. The jokes all poke fun at how stupid everything is. 

It did have one thing in common with Myst, some of the puzzles were impossible without just trying every object on every object. I would've never gotten through this game without Gamefaqs. 

145: The Unholy War
  • Year: 1998
  • System: PS1
The Unholy War was a surprise. When I was broke as can be, I would buy used PlayStation 1 games
from Blockbuster. I had only seen advertisements for the Unholy War, but I couldn't really understand what it was. It sort of looked like a third person fighting game with monsters, but maybe it had some real time strategy elements?

And the answer is yes. It was a board game, where you could spawn more troops if you managed resources properly. And when you rode up on an enemy, the game would turn into a fighting game between the two chess pieces. 

This was one of the best two player games on the PlayStation. A game that flew under mosts radar, but should have been held up as one of the top games for the platform. 

144: Bust-a-Move 4
  • Year: 1998
  • System: PS1
There's two ways to have your match color/shape puzzle games. The ones like Tetris and Dr. Mario where the pieces drop at you or the ones where you shoot a piece at the board, like Bust-a-Move. 

I always preferred the Bust-a-Move style games. I felt like my brain handled the anxiety better and I was able to see patterns and combos easier. 

Bust-a-Move features our favorite dinosaurs, Bubble and Bobble, firing colored orbs toward the top of the screen, trying to knock like colors down. I played this for hours on the PS1. It was an addiction. 

143: Borderlands
  • Year: 2009
  • System: Xbox 360
Diablo, but a first person shooter, with humor, a cool art style, and split screen co-op? Unheard of in the
modern era. I thought couch co-op was dead. There were too many nights where a buddy and I would sit on the couch, intention just to have a beer before going out, and just scrapping out plans and getting Borderlands drunk together. 

The excitement of the random stat die everytime you picked up a weapon. Wanting to know what psychopathic boss was waiting around the corner. Desperately trying to sprint from the spawn point before you partner died. Untouchable fun for games at the time. 

142: Sid Meier's Civilization VI
  • Year: 2016
  • System: Switch
I'm a strategy fiend. I've been waiting for something to come to a portable system forever. Civilization was teased on the Vita, but ultimately we got a phone game port. 

Civ VI works better than it has any right to be. The switch controls are incredibly intuitive for a game that usually you are shortcutting your way around a keyboard on. 

This is a classic, "One more turn" game. You start counting your moves until the next upgrade is finished. And when the enemy is at your gates, you have to decide to finish out other upgrades or immediately throw every military unit you can crank out at the threat. 

141: Gladiator 
  • Year: 1995
  • System: PC
The wild west of the shareware period of PC gaming had me playing some really weird shit that a dude
in his basement programmed. I spent hours downloading a single 500 KB game from "FreeGamedemos.com." 

Most of those games were crap and I would end up deleting them immediately, trying not to think too much of the wasted modem time. 

Gladiator by Forgotten Sages was one of those rare winners. You had a budget and could build out a team of adventurers to fight an enemy army. It was four player co-op, and my two brothers and I would crowd around a keyboard, trying to get at the 9 buttons we needed to move and attack. 

Gladiator is available on the Internet Archive to play. However, the pre-WASD keyboard mapping strikes again. It's basically unplayable because Esc is used so often, which is also the key to exit the emulator. 

Thursday, June 4, 2020

Top 200 Games of All Time: 170-161

See games
170: Shovel Knight
  • Year: 2014
  • System: Vita
I didn't know I needed Shovel Knight when I finally played Shovel Knight. I had just come off of a marathon Persona 4: Golden play through and had played through Uncharted 4 and COD Advance Warfare on the PS4. I was sort of exhausted from big experiences. 

Then Shovel Knight won my heart. 

The levels and enemies were a perfect combo to feel challenging, but totally do-able. You have a sense that you did something special, but obviously the game is built to allow you to win. I'm not that great at platformers and I made it far in Shovel Knight. 

It captured the feel of a NES game without any of the frame rate issues, cartridge limitations, a Nintendo seal of approval. 

169: Sonic Spinball
  • Year: 1993
  • System: Genesis
The frame rate was dogshit. I just need to get that out of way. Like single frames per second. But it was the early days of the 16 bit consoles. This was a common occurrence. So you adapted. You learned that the top right of the Spinball board had too much going on and things would crawl. 

There was a ton to do in this game. Lot's of objectives to complete to unlock chaos emeralds and boss fights. 

This was one of the first games I had for the Genesis, so I grew a fondness for it because I didn't have anything else. Even today, I dream of a rerelease where they redo the phsycis and give us the pinball game we deserve. 

