A grown man with some foggy happy memories of old games. This is where I will collect these memories.
Friday, February 12, 2016
Resident Evil 0
Played on: Playstation 4
Release Date: January 19, 2016 (November 12, 2002 original)
Resident Evil 0 was always this weird outlyer for me. Resident Evil games sold me on gaming platforms, but as someone going off to college in 2003, I couldn't really afford to have both a Playstation 2 and Gamecube. I chose Playstation.
Much like Code Veronica, I stared at the box art and thumbed through the strategy guides, trying to complete the Resident Evil story in my mind. It wasn't until 2006 when a used game store started selling Gamecubes for $35 a piece that I finally got to play Resident Evil 0.
Most times when I booted up RE 0, I would inevitably stop after 30 minutes and go back to RE-make.
It's been exciting playing, almost like getting a throwback Resident Evil game in 2014.
Friday, February 5, 2016
Tomb Raider Anniversary
Played on: PC
Release Date: June 1, 2007
I had a dream last week where I was exploring an Mayan temple and it gave me a craving for some old style Tomb Raider.
Luckily, during one of the Steam sales a few years ago, I picked up every Tomb Raider game up to the 2013 reboot for roughly $15.
Unluckily, the PS1 ports of those games don't support controllers and are basically unplayable with a keyboard. So I have four PS1 Tomb Raider games in my Steam library that I may never touch.
The original Tomb Raider has a special place in my heart. It was one of the first times I thought, "Videogames will never look more realistic than this."
In 2007 (during the second reboot of the franchise) we got Tomb Raider Anniversary which was a remake of the very first game with some of the additions from Tomb Raider Legends.
Release Date: June 1, 2007
I had a dream last week where I was exploring an Mayan temple and it gave me a craving for some old style Tomb Raider.
Luckily, during one of the Steam sales a few years ago, I picked up every Tomb Raider game up to the 2013 reboot for roughly $15.
Unluckily, the PS1 ports of those games don't support controllers and are basically unplayable with a keyboard. So I have four PS1 Tomb Raider games in my Steam library that I may never touch.
The original Tomb Raider has a special place in my heart. It was one of the first times I thought, "Videogames will never look more realistic than this."
In 2007 (during the second reboot of the franchise) we got Tomb Raider Anniversary which was a remake of the very first game with some of the additions from Tomb Raider Legends.
Thursday, January 28, 2016
Editorial: The Death of Game Hunting

One of the games toward the top of my list was a puzzle game I thoroughly enjoyed on the Gamecube, Pikmin.
I added Pikmin 3 to my Amazon wishlist, and I was astounded to find a game that was only two years old was going for $120 on Amazon. I know Nintendo first party games have a reputation for holding their value, but I had never witnessed a game double in price while it's system was still on sale.
So I started digging around and I found if retailers had copies of Pikmin 3 in brick and mortar stores, it would only cost me the normal $60.
Friday, January 22, 2016
Wolfenstein: The New Order and The Old Blood
Played on: Playstation 4
Release Date:
Release Date:
- Wolfenstein: The New Order: May 20, 2014
- The Old Blood: May 5, 2015
It's hard to talk about one of these games without talking about both at the same time.
The current Wolfenstein reboot borrows elements from so many games.
The sneaking ability is that of Thief and Dishonored where you have to trust the AI to your periphery won't see you because you're stalking a soldier, crouched, and hoping you can land a melee blow without anyone noticing.
The sneaking ability is that of Thief and Dishonored where you have to trust the AI to your periphery won't see you because you're stalking a soldier, crouched, and hoping you can land a melee blow without anyone noticing.
The combat is ultra-violent like something ID Games, Quake and Doom, would make.
The level design feels oddly like Resident Evil 4 and Metal Gear Solid in these Gothic castles with branching paths.
I don't think many people had this on their radar, but something about the reviews I read spoke to me and I had to get them both.
I don't think many people had this on their radar, but something about the reviews I read spoke to me and I had to get them both.
Thursday, January 14, 2016
Super Mario Maker
Played on: Wii-U
Release date: September 10, 2015
I've not had this dumb, childlike grin on my face in nearly 20 years.
In a way, I've been chasing the feeling of playing Mario, Sonic, Metal Gear Solid, and Resident Evil for the first time. These moments in gaming that are forever burned into my memory, causing me to buy every single entry in the series against my better judgement. (I'm looking at you Resident Evil 6.)
Super Mario Maker is the first time I've felt like a game has changed what I think about games since probably the original Gears of War.
There have been level editor platforming games before like Little Big Planet, but none of them quite nail the addictiveness and fun of Super Mario Maker.
Release date: September 10, 2015
I've not had this dumb, childlike grin on my face in nearly 20 years.
In a way, I've been chasing the feeling of playing Mario, Sonic, Metal Gear Solid, and Resident Evil for the first time. These moments in gaming that are forever burned into my memory, causing me to buy every single entry in the series against my better judgement. (I'm looking at you Resident Evil 6.)
Super Mario Maker is the first time I've felt like a game has changed what I think about games since probably the original Gears of War.
There have been level editor platforming games before like Little Big Planet, but none of them quite nail the addictiveness and fun of Super Mario Maker.
Wednesday, January 6, 2016
Dragon Age Inquisition
Played on: Playstation 4
Release Date: November 18, 2014
I was late to the party on this one. Like a lot of people, I was incredibly bored with Dragon Age 2 and wasn't quite ready to come back to Ferelden until summer of 2015.
I was pulled in almost immediately. All the role playing systems and great Bioware writing was in tact.
There was a rich varied world that I wanted to explore, NPCs and party members that I wanted to learn more about, and so many codex's expertly written.
Release Date: November 18, 2014
I was late to the party on this one. Like a lot of people, I was incredibly bored with Dragon Age 2 and wasn't quite ready to come back to Ferelden until summer of 2015.
I was pulled in almost immediately. All the role playing systems and great Bioware writing was in tact.
There was a rich varied world that I wanted to explore, NPCs and party members that I wanted to learn more about, and so many codex's expertly written.
Monday, January 4, 2016
And We're Back...
It's been a long hiatus and I have hated it.
I'm staring at my huge untouched Steam library, a dozen Playstation 1 games still in their shrink wrap, and about 300 SNES and Genesis games that I haven't touched. I'm getting gamer guilt. To the point where I can't concentrate on games I'm playing currently because there are too many other games that I haven't touched.
First world problems to the extreme.
So here's my plan, every week this year I'm going to put at least an hour into a game.
If I like it, I'm going to continue on. If I don't, I'm relieved of the guilt because the game sucked anyway.
Then I'm going to come here and write up a few paragraphs of my impressions. I just need to get playing and writing again.
So here we go, week one is coming in a few days.
It's been a while, time to blow the dust off this musty old blog.
I'm staring at my huge untouched Steam library, a dozen Playstation 1 games still in their shrink wrap, and about 300 SNES and Genesis games that I haven't touched. I'm getting gamer guilt. To the point where I can't concentrate on games I'm playing currently because there are too many other games that I haven't touched.
First world problems to the extreme.
So here's my plan, every week this year I'm going to put at least an hour into a game.
If I like it, I'm going to continue on. If I don't, I'm relieved of the guilt because the game sucked anyway.
Then I'm going to come here and write up a few paragraphs of my impressions. I just need to get playing and writing again.
So here we go, week one is coming in a few days.
It's been a while, time to blow the dust off this musty old blog.
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