Showing posts with label 2015. Show all posts
Showing posts with label 2015. Show all posts

Thursday, July 23, 2020

Top 200 Games of All Time: 30 - 21

30: Amnesia: The Dark Descent
  • Year: 2010
  • System: PC
I don't know if I've played a game that has gotten me as worked up as Amnesia: The Dark Descent. The only weapon you have is light and that light is at a premium. 

You don't know why you wake up in a giant castle. And at first, you don't really know there's an evil lurking underneath. That is until the first time your torch blows out and all of a sudden, there's something going bump in the night. 

And you dig deeper into the catacombs, you come across the water monster, one of the scariest scenes in games ever. My heart was in my throat the entire time. Eventually you make your way to the dungeon where things get more and more tense. 

Tuesday, July 14, 2020

Top 200 Games of All Time: 60 - 51

60: Wario's Woods
  • Year: 1994
  • System: NES
I bought Wario's Woods on a lark. I went into this awesome retro place (that unfortunately didn't last long) and just asked them if they had any games that were like Mario or Mega Man. 

The clerk sort of shrugged and suggested Wario's Woods, Yoshi's Cookies, or Bionic Commando. 

Bionic Commando was a solid recommendation, but the only thing Wario's Woods and Yoshi's Cookies had in common was Mario characters. And in my opinion, Yoshi's Cookies kinda sucks. 

Wario's Woods is my favorite puzzle game of all time. You stack different... I don't even know what the hell they are... woodland creatures? Trying to get a certain amount in a row. Some of them require diagonal matches, some require two clears, some require two quick clears, all while Wario sits at the top of the screen crunching the play area. 

Tuesday, June 23, 2020

Top 200 Games of All Time: 120-111

120: XCOM: Enemy Unknown
  • Year: 2014
  • System: PC
X-COM is a frustrating game in that it gives you the odds to hit. And there's something in your dumb caveman brain that makes you think, "ohh, 60% chance to hit. That's definitely going to hit." And then when the dice roll doesn't go your way, you have to quickly adjust and prepare to get pummeled the next turn. 

X-COM is hard, as it should be. This is a strategy game. You're supposed to fail sometimes, readjust, and come back at it. 

X-COM 2 didn't live up to the first game, instead opting to spike the difficulty in ways that I don't think are fair. Too often are you flanked by unmarked enemies, and your squad immediately gunned down. But X-COM 1 felt mostly fair. Thee enemy ambushes came where you expected them to. 

Tuesday, June 9, 2020

Top 200 Games of All Time: 160-151

See games
160: Assassin's Creed: Black Flag
  • Year: 2013
  • System: PS4
Assassin's Creed 3 sucked. It didn't have any flow to the game. The forest and tree jumping didn't replace the feel of parkoring through a city. 

On top of that, the story was pretty lame. And besides a few missions (like running through a Revolutionary War battle), I don't remember a damn thing about the game. 

So when Assassin's Creed: Blackflag was announced, I wasn't convinced. Luckily for Ubisoft, what the hell else was I going to play on my new PlayStation 4?

The ship battles were a blast, the small piece meal islands everywhere gave you unique scenarios you couldn't just run from, and the story both in the pirate world and in the modern world was fun.

The ACII trilogy left a lot of really interesting story lines open, ACIII took itself too seriously and killed the momentum of some of those storylines. Blackflag took it in another direction and just got so meta-snake-eats-tail-way, that it was great. 

An evil gaming company has figured out how to generate games based off the memories of former assassin's. And then the plot starts unraveling nefarious happenings at the fake Ubisoft. 

159: Urban Strike
  • Year: 1992
  • System: Genesis
The "strike" series was a staple of the 16 bit era, coming to a culmination with the fifth generation's
Nuclear Strike. Even though there were two Strike's on the newer consoles, the 4th generation's Urban Strike is the peak of the series. 

You flew a helicopter with limited fuel and limited ammo (you could pick up more) and you would get various missions. You may need to steal giant mirrors from the bad guys, rescue a plastic surgeon who did work for the cult leader, or blow up an oil rig. 

As a kid, this game just seemed limitless. (Checking a YouTube walkthrough, I realize now it can be beat in under 3 hours pretty easily) You could choose between a few different choppers. There were missions where you would drive a tank or run around on foot. 

For Urban Strike, there was some Bond villain like cult leader that you were trying to stop. The cult leader ran for president and lost the 2000 election, ultimately forming a coup of some sort. 