Microsoft introduced Space Cadet with Windows 95. This is the pinball game most people remember. But Sonic Spinball was there first, and bette.... well not better... but FIRST!

168: Guerrilla War
  • Year: 1987
  • System: NES
Guerrilla War was one of those games that just sort of appeared in everyone's entertainment center during the NES reign. No one ever bought it, but everyone owned it somehow, and it was a go-to multiplayer game no matter which friend's house you went to. 

I owned both Ikari Warriors and Guerrilla War to fill my top-down co-op combat games library. Guerrilla War was vastly superior. 

Large sprites, the characters moved quickly, and it felt innovative. One thing that Ikari Warriors was missing was the map being used to actually create varied and interesting scenarios. GW would have you rush through a wide open jungle where you could maneuver around. Then you would reach a village that had houses to hide behind, but you also had to be careful because the enemy could spwan from behind them. You'd get pinched between two high walls with machine gun nests on top and would have to throw grenades while dodging. 

167: Gekido
  • Year: 2000
  • System: PS1
I honestly had too much money when I was 14. I was paid something like $60 a week to babysit my brothers, which meant every other week I would go to the mall and blow it all on video games and paraphernalia. And on one of those trips, I bought the flour player multitap for the PS1 thinking, "Finally, every brother can play at the same time." 

And then I had a multitap and no games. So I did an internet search, "Hey Jeeves, what are the PS1 games that support the use of this $40 thing I bought."

Gekido Urban Fighters was on the very short list and was only $30. So I bought it and was surprised to find it was a really fun brawler that had a chaotic fighting arena mode that was Powerstone before Powerstone was Powerstone. 


166: Cool Spot
  • Year: 1993
  • System: SNES
I was a dumb kid. I never knew with the hands of well placed marketing were massaging my brain subtlety. McKids... collecting those golden arches and cheeseburgers... didn't put it together. 

Cool Spot... literally the logo for 7Up, jumping around in platforming action, collecting more 7Up logos, title screen has him surfing on a bottle of 7Up... yeah, didn't think about it. 

In a way, I'm sort of glad. This was actually a really fun platformer. It ditched the normally rigid right angles of the platforms and instead the definitely rigid right angles into what looked like hand drawn backgrounds. And you'd flip around, spitting what I now know is Sprite, at all your enemies. 

165: Diddy Kong Racing
  • Year: 1997
  • System: N64
Why the hell haven't we had another Diddy Kong Racing game? Seriously, you ask people about this game and they get a far off look in their eyes and a smirk. Is it rights issues with all of Rare's characters? Does Nintendo hold the rights to a game from a studio that is a Microsoft shop now? 

When you think of the third person games where you flew, it was this, Rogue Squadron, and Star Fox. The air races were great, they literally brought another dimension to the races we knew from Mariokart. 

And, probably it's greatest accomplishment, this was one of the few games where the N64 controller actually felt natural. 


164: Kagero: Deception II
  • Year: 1998
  • System: PS1
This is such an unique premise to a game. Soldiers come to your castle to kill you, some sort of witch/demon. You passively kill them by setting traps around your castle and luring them into it. 

I was first introduced to Deception II via a PS1 demo disk. The demo allowed you to kill three enemies and you had access to four or so traps. 

There were so many ways to set the traps and lure the guys into them. And then I accidentally discovered combos when my swinging ceiling axe knocked a guy into an electric chair. I played the demo for hours but could never find a copy of the game in the wild. 

Then as a college kid, just casually strolling through a second hand shop in town, I found a copy for like $45. A hefty price for a game that was 7 years old at the time, but I bought it, and to my pleasure found that it was as fun as I remember. 

163: Castlevania
  • Year: 1986
  • System: NES
Castlevania seemed so cool in the 80s. To have an adventure that had branching paths and secrets everywhere was unheard of. I really loved Simon's Quest and didn't know which one to put on this list. It wasn't until I was an adult that I realized how unfair Simon's Quest was. 

I had all the time in the world to come up against obtuse puzzles and to whip every brick in every wall looking for a secret. 

I fell off this series hard. I don't have the patience for any Metroidvania game anymore, but there was a solid few years where I would blow into the Castlevania cartridge and play for hours. 

162: Super Mario World 3D
  • Year: 2013
  • System: Wii-U
The Wii-U had some great games on it. It's just too bad the controller sucked and had to be within 10 feet of the console and collected fingerprints like crazy. 

Super Mario World 3D was one of the best Mario games since Galaxy. This was an obvious throw ideas on a white board game. Nintendo would introduce a new mechanic in a level... and then just throw that shit away for a new mechanic in the next level and the next level. 

And damn if I don't love running around in the cat suit. 

