Tuesday, June 30, 2020

Top 200 Games of All Time: 90 - 81

90: Dead Rising 4
  • Year: 2016
  • System: Xbox One
Dead Rising 2 and 3 sort of leaned into more mainstream story telling and video gaming. They lost a little of that weird from Dead Rising 1. 

It's a miracle that Dead Rising 4 exists at all. The game was almost finished when they decided to basically scrap it and start over. Not only does it exist, but Dead Rising 4 recaptures that weird from the original perfectly and is able to give you the greatest hits of the good things from DR2 and DR3. 

You start in a mall, which is better designed than the mall in the first one. Weapons crafting sort of took away from DR2, but DR4 finds a way to make it fun. You move through a military encampment, which then opens out into a full realized town, which is better than DR3. There's plenty of opportunity to drive over zombies, make wacky weapons, take the story seriously, or just mess around for a few hours. 

Monday, June 29, 2020

Top 200 Games of All Time: 100-91

100: Zack and Wiki: The Quest for Barbaros' Treasure
  • Year: 2007
  • System: Wii
There were less than 5 games on the Wii that actually used the waggle for good. Zack and Wiki was the second best of those five after Wii Sports. 

Zack and Wiki was an interesting puzzle game. You would be introduced to a situation such as your plane crashing and you jumping out and having to find a way to slow your decent. Or a volcano with a locked door. And using the Wiimote, you would have to open an umbrella to slow your fall or grab a key and actually use it to unlock a door. 

This game does what most of those phone game advertisements promise. There's an order of operations to solve the puzzles and when you do it, it's incredibly satisfying. 

Tuesday, June 23, 2020

Top 200 Games of All Time: 110-101

110: NBA Jam
  • Year: 1993
  • System: Genesis
Tournament Edition was probably a better game, but I have better memories around the original NBA Jam. We were not a basketball family, but for some reason, this was one of the first games we got for our Genesis. 

I loved putting in codes to play as Bill Clinton. I loved keeping my on fire streak alive for five minutes against the CPU. And even though the Chicago Bulls were pretty much most over-powered team in the game, you could still put together a great defense against them.

And nothing felt better than hitting a 3 pt buzzer beater. 

I loved watching my brother jumping for the reset button at the end of a match to try and save his record from an embarrassing loss being added. 

Top 200 Games of All Time: 120-111

120: XCOM: Enemy Unknown
  • Year: 2014
  • System: PC
X-COM is a frustrating game in that it gives you the odds to hit. And there's something in your dumb caveman brain that makes you think, "ohh, 60% chance to hit. That's definitely going to hit." And then when the dice roll doesn't go your way, you have to quickly adjust and prepare to get pummeled the next turn. 

X-COM is hard, as it should be. This is a strategy game. You're supposed to fail sometimes, readjust, and come back at it. 

X-COM 2 didn't live up to the first game, instead opting to spike the difficulty in ways that I don't think are fair. Too often are you flanked by unmarked enemies, and your squad immediately gunned down. But X-COM 1 felt mostly fair. Thee enemy ambushes came where you expected them to. 

Tuesday, June 16, 2020

Top 200 Games of All Time: 130-121


130: Streets of Rage 2
  • Year: 1993
  • System: Genesis
Streets of Rage 2 is what all beat-em-ups strive to be. An attainable win. Tough. Tons of style. That awesome 1980's movie-punk character design. Smooth frame rate. Variety of moves. And I think ultimately the most important part of a side scrolling beat-em-up, great couch co-op. 

Streets of Rage 2 really kicked off a lot of the 90s attitude. You had some American Gladiator-ass names like Stone and Blaze and Max Thunder. You had a playable character on roller blades. The entire city seemed to be made of brick held together by graffiti and hilariously translated signs like "It's Like Boo" and "Do! Baseball."

Top 200 Games of All Time: 140-131


140: Liero
  • Year: 1998
  • System: PC
I always liked Worms, but it always felt a little slow. Especially when playing against the AI where you would have to wait long periods of time for them to make a move. 