158: Fighting Force
  • Year: 1997
  • System: PS1
Anyone with a PlayStation 1 had this demo. It came with your PlayStation, it came with magazine demos, it came with any Eidos demo disks. And because you had this demo, you played the parking lot area in front of the evil headquarters or Dr. Zeng hundreds of times.

Somewhere around the 70th time, you realized there was a bazooka hidden in the trunk of one of the cars. Which in turn had you playing another 70 times trying to figure out what else was hidden. 

I bought this game eventually and it became a co-op go-to. Each of the four characters had different stats and a different special move. The frame rate stayed up, the combat was varied and challenging, and the interactivity of the environments kept things interesting. This is the last beat-em-up game to get it's hooks into me. 

157: Contra 3: The Alien Wars
  • Year: 1992
  • System: SNES
My cousin got a SNES three years before I had a Sega. I was still stuck on the NES. So when he invited
me to spend the night and fired up the Super NES for the first time, my jaw hit the floor. The colors were so vivid, the sprites so detailed, and in the case of Contra 3, you saw what Mode 7 could do. 

We launched into the first game, the background seemed to move independently of the foreground. Enemies attacked from all sides. Power-ups flew overhead. But your brain couldn't put everything together because your finger was on the machine gun and jumps buttons constantly. 

And in the Contra tradition, mission 2 was from a completely different perspective. Instead of the long shooting gallery we know from the first game, we instead had a top down perspective that became popular in the PlayStation era with games like Loaded. 

And then in mission three, you're flying through the air, jumping from exploded piece of city to exploded piece of building. And then there was the patented 90s motorcycle level. And incredibly varied boss fights. 

Contra 3 is the best of the series. 

156: Perfect Dark
  • Year: 2000
  • System: N64
The missions were better than Goldeneye. The designs much cooler. The weapons much more interesting. And you could play the entire story in Co-op mode. Perfect Dark was such an interesting game. 

There were definitely downfalls. Requiring the expansion pack to give the RAM a boost was a huge bummer and extra cost. In fact, when I rented this from Blockbuster the first time, they didn't tell me about the expansion pack and I lost a day of rental. 

And then there's the other downfall. The multiplayer had the standard death match, but there were also something like 100 scenarios you could play through co-op. The issue is, every time you added another player, the frame rate was cut by 3/4. So if you dared trying to get four people into a game, expect every flick of the joystick to freeze your screen right before jerking your gun 110 degrees. 

Perfect Dark HD fixed some of these issues. The game didn't age well, especially the N64 control scheme, but there were few other games (until Halo) pulling off the technical feats Perfect Dark did. 

155: Pocket Bomberman
  • Year: 1998
  • System: Game-boy Color
I've always enjoyed playing the various Bomberman games against my friends. There's a tenseness with
trying to move quickly, think quickly, without trapping yourself between a bomb and a wall. 

Pocket Bomberman took the top down perspective and flipped the same sort of game play into a platformer. There was a cat and mouse game of trying to plant bombs to take out the enemies, without taking out yourself. Sometimes the timing was frustrating as you barely warmed the mid-section of an enemy and other times you found yourself standing next to a bomb without much you could do. 

154: Syndicate Plus
  • Year: 1994
  • System: PC
Syndicate was my first introduction to the corporation owned future dystopia. Corporations grew more powerful until they replaced the world governments. People lived in squalor. The corporations came up with a chip they could insert into a human that numbed their perception of the world. This of course lease to cyber enhancements and advertising directly to the brain. 

You could choose to either play as the corporation or as the rebellion. Essentially you lead a group of four cyborg soldiers in missions meant to stabilize regions and gain control for your corporation. But this wasn't just corporate espionage and buy outs (there was a little of that), these corporations have no qualms about carrying out assassinations and bomb detonations to meet their quarterly goals. 

153: Super Mario Maker
  • Year: 2015
  • System: Wii-U
This was the first Mario game since Galaxy to capture that childlike wonder in me again. I could load
up a level in any Mario style I wanted and had an unlimited treasure chest of them. 

Sure, many of the user generated content wasn't great, but I was amazed that there was this universal language of Mario where I could hop in, understand the intent behind the designer, and then see a Japanese or French flag next to their name. 

Mario is Mario is Mario. It's a unifier. 

And then when I finally went into the build tools, I was almost overwhelmed at all the ideas, the creativity that flowed through my brain. I was instantly the 5-year-old, cross-legged on the floor, drawing Mario levels on graph paper. 