If the rumors are true and this is coming to Switch next year for the Mario anniversary, everyone should pick this up. The game has so much charm, so many interesting ideas, and it just really light hearted.

161: Demon Sword
  • Year: 1989
  • System: NES
By now you've probably seen a theme with NES games that I like. They are all fast. Games on the
Nintendo tended to be very stiff and slow movements. (Fester's Quest anyone)

Demon Sword was fast. You'd quickly jump from tree to tree at breakneck speeds, tossing ninja stars, swinging your sword, and eventually fighting a boss. 

The objective was to rebuild your broken sword. So you start the game with a blade about as large as your forearm. And as you collect pieces, this shit gets wild. You think Cloud's buster sword is huge, this thing can get to be like 3 times the size of your sprite. 

And as an added bonus, the American cover art was that semi-homoerotic late 80s like buff shirtless dude with a sword. 

Thursday, May 28, 2020

Top 200 Games of All Time: 190-181

See games

190: Medal of Honor

Year: 1999
System: PS1

I got a copy of the Official PlayStation Magazine. There was a center story that was an interview with
Spielberg where he talked about how exciting videogames as a medium was. 

He talked about how he could have symphony quality soundtracks with the disks and that technology has come far enough along to where the AI could react to what you were doing rather than just running at you. He talked about how they were programming the enemies to jump on grenades or take cover. 

I honestly didn't believe anything he was saying and expected the game to never exist. 

But we got it. Mission 2 especially stuck with me, the spy mission in the train station. You could hear some vague french music in the background that seemed to echo off the walls. The tension and anxiety built as you presented your papers to more and more German officers. 


189: Oregon Trail

Year: 1985
System: PC

Just the most brutal of dice rolls with every move you did. Would fording the river end with broken legs and lost supplies? Probably. Would half of your wagon party die of terrible disease, odds are in favor of it. And at some point would you spend too much time hunting and have to just discard a bunch of meat on the side of the road like white people actually did... you betcha!

But you know what, it was the only game on those somehow already outdated Apple II/DOS machines in your computer lab and you were happy to have it. Bang out your Mavis Beacon assignment and then switch over to the "learning" game. 

And when you inevitably died before reaching the west coast, you got to leave a curse word filled tombstone on the road, your semi-permanent mark on this game. 

188: Pokemon Red/Blue

Year: 1996
System: Gameboy

I came to Pokemon late. Long ago did the school yard stop talking of Red vs Blue vs Yellow. Everyone was looking to the next generation. 

My little brother bought a Gameboy Color fairly late in it's life and that's when I caught up on the classics. 

Pokemon Blue passed the time on a 4 hour car ride to the Ozarks in what felt like minutes. And that first game gave birth to my tradition of spending too much time trying to catch every Pokemon in the first grassy area and grinding up until I have a Pidgey maxed out with mega-pecs. 

187: Wii Sports

Year: 2006
System: Wii

Everyone knows the "dah dah dah dahhh dah dahhh dahhhhh" startup music for Wii Sports because this was the harbinger of the waggle revolution. 

Wii's were in such short supply that I spent roughly $100 more than face value and that was considered a good deal. After I got another Wii-mote and Twilight Princess, I legit could not afford another game for months. 

So you bet your ass I was playing bowling and baseball every weekend. I threw my arm out the first weekend I had this thing, throwing spicy fast balls before I realized you could cheese the hell of the controls. 

Wii Sports permeated the culture so much that even my grandma still has a Wii hooked up in her basement for the grand kids. She has two games, Wii Sports and a dancing game. 

186: Clock Tower

Year: 1995
System: PS1

The horror boom of the Saturn/PS1 era had it's hooks in me. After Resident Evil, I search for every
horror game I could find. 

This game had me staring at the PS1 mouse weekly at the local Babbages. The controls were dog shit. It was one of those move the cursor around the screen using the controller as if you had a mouse. 

But everything else around this game was great. The story had twists, the puzzles were hard but do-able, there were like eight endings, and anytime scissor man showed up, the music changed and you had seconds to figure out where to hide or fight. 

More than any other horror game of this time, Clock Tower force situational awareness on you. You needed to case a room as soon as you entered or else end up as a teenager chopped in half by a guy wielding giant scissors. You needed to know where you could hide or what could be used as a weapon.

185: The Simpsons Arcade Game

Year: 1991
System: Arcade

One of my fondest memories of my childhood was the day at Showbiz Pizza, for a buddies birthday, where each kid got a fist full of tokens, and four of us crowded around the Simpson Arcade cabinet. 

None of us had ever made it past the second mission. A third level was a schoolyard myth. "I heard it's in a blimp." "I heard it's at the Nuclear Power Plant."