Liero solves that problem. Gone are the back and forth of turns, instead, we play for keeps. This is Worms: the Death Match. 

You move quickly through the underground tunnels, using grappling hooks, and firing wildly, cutting through the mud. Sometimes you might just carpet bomb downwind from you, hoping you'll get a lucky bounce of the trenches you were building. 

Liero was a free download I found when I was looking for a copy of Worms on the internet, and it ended up being a blast to play against my friends. 

Thursday, June 11, 2020

The Top 200 Games of All Time: 150 - 141

See games
150: Grand Theft Auto IV
  • Year: 2008
  • System: Xbox 360
Grand Theft Auto never really sunk in for me. I hated driving, I hated gun fights, I hated racing, I hated staying fit, getting hair cuts, driving across town, getting murdered by the dumb physics, driving across the neighborhood, the final missions, and driving in general. 

I sort of lucked into Grand Theft Auto IV. I was grocery shopping at a Wal Mart around midnight and saw the huge line. I sort of thought, what the hell, let's see if they still have a copy. Well, the ended up splitting the line to open another register and guess who was second all of a sudden? This guy. 

I took it home and let it download all night long. And when I got home from work the next day, I started my journey. 

Don't get me wrong, I still hated the driving and the gun play was still bad, but I liked the characters. I wanted to see what the game had to offer. I saw it through and generally enjoyed it. There was still one of those classic annoying Grand Theft Auto final missions where you're driving while shooting, my two least favorite things combined into one 20 minute mission. 

Where I got the most out of this game though is the sandbox online mode. My two friends and I would load up, get weapons, and then choose where we were going to dig in and see how long we could outlast the cops. 

149: Dragon Quest Builders 2
  • Year: 2018
  • System: Switch
This is going to be the most shameful thing I say in this entire project, but I've never played Minecraft. 

I skipped out on it when it first came out because I wasn't doing much computer gaming at the time. And then by the time it was available on consoles, Notch turned out to be a terrible person. 

But I get it. Dragon Quest Builders 2 is an absolute delight. The towns people give you a request (build a bathhouse, build a barn) and as you fulfill their requests, the town gets larger and you get more tools. I spent way too much time in the second village area building and building and un-necessary building. 

If I had one complaint, it's that the combat gets in the way of my fun. I think you could completely remove that aspect and the game would be better for it. 

148: Army Men 3D
  • Year: 1999
  • System: PS1
This is the best Toy Story game ever made. No, it's not a licensed Toy Story product, but you played as the little green army men against the tan army men. Most of the game takes place in what seem like real battle fields, but then the tan army gets a hold of a weapon that can harness the sun's power and melt the green army. 

This game advertised to kids had a vast array of kind of complicated missions. You might need to sweep a mine field, or sneak on your belly into an enemy encampment, or drive a tank through an entire battalion of tan soldiers. 

The best part was the split screen two player deathmatch mode. One day in a particularly hard fought battle with my brother, I accidentally found a secret path up a mountain and outside of the map. But it was designed out. It wasn't like I clipped through the map where I wasn't supposed to be. There was a mortar up there and a Tinker Toy. When I picked up the Tinker Toy, it flashed "key." I spent the next year in a web ring with a dozen other enthusiasts trying to uncover what the keys do. We found two other keys in the multiplayer levels, but never figured out what they did. 

Finally, I got the idea to just email 3DO and a few days later, I got something from one of the devs. He basically said the keys don't do anything, they just thought it would be a fun Easter Egg. 

147: Jackal 
  • Year: 1986
  • System: NES 
Jackal was inspired by 1980s love affair of everything American military was cool. Drive a jeep around
with your buddy firing machine guns and grenades at everything. 

Your objective is to clear the enemy out of maps while rescuing POWs. This was actually the part I enjoyed the most, you could blow a hole in the side of a building and between 1-5 POWs would jump into your jeep. Then at the halfway point and end point of the mission a helicopter would land and allow you to unload your crew while dodging rockets coming from tanks and foot soldiers.

The immediate thing you'll notice is the striking color pallet. Your army green jeep is dropped from an airplane onto bright orange desert. 