152: Resident Evil
  • Year: 1996
  • System: PS1 
I didn't know how much I needed survival horror in my life. I was definitely too young to understand this game when I first played it. The puzzles were a little over my head, (I spent dozens of minutes trying to figure out how to equip the Emblem as a shield) but the moment I figured out you could push the statue over the railing and get a key, I was hooked. 

My cousin and I did a controller pass, examining every item, and looking for a hint. We were always low on ammo (on account of killing everything in every room) and ink ribbons. Eventually I found Gamefaqs, printed out a walk through, and we made it through. (Although, we were out of ink ribbons at the end of the game and had to play the final 30 minutes over and over again until finally beating it)

I've bought this game in every form it's existed in. The Director's Cut (with a much worse soundtrack, but interesting "Arrange" mode), the DS post with some new touch screen sequences, and of course the remake. 

151: Die Hard Trilogy
  • Year: 1996
  • System: PS1
Die Hard Trilogy is three good games in one. 

There was the third person shooter that covered the first movie's plot as you scaled Nakatomi Plaza. 

There was the incredible light gun game that covered most of the plot to Die Hard 2. 

And then there was the incredible predecessor to Crazy Taxi, where you drove a taxi to grab bombs in time that covered the plot of 3. 

Die Hard trilogy was one of the most complete games ever made for the PlayStation 1. It's unfortunate that the sequel was lackluster because I would've loved to see what other John McClain adventures they could come up with. 

Friday, March 18, 2016

The Order: 1886

Release Date: February 20, 2015
Played on: PlayStation 4



The Order: 1886 is notorious in that it was one of the games pushed the hardest for the PS4 launch and it probably had the most hype behind it. This was one of the games I pointed to when people asked why I picked PS4 over an Xbox One. 

The release however, earned very middling reviews and the game quickly disappeared from the collective conscious. 

I held off on buying it, assuming at some point Sony would give it away as part of the monthly offerings of PlayStation + games. 

Before that happened though, the price came down enough to where a buddy of mine just bought the disk. 

Thursday, February 25, 2016

Emily is Away

Release Date: November 20, 2015
Played on: Windows

Emily is Away is an interactive story told though an AOL Instant Messanger avatar. It's about growing up and dealing with the awkward relationships that transition from high-school to college through technology. 

The entire play-through only takes about 30 minutes, but it's enticing to play-through a few times just to see where different dialogue options would go.


Friday, February 12, 2016

Resident Evil 0


Played on: Playstation 4
Release Date: January 19, 2016 (November 12, 2002 original)

Resident Evil 0 was always this weird outlyer for me. Resident Evil games sold me on gaming platforms, but as someone going off to college in 2003, I couldn't really afford to have both a Playstation 2 and Gamecube. I chose Playstation.

Much like Code Veronica, I stared at the box art and thumbed through the strategy guides, trying to complete the Resident Evil story in my mind. It wasn't until 2006 when a used game store started selling Gamecubes for $35 a piece that I finally got to play Resident Evil 0.

Most times when I booted up RE 0, I would inevitably stop after 30 minutes and go back to RE-make.

It's been exciting playing, almost like getting a throwback Resident Evil game in 2014.

Friday, January 22, 2016

Wolfenstein: The New Order and The Old Blood

Played on: Playstation 4
Release Date: 


  • Wolfenstein: The New Order: May 20, 2014
  • The Old Blood: May 5, 2015
It's hard to talk about one of these games without talking about both at the same time. 

The current Wolfenstein reboot borrows elements from so many games.

The sneaking ability is that of Thief and Dishonored where you have to trust the AI to your periphery won't see you because you're stalking a soldier, crouched, and hoping you can land a melee blow without anyone noticing.

The combat is ultra-violent like something ID Games, Quake and Doom, would make.

The level design feels oddly like Resident Evil 4 and Metal Gear Solid in these Gothic castles with branching paths.

I don't think many people had this on their radar, but something about the reviews I read spoke to me and I had to get them both.

Thursday, January 14, 2016

Super Mario Maker

Played on: Wii-U
Release date: September 10, 2015

I've not had this dumb, childlike grin on my face in nearly 20 years.

In a way, I've been chasing the feeling of playing Mario, Sonic, Metal Gear Solid, and Resident Evil for the first time. These moments in gaming that are forever burned into my memory, causing me to buy every single entry in the series against my better judgement. (I'm looking at you Resident Evil 6.)

Super Mario Maker is the first time I've felt like a game has changed what I think about games since probably the original Gears of War.

There have been level editor platforming games before like Little Big Planet, but none of them quite nail the addictiveness and fun of Super Mario Maker.