It was this day, armed with the power of capitalism, that we all got to experience Springfield's Discount Graveyard for the first time together. And this would also be the first time we experienced what became a 90's beat-em-up staple, the elevator level. 

Xbox live released this briefly on their service and it wasn't until I had the power of unlimited continues that I realized this entire game is only about 35 minutes long. The magic of an arcade game you only could play a few times before you ran out of quarters was gone. You started seeing the seams of how they ripped money from unsuspecting kids allowances. Had I not played that version of the game, this likely would've been comfortably in the 80 range. 

184: Spider-man and Venom in Maximum Carnage

Year: 1994
System: Genesis

Roughly 14,000 beat-em-ups came out in the mid-90s era and only about 10 of them were actually any good. This was a gem. 

The sprites were maybe a little blurry looking, but if you crossed your eyes and just paid attention to the bright colors, this game looked great. 

It was fast, the combos felt good, and it was one of the first good comic book games we got. It was precious. Do you remember how cool it was when the first Xmen movie came out? You know, before we got 36 Avengers films? It was special like that. 

I couldn't afford comics and the internet was in it's infancy, so I had no clue why the hell Spider-man and Venom were teaming up... or what Carnage was, but I knew he was bad and I knew we had to punch him. 

183: Street Fighter 2

Year: 1992
System: SNES

My cousin got Street Fighter 2 for his birthday. Our only fighting game experience at this point was Mortal Kombat, but there started to be murmurs of a "superior" fighting game on the playground. 

Well, my cousin took the hit for us. He asked for and received Street Fighter 2, eating $80 of his birthday budget. 

Like everyone, we discovered jamming buttons to make Ehonda do his fast punches and Blanka do the electricity early. Then we tried to figure out how we were jumping off the walls with Vega and Chun-li. And eventually one of us would accidentally throw a fireball with Ryu and spend the rest of the night trying to recreate it. 

I never got good at these style of fighting games where all of the moves required half or quarter circles. I want to be good at it so bad, but it's just not a thing that clicked. 

I'll still pop a quarter into a faded arcade machine, quickly beat Blanka, and then lose to Ken with a smile on my face. 


182: Super Mario 2

Year: 1988
System: NES

There's nothing worse than the ending to Super Mario 2. To find out your entire adventure was nothing but Mario's dream... get bent. That's creative writing 101. Don't kill the protagonist for a cheap emotional reaction and don't do dream sequences. 

The main reason it sucks is because Mario 2 (Doki Doki Panic) is actually a really good game. The level design is varied, the puzzle aspects clever, and it has some of the all time best Mario boss fights. Throwing bombs at Mouser, the classic Birdo fights that end ever level, and Triclyde who tested your dodging skills. 

I'd usually play it safe and use the Princess hover power, not realizing there was some benefit to being able to pick items up and dig fast with Toad or jump incredibly high with Luigi.

It's a shame Nintendo has decided to distance themselves as much as they can from this world. I would love a New Super Mario 2 on the Switch. 

181: Simpsons Hit and Run

Year: 2003
System: Gamecube

Crazy Taxi is an incredibly addictive game. Now what if you opened Crazy Taxi up to a larger world and dropped a Simpson's coat of paint on it. 

That's basically Hit and Run. This is by far the best Simpson's game ever released. The driving physics felt great, the mission structure was chaotic and had a great balance of barely beating it, but feeling like you accomplished a great feat. And the voice acting was top notch, something you would hope for with a Simpson's game. 

It was a blast to drive around Springfield and see where all the set pieces actually fit into the city. 


Tuesday, May 26, 2020

Top 200 Games of All Time: 200-191

200: Tetris

Year: 1989
System: Gameboy

Blasphemy! One of the top selling games of all time at 200? The inspiration for essentially every puzzle game ever made! 

Well buckle up, cause games that were inspired by Tetris show up much higher on this list. Honestly, out of all the games on my list, this one traveled and up and down the most. It peaked around the 30 mark, but I felt like I was supposed to have it there and not that I actually wanted it there. I like some of the other puzzle games better than Tetris, but that doesn't take away from how good it is. 

My list of favorite games was damn near 400, so the fact that this was in the top half of games I just considered good, says a lot.

199: Mario and Luigi: Partners in Time

Year: 2005
System: DS

Not starting off great. I can already see people jumping down my throat for putting this over Mario RPG. Well... I never had Mario RPG, but I did have Partners in Time and I found it charming and addictive. 