In some ways this was a more intelligent 1942. The enemies felt like they were real people in Jackal instead of just swarms driving face first into your guns. 


146: Zork: Grand Inquisitor
  • Year: 1997
  • System: PC
There was an 8 year period, where if you were going to release a PC game, it was either a flight simulator (Tie Fighter), a point-and-click adventure (Maniac Mansion), or a graphic adventure puzzle game (Myst). Zork fell in that last category, except unlike Myst, it didn't take itself seriously. 

Zork is basically Harry Potter meets Hitchhiker's Guide to the Galaxy. It's an entire world where magic and wizards exist in a sort of modern sense. The jokes all poke fun at how stupid everything is. 

It did have one thing in common with Myst, some of the puzzles were impossible without just trying every object on every object. I would've never gotten through this game without Gamefaqs. 

145: The Unholy War
  • Year: 1998
  • System: PS1
The Unholy War was a surprise. When I was broke as can be, I would buy used PlayStation 1 games
from Blockbuster. I had only seen advertisements for the Unholy War, but I couldn't really understand what it was. It sort of looked like a third person fighting game with monsters, but maybe it had some real time strategy elements?

And the answer is yes. It was a board game, where you could spawn more troops if you managed resources properly. And when you rode up on an enemy, the game would turn into a fighting game between the two chess pieces. 

This was one of the best two player games on the PlayStation. A game that flew under mosts radar, but should have been held up as one of the top games for the platform. 

144: Bust-a-Move 4
  • Year: 1998
  • System: PS1
There's two ways to have your match color/shape puzzle games. The ones like Tetris and Dr. Mario where the pieces drop at you or the ones where you shoot a piece at the board, like Bust-a-Move. 

I always preferred the Bust-a-Move style games. I felt like my brain handled the anxiety better and I was able to see patterns and combos easier. 

Bust-a-Move features our favorite dinosaurs, Bubble and Bobble, firing colored orbs toward the top of the screen, trying to knock like colors down. I played this for hours on the PS1. It was an addiction. 

143: Borderlands
  • Year: 2009
  • System: Xbox 360
Diablo, but a first person shooter, with humor, a cool art style, and split screen co-op? Unheard of in the
modern era. I thought couch co-op was dead. There were too many nights where a buddy and I would sit on the couch, intention just to have a beer before going out, and just scrapping out plans and getting Borderlands drunk together. 

The excitement of the random stat die everytime you picked up a weapon. Wanting to know what psychopathic boss was waiting around the corner. Desperately trying to sprint from the spawn point before you partner died. Untouchable fun for games at the time. 

142: Sid Meier's Civilization VI
  • Year: 2016
  • System: Switch
I'm a strategy fiend. I've been waiting for something to come to a portable system forever. Civilization was teased on the Vita, but ultimately we got a phone game port. 

Civ VI works better than it has any right to be. The switch controls are incredibly intuitive for a game that usually you are shortcutting your way around a keyboard on. 

This is a classic, "One more turn" game. You start counting your moves until the next upgrade is finished. And when the enemy is at your gates, you have to decide to finish out other upgrades or immediately throw every military unit you can crank out at the threat. 

141: Gladiator 
  • Year: 1995
  • System: PC
The wild west of the shareware period of PC gaming had me playing some really weird shit that a dude
in his basement programmed. I spent hours downloading a single 500 KB game from "FreeGamedemos.com." 

Most of those games were crap and I would end up deleting them immediately, trying not to think too much of the wasted modem time. 

Gladiator by Forgotten Sages was one of those rare winners. You had a budget and could build out a team of adventurers to fight an enemy army. It was four player co-op, and my two brothers and I would crowd around a keyboard, trying to get at the 9 buttons we needed to move and attack. 

Gladiator is available on the Internet Archive to play. However, the pre-WASD keyboard mapping strikes again. It's basically unplayable because Esc is used so often, which is also the key to exit the emulator. 