This was also the game where I learned about the rampant DS bootleg market. I bought this from Gamestop and then tried to re-sell it on eBay. And I got an angry email from my buyer. And then when I told the buyer I had no idea what he was talking about, I got 8 pages explaining different ways to spot bootleg DS carts. I gave the guy a refund at at some point lost the cart in my couch cushion. 

198: Donkey Kong

Year: 1986
System: NES

This was the ultimate trial and error NES game. It didn't fell unfair like some games (Looking at you Bayou Billy, you piece of...) but it was challenging. Although it only had like 4 stages, they were a challenge every time you played there. There wasn't really "memorizing" the stages cause things would always bounce weird, frame rates would drop randomly, and there's always that terrible moment where you felt cocky and you tried to get one over the big gorilla. 

It never worked out and you always lost a life. 

197: Mariokart 64

Year: 1996
System: N64

My cousin dragged a kitchen chair into the room, attached a steering wheel to the kitchen table / entertainment center, and put pedals on the floor. I sat 18 inches from the screen and played until 3 in the morning.

I had played the SNES version of Mariokart and I was a seasoned veteran of Wacky Wheels on the PC, but nothing prepared me for the chaos of a 3D racing game.

I was total dogshit and still largely am, but somehow Nintendo pulling off four player split screen with very little slowdown was life changing. I only had one friend who had a TV big enough to actually play four player split screen, but those Friday nights locked in the battle mode were special. 

196: Sonic Adventure

Year: 1998
System: Dreamcast

That demo Sears had playing over and over again of Sonic outrunning the whale... that alone gets you on the top 200 list. 

To this date, Sonic Adventure is one of the few 3D Sonic games to feel fast and capture the general feeling of Sonic the Hedgehog.

If not for the short comings of the Dreamcast controller or some of the mid-game confusion around what you needed to do, this game would've been much higher on the list. 

195: Ice Hockey

Year: 1988
System: NES

Nintendo sort of knocked it out of the park on their first try. This game is old enough to where they could just call it Ice Hockey cause nothing else existed like it yet.

Some people might get pictures of Blades of Steel in their brain, but as soon as you talk about the fat guy, everyone knows this game. You built a team around a skinny fast guy, a very average guy, and a fat slow guy and dammit, that's all the strategy we needed in 1988. 

In instead of getting an expensive license like the NHL or Olympics, Nintendo kept it simple and opted for generic national teams of countries that probably played ice hockey.

194: CyClones

Year: 1994
System: PC

My dad worked with a bunch of tech nerds in the early to mid-90s, which meant every now and then, when I went to sign into the ole Hewlett-Packard on the weekend, I'd find random CD-ROMs and Floppy Disks hanging out. Most of the time is was dumb Simpsons WAV files, but sometimes I found find games. 

One of those games was CyClones. You know Raven Software, the people that bring you many of your favorite Call of Duty maps? This was one of their early gigs. 

I was used to playing Doom where everything technically lived on the same plane of existence or Duke Nukem 3D where if you dared press the Page Up button you'd shoot your weapon into a distorted reality. This was the first first person shooter to use the mouse look. Eat shit Half Life, CyClones beat you to the punch by 4 years. 

193: Costume Quest

Year: 2010
System: PC

This was Double Fine's Renaissance period. Their second coming. Costume Quest, Double Fine Adventure, Stacking, The Cave... all these very charming puzzle games in a time where we were duct taping chainsaws to our giant machine guns. 

This RPG stayed the perfect amount of time, once credits rolled you felt like it had reached a nice conclusion. You didn't have the grind you get in Final Fantasy games. I also happen to be working on a similar game with my brother at the time. Costume Quest beat us to market by a long shot and did it much better than we probably would have.   

192: Earthworm Jim

Year: 1994
System: Genesis

This slot was a constant battle between Earthworm Jim and Vector Man. I loved the 2D run and gun platformers of the Genesis era, but could only find one spot on the list for them. And that number is 192. 

They were able to have these big beautiful sprites and not sacrifice frame rate or speed. When many games would slow down character movement or felt like you were running through syrup, the Earthworm Jims of the world sprinted and fired a machine pistol.

This was one of the first games that I felt captured that Saturday morning cartoon / Ren and Stimpy art style.

191: LHX Attack Chopper

Year: 1990
System: PC

There was a time in PC gaming before the ASDW keyboard scheme wasn't standard yet and you would find your hands playing finger Twister on the keyboard. This was one of those games. Legit, I tried to play it on the Internet Archive and I couldn't figure out how to take off even.

My friends and I thought the maps in LHX were infinite. You could pick a direction and just keep flying, always finding little patches of enemies here and there. 

There was nothing more satisfying than loading up a Hellfire missile and firing it on a lone bazooka carrying infantry man on the ground. 

The best this game felt was when you locked onto a tank and while dodging it's ground fire just unloaded everything you had. The use of 3D space felt great (in 1990).

Monday, November 28, 2016

Arcade Hits: Super Punch Out

A few weeks ago Retronauts discussed a relatively rare arcade cabinet running Nintendo's Punch-Out. They discussed how Nintendo had a huge warehouse full of monitors because they over ordered Donkey Kong pieces thinking they would sell through.

Genyo Takeda and Shigeru Miyamoto were tasked with coming up with ways to burn through this inventory.

They attempted to figure out ways to make racing games using two monitors, but short comings in technology prevented them from rotating images in the way they wanted.

Instead they came up with the concept of a boxing game where the top monitor would display images of the fighters, the time left in the fight, and several meters used in the game.

I was intrigued by this story, not really knowing where to find this thing, I put it on my list of must plays if I ever came across it. And then I happened to stumble upon it at one of my favorite breweries in town.

Monday, August 15, 2016

Those Xtreme NES Games

Walking past a skate park had my thinking about extreme sports video games this weekend. It's the first time in a long time I've thought of these games. The last time I considered them was SSX for the PS3.

The X-games inspired sports games really hit their stride and peaked during the PS1 era. You had the ESPN Xtreme trilogy (that wasn't super great), Tony Hawk (and all of its Razor Scooter and Dave Mira clones), and Cool Boarders.

But there was a generation of games before that on the NES. They were games that promised the action of these extreme sports, but you sort of had to squint a little and pretend that it felt super extreme.

Skate or Die - 1988


Skate or Die was one of those NES games that just sort of showed up in your best friend's collection. He doesn't remember buying it. His parents don't know how it showed up. If you asked around, no one but everyone somehow had it. It was like this invisible game in your collection that only friends could pull out and play.

Despite the ever extreme conundrum of skating or die, the game never clicked with me. It felt sluggish and unresponsive. The music felt more suited for a beat-em-up like Ninja Turtles. And I always had a hard time figuring out what the hell the game wanted me to do.

The one thing I did like was the art. For a Nintendo / ZX Spectrum game, Skate or Die looks great. Lot's of clean lines, large distinguished sprites, and a sense of a large city.



California Games - 1987


Unlike Skate or Die, everyone owned California Games. This was the ultimate package of 6 very distinct events that could be played with multiple people.

California Games had a nice rhythm to the events that once it clicked, you would be able to win the event for the rest of your life. I'm serious, haven't played in 15 years, go ahead and try foot bag, bet you can still score a ridiculously high score. I bet you can still knock that bird out of the sky.

The half pipe was one of those events where people either didn't know how to do it and would just beat their knees up with the skate board until out of lives, or they could go forever.

Roller skating had you zooming down the beachfront on your best quad skates, but this was also the most littered beach front in the world. You had to dodge everything from puddles to ice cream cones, while doing tricks, and try to get to the end.

Like skating, the BMX course was a treacherous affair where after dodging a whole mess of holes in the ground, barrels, and puddles, you were expected to stop on a platform at the end, despite for the entire 5 minute course, never using your brakes. This usually ended with me pressing every button desperately trying to stop as I fell off the other side of the peer.

And inevitably, one of your friends would realize that you got points for ever jump you did, so they would just bounce down the track until they crashed away all their lives.

And then there was surfing, which arguably was actually a better half pipe game than half pipe, and featured a shark that would menacingly eat your character randomly.

Then the least extreme games, foot bag (hacky sack) and disk throw rounded out the package. (I guess the possibility of bear attacks in disk throw was pretty extreme)



T&C Surf Design - 1988

T&C Surf Design was fast and responsive, challenging but not impossible, and so colorful. 

It featured characters from the actual T&C Surf Design shop like tiki man, some cool surfing gorilla who I believe was named Joe Cool, and a fucking terrifying humanoid cat in tights. Actually, I don't know what the hell was going on, but I liked it. 

The skate boarding felt great and was by and far the best on the NES. You could gather tons of speed, get so much air, and actually perform simple tricks like Ollies to dodge obstacles.

There were things to jump over and ramps to go off of. There are still a few ramps over holes that I've never managed to land and to this day believe it was a sick way to take health on an impossible jump.

The surfing took a lot more to figure out. It was some balance of gaining speed going down the wave, but then turning around and ramping up to score points. You had to dodge birds and some dude on a raft, and if you did right, the wave wouldn't crash down on you and you would end in the pier and get scored. 

I remember sitting there listening to the waves crashing on the title screen for long periods of time. Sometimes starting the game while I ate a snack, just so I could listen. 


There isn't a ton of money in these sort of games anymore. Tony Hawk poisoned the well with too many lack-luster outings. The X-games in general have lost some steam. 

I'll admit, I was burned out on these games for a while. I almost picked up the ever so broken Tony Hawk 5 just to get a taste, but my senses screamed otherwise. I'm putting a ton of stock into Ubisoft's Steep. It looks incredible. A nice combination of actual mountain ranges mixed with team Red Bull like sensibilities. 

Wednesday, August 14, 2013

Why Light Guns Don't Work on HDTVs

When I was in college, I had one of those terrible months where my car required an $800 repair, my electric bill was $150 more than the previous month, and rent was due.

I had to sell most of my media to pay for everything. I sold my Gamecube, NES, Playstation 2, and about 150 DVDs and 200+ games.

I've slowly been rebuilding my collection now that I make adult wages.

One genre I noticed does not really exist on current platforms was the light gun game. Yes, the Nintendo Wii and Playstation Move have made it possible to have similar games, but there's nothing better than feeling the click on a Nintendo zapper's trigger and killing some ducks.

I wanted to buy Area 51 (again) for the PS1, but could not find a way to have a light gun connect to my PS3 to play it. So I started doing some research and found out that light gun games do not work on modern HD TVs.

I read a ton of technical explanations from computer science and electrical engineering students that I did not understand. I'm more of a visual guy. So the best explanation is to watch a video.




When you are not playing and pay close attention, you'll notice when the trigger is pulled the screen flashes black and the "hit box" around the bird flashes white. That was how light guns determined if it was a hit or not. The gun looked for that white box and if it did not see it, you missed.

If it did not see the black flash because you were pointing the gun off screen, some games would register that as a reload.

Out of all the theories I've read on why this exactly doesn't work, the two reasons that seem most logical are:


  1. Timing issue caused by refresh rate
    • PaRappa the Rapper is supposedly really hard to play on an LCD because of the minor delay between sound systems and the picture on the screen. 
    • I had trouble beating the first level of Space Channel 5 HD for the same reason.
    • Even a new game like Rocksmith is hard to play on a HDTV because of this same delay. 
  2. Brightness / no true black screen on an LCD
I am sure someone will figure this out. I have read a few threads where people claim that their super awesome TVs have a quick enough refresh rate to where it will register hits sometimes. I have a feeling the fix will be on the software side (HD collection for Wii and Move?) but who knows, maybe our televisions will become so crisp and fast that we will not need a software fix. 













Tuesday, August 6, 2013

Editorial: Nintendo Launch Retrospective



With the Nintendo WiiU launching back in November, there still isn’t an impressive library. My local game store has one half shelf dedicated to WiiU games. Most of the real estate has Wii overflow from the full Wii shelf next to it.

When you think about it, besides the Mario game that came packed in with the system, most Nintendo launches were weak on the software side. You got that one killer app, but for months, nothing else.

I’m going to break down the classic Nintendo 1st party game, the biggest 3rd party game, and the worst game at launch.

NES (1985): The NES had a soft launch, only releasing to FAO Schwartz in New York originally and eventually would find its way everywhere. It obviously wasn’t a blockbuster seller immediately, but this is the system that built the Nintendo name.
  • 1st Party: Super Mario Bros
  • 3rd Party: Kung-Fu
  • Worst Game: Gyromite


Gameboy (1989): Again, hard to get concrete numbers and dates, the Gameboy managed to sell really well. Most people mostly used the portable as a Tetris machine for the first several months of its life, but eventually the Gameboy would go on to sell more than 118 million units.
  • 1st Party: Super Mario Land
  • 3rd Party: Tetris
  • Worst Game: Baseball (bad port of original NES game)


Super NES (1991): The Super NES has one of the smaller launches in Nintendo history, but they launched with a much greater quality of games.
  • 1st Party: Super Mario World
  • 3rd Party: Sim City
  • Worst Game: Gradius 3 (It’s not a bad game, just the worst out of the launch titles.)


Nintendo 64 (1997): Quite literally there were only two games at the launch of the N64 as far as I can tell, but both games were fantastic.
  • 1st Party: Super Mario 64, Pilotwings 64
  • 3rd Party: N/A
  • Worst Game: Pilotwings (?)


Nintendo Game Cube (2001): The Gamecube is often frowned upon as one of the worst Nintendo systems to hit the market. I believe it was the best. But the launch was mostly ports from other consoles.
The Gamecube launched with 13 games. Not only did it have the weakest 1st party launch title in Nintendo’s history, Luigi’s Mansion, it also only contained games that could be purchased for other consoles.
  • 1st Party: Luigi’s Mansion
  • 3rd Party: Star Wars Rogue Squadron II
  • Worst Game: Fur Fighters: Viggo’s Revenge


Gameboy Advance (2001): The Gameboy Advance had a fairly limited launch line up. It had many games, but was almost all ports from other systems.
  • 1st Party: Super Mario Advance (Super Mario 2 Repackaged)
  • 3rd Party:  Castlevania: Circle of the Moon, Earthworm Jim, Rayman Advance
  • Worst: Army Men Advance



Nintendo DS (2004): The Nintendo DS had a mildly better launch than the Game Cube. Since most games didn’t know how to use the touchpad yet, most had little reason to actually be on the DS, other than the cheap production value. The worst game, Ping Pals, managed to get many <1 10s="" 500="" america="" around="" ds="" in="" launch="" media.="" north="" of="" on="" out="" p="" sold="" somewhere="" still="" supposedly="" the="" units="" week.="">
  • 1st Party: Metroid Prime Hunters: First hunt
  • 3rd Party: The Urbs: Sims in the City
  • Worst Game: Ping Pals


Nintendo Wii (2006): Nintendo Wii had a weak launch lineup with bang up marketing. Games that were broken like “Red Steel” were pushed like the second coming. The strongest non-pack in release, Zelda, was a Gamecube port. Now Wii fans have been treated to at best, three worthwhile releases a year.
  • 1st Party: The Legend of Zelda: Twilight Princess, Wii Sports
  • 3rd Party: Call of Duty 3, Red Steel
  • Worst Game: Tony Hawk's Downhill Jam


Nintendo 3DS (2011): I’m still confused about the 3DS launch. As far as I can tell, there pretty much wasn’t software at the launch of the 3DS. Literally there were games, but not really. Most were rehashing of other games or games that hadn’t figured out the tech quite yet.
  • 1st Party: Pilotwings Resort, Nintendogs + Cats
  • 3rd Party: Super Street Fighter IV 3D Edition,
  • Worst Game: Combat of Giants: Dinosaurs 3D, Asphalt 3D


Nintendo WiiU (2012):  Jokes aside, I want this console to work. Failing consoles are good for no one. Still, it seems Nintendo rushed the hardware out the door knowing that it's tech specs wouldn't be able to compete with PS4 and Xbox One. There weren't a lot of launch games and besides the release of Pikmin 3, there really haven't been many game releases since launch.

Most of the third party games are ports of older games from this generation like Mass Effect 3 and Batman Arkham City.

  • 1st Party: New Super Mario Bros U
  • 3rd Party: Mass Effect 3: Special Edition
  • Worst Game: Game Party Champions



I guess my conclusion from looking at all the Nintendo launches is that I should stop expecting these insanely great pack in launches like the SNES and N64. The launches weren't as bad as I thought, but there weren't many stand outs.

The business model has changed. Xbox 360 launched with nothing. Playstation 3 took forever to get some great exclusives out. Kinect and Move are both jokes. PS4 and Xbox One both have weak launches.

I guess I held Nintendo at a higher level. But nowadays, it’s all about the hardware sales. No one wants to take a risk on an unproven console and install base. 

Thursday, July 25, 2013

Demon Sword - NES


This was one of those games (much like Megaman) where the box art didn't really show you a great representation of the game. 

In Demon Sword, you play as a pale, skinny man in a kimono. The cover would have you believe that you were in charge of a shirtless Arnold Schwarzenegger fighting hawk dragons.

The actual goal of the game was to put this mythical tree branch looking sword back together and banish the demons. As you beat levels, your sword got longer until it was larger than the character. Link's buster sword had nothing on this one. 

I would describe this game as Super Ninja Mario Gaiden. 

The combat and boss fights reminded me of Ninja Gaiden. It was a chess match of dodging and slashing with some magic and ninja stars thrown in.

The actual platforming was more like Mario where you could fly through the level just based on muscle memory. 

And that speed was the thing that mesmerized me. 

Up to this point, I owned Mario, Zelda, the Adventures of Bayou Billy and Fester's Quest. Mario had a nice pace to it, but if any of you played any of Bayou Billy or Fester's Quest, you realized how much the developers actually hate you as a consumer. Much of your time was spent moving your character slowly across the screen. 

So when I got my hands on Demon's Sword and was able to fly through the trees with almost no frame rate issues, I felt free. The only other time I had a similar sensation was the first time I drove a car without my parents in it. 



I played this game so often that the contacts started wearing out and the first level was played as a mess of busted pixels. But by then, my muscle memory was so great, I could literally do it blind.

I checked on eBay and this treasure was going for $.99 on several auctions. If you have an NES and skipped this game before, drop a dollar on it and let me know what you thought.