Tuesday, June 9, 2020

Top 200 Games of All Time: 160-151

See games
160: Assassin's Creed: Black Flag
  • Year: 2013
  • System: PS4
Assassin's Creed 3 sucked. It didn't have any flow to the game. The forest and tree jumping didn't replace the feel of parkoring through a city. 

On top of that, the story was pretty lame. And besides a few missions (like running through a Revolutionary War battle), I don't remember a damn thing about the game. 

So when Assassin's Creed: Blackflag was announced, I wasn't convinced. Luckily for Ubisoft, what the hell else was I going to play on my new PlayStation 4?

The ship battles were a blast, the small piece meal islands everywhere gave you unique scenarios you couldn't just run from, and the story both in the pirate world and in the modern world was fun.

The ACII trilogy left a lot of really interesting story lines open, ACIII took itself too seriously and killed the momentum of some of those storylines. Blackflag took it in another direction and just got so meta-snake-eats-tail-way, that it was great. 

An evil gaming company has figured out how to generate games based off the memories of former assassin's. And then the plot starts unraveling nefarious happenings at the fake Ubisoft. 

159: Urban Strike
  • Year: 1992
  • System: Genesis
The "strike" series was a staple of the 16 bit era, coming to a culmination with the fifth generation's
Nuclear Strike. Even though there were two Strike's on the newer consoles, the 4th generation's Urban Strike is the peak of the series. 

You flew a helicopter with limited fuel and limited ammo (you could pick up more) and you would get various missions. You may need to steal giant mirrors from the bad guys, rescue a plastic surgeon who did work for the cult leader, or blow up an oil rig. 

As a kid, this game just seemed limitless. (Checking a YouTube walkthrough, I realize now it can be beat in under 3 hours pretty easily) You could choose between a few different choppers. There were missions where you would drive a tank or run around on foot. 

For Urban Strike, there was some Bond villain like cult leader that you were trying to stop. The cult leader ran for president and lost the 2000 election, ultimately forming a coup of some sort. 

158: Fighting Force
  • Year: 1997
  • System: PS1
Anyone with a PlayStation 1 had this demo. It came with your PlayStation, it came with magazine demos, it came with any Eidos demo disks. And because you had this demo, you played the parking lot area in front of the evil headquarters or Dr. Zeng hundreds of times.

Somewhere around the 70th time, you realized there was a bazooka hidden in the trunk of one of the cars. Which in turn had you playing another 70 times trying to figure out what else was hidden. 

I bought this game eventually and it became a co-op go-to. Each of the four characters had different stats and a different special move. The frame rate stayed up, the combat was varied and challenging, and the interactivity of the environments kept things interesting. This is the last beat-em-up game to get it's hooks into me. 

157: Contra 3: The Alien Wars
  • Year: 1992
  • System: SNES
My cousin got a SNES three years before I had a Sega. I was still stuck on the NES. So when he invited
me to spend the night and fired up the Super NES for the first time, my jaw hit the floor. The colors were so vivid, the sprites so detailed, and in the case of Contra 3, you saw what Mode 7 could do. 

We launched into the first game, the background seemed to move independently of the foreground. Enemies attacked from all sides. Power-ups flew overhead. But your brain couldn't put everything together because your finger was on the machine gun and jumps buttons constantly. 

And in the Contra tradition, mission 2 was from a completely different perspective. Instead of the long shooting gallery we know from the first game, we instead had a top down perspective that became popular in the PlayStation era with games like Loaded. 

And then in mission three, you're flying through the air, jumping from exploded piece of city to exploded piece of building. And then there was the patented 90s motorcycle level. And incredibly varied boss fights. 

Contra 3 is the best of the series. 

156: Perfect Dark
  • Year: 2000
  • System: N64
The missions were better than Goldeneye. The designs much cooler. The weapons much more interesting. And you could play the entire story in Co-op mode. Perfect Dark was such an interesting game. 

There were definitely downfalls. Requiring the expansion pack to give the RAM a boost was a huge bummer and extra cost. In fact, when I rented this from Blockbuster the first time, they didn't tell me about the expansion pack and I lost a day of rental. 

And then there's the other downfall. The multiplayer had the standard death match, but there were also something like 100 scenarios you could play through co-op. The issue is, every time you added another player, the frame rate was cut by 3/4. So if you dared trying to get four people into a game, expect every flick of the joystick to freeze your screen right before jerking your gun 110 degrees. 

Perfect Dark HD fixed some of these issues. The game didn't age well, especially the N64 control scheme, but there were few other games (until Halo) pulling off the technical feats Perfect Dark did. 

155: Pocket Bomberman
  • Year: 1998
  • System: Game-boy Color
I've always enjoyed playing the various Bomberman games against my friends. There's a tenseness with
trying to move quickly, think quickly, without trapping yourself between a bomb and a wall. 

Pocket Bomberman took the top down perspective and flipped the same sort of game play into a platformer. There was a cat and mouse game of trying to plant bombs to take out the enemies, without taking out yourself. Sometimes the timing was frustrating as you barely warmed the mid-section of an enemy and other times you found yourself standing next to a bomb without much you could do. 

154: Syndicate Plus
  • Year: 1994
  • System: PC
Syndicate was my first introduction to the corporation owned future dystopia. Corporations grew more powerful until they replaced the world governments. People lived in squalor. The corporations came up with a chip they could insert into a human that numbed their perception of the world. This of course lease to cyber enhancements and advertising directly to the brain. 

You could choose to either play as the corporation or as the rebellion. Essentially you lead a group of four cyborg soldiers in missions meant to stabilize regions and gain control for your corporation. But this wasn't just corporate espionage and buy outs (there was a little of that), these corporations have no qualms about carrying out assassinations and bomb detonations to meet their quarterly goals. 

153: Super Mario Maker
  • Year: 2015
  • System: Wii-U
This was the first Mario game since Galaxy to capture that childlike wonder in me again. I could load
up a level in any Mario style I wanted and had an unlimited treasure chest of them. 

Sure, many of the user generated content wasn't great, but I was amazed that there was this universal language of Mario where I could hop in, understand the intent behind the designer, and then see a Japanese or French flag next to their name. 

Mario is Mario is Mario. It's a unifier. 

And then when I finally went into the build tools, I was almost overwhelmed at all the ideas, the creativity that flowed through my brain. I was instantly the 5-year-old, cross-legged on the floor, drawing Mario levels on graph paper. 

152: Resident Evil
  • Year: 1996
  • System: PS1 
I didn't know how much I needed survival horror in my life. I was definitely too young to understand this game when I first played it. The puzzles were a little over my head, (I spent dozens of minutes trying to figure out how to equip the Emblem as a shield) but the moment I figured out you could push the statue over the railing and get a key, I was hooked. 

My cousin and I did a controller pass, examining every item, and looking for a hint. We were always low on ammo (on account of killing everything in every room) and ink ribbons. Eventually I found Gamefaqs, printed out a walk through, and we made it through. (Although, we were out of ink ribbons at the end of the game and had to play the final 30 minutes over and over again until finally beating it)

I've bought this game in every form it's existed in. The Director's Cut (with a much worse soundtrack, but interesting "Arrange" mode), the DS post with some new touch screen sequences, and of course the remake. 

151: Die Hard Trilogy
  • Year: 1996
  • System: PS1
Die Hard Trilogy is three good games in one. 

There was the third person shooter that covered the first movie's plot as you scaled Nakatomi Plaza. 

There was the incredible light gun game that covered most of the plot to Die Hard 2. 

And then there was the incredible predecessor to Crazy Taxi, where you drove a taxi to grab bombs in time that covered the plot of 3. 

Die Hard trilogy was one of the most complete games ever made for the PlayStation 1. It's unfortunate that the sequel was lackluster because I would've loved to see what other John McClain adventures they could come up with. 

Thursday, June 4, 2020

Top 200 Games of All Time: 170-161

See games
170: Shovel Knight
  • Year: 2014
  • System: Vita
I didn't know I needed Shovel Knight when I finally played Shovel Knight. I had just come off of a marathon Persona 4: Golden play through and had played through Uncharted 4 and COD Advance Warfare on the PS4. I was sort of exhausted from big experiences. 

Then Shovel Knight won my heart. 

The levels and enemies were a perfect combo to feel challenging, but totally do-able. You have a sense that you did something special, but obviously the game is built to allow you to win. I'm not that great at platformers and I made it far in Shovel Knight. 

It captured the feel of a NES game without any of the frame rate issues, cartridge limitations, a Nintendo seal of approval. 

169: Sonic Spinball
  • Year: 1993
  • System: Genesis
The frame rate was dogshit. I just need to get that out of way. Like single frames per second. But it was the early days of the 16 bit consoles. This was a common occurrence. So you adapted. You learned that the top right of the Spinball board had too much going on and things would crawl. 

There was a ton to do in this game. Lot's of objectives to complete to unlock chaos emeralds and boss fights. 

This was one of the first games I had for the Genesis, so I grew a fondness for it because I didn't have anything else. Even today, I dream of a rerelease where they redo the phsycis and give us the pinball game we deserve. 

Microsoft introduced Space Cadet with Windows 95. This is the pinball game most people remember. But Sonic Spinball was there first, and bette.... well not better... but FIRST!

168: Guerrilla War
  • Year: 1987
  • System: NES
Guerrilla War was one of those games that just sort of appeared in everyone's entertainment center during the NES reign. No one ever bought it, but everyone owned it somehow, and it was a go-to multiplayer game no matter which friend's house you went to. 

I owned both Ikari Warriors and Guerrilla War to fill my top-down co-op combat games library. Guerrilla War was vastly superior. 

Large sprites, the characters moved quickly, and it felt innovative. One thing that Ikari Warriors was missing was the map being used to actually create varied and interesting scenarios. GW would have you rush through a wide open jungle where you could maneuver around. Then you would reach a village that had houses to hide behind, but you also had to be careful because the enemy could spwan from behind them. You'd get pinched between two high walls with machine gun nests on top and would have to throw grenades while dodging. 

167: Gekido
  • Year: 2000
  • System: PS1
I honestly had too much money when I was 14. I was paid something like $60 a week to babysit my brothers, which meant every other week I would go to the mall and blow it all on video games and paraphernalia. And on one of those trips, I bought the flour player multitap for the PS1 thinking, "Finally, every brother can play at the same time." 

And then I had a multitap and no games. So I did an internet search, "Hey Jeeves, what are the PS1 games that support the use of this $40 thing I bought."

Gekido Urban Fighters was on the very short list and was only $30. So I bought it and was surprised to find it was a really fun brawler that had a chaotic fighting arena mode that was Powerstone before Powerstone was Powerstone. 


166: Cool Spot
  • Year: 1993
  • System: SNES
I was a dumb kid. I never knew with the hands of well placed marketing were massaging my brain subtlety. McKids... collecting those golden arches and cheeseburgers... didn't put it together. 

Cool Spot... literally the logo for 7Up, jumping around in platforming action, collecting more 7Up logos, title screen has him surfing on a bottle of 7Up... yeah, didn't think about it. 

In a way, I'm sort of glad. This was actually a really fun platformer. It ditched the normally rigid right angles of the platforms and instead the definitely rigid right angles into what looked like hand drawn backgrounds. And you'd flip around, spitting what I now know is Sprite, at all your enemies. 

165: Diddy Kong Racing
  • Year: 1997
  • System: N64
Why the hell haven't we had another Diddy Kong Racing game? Seriously, you ask people about this game and they get a far off look in their eyes and a smirk. Is it rights issues with all of Rare's characters? Does Nintendo hold the rights to a game from a studio that is a Microsoft shop now? 

When you think of the third person games where you flew, it was this, Rogue Squadron, and Star Fox. The air races were great, they literally brought another dimension to the races we knew from Mariokart. 

And, probably it's greatest accomplishment, this was one of the few games where the N64 controller actually felt natural. 


164: Kagero: Deception II
  • Year: 1998
  • System: PS1
This is such an unique premise to a game. Soldiers come to your castle to kill you, some sort of witch/demon. You passively kill them by setting traps around your castle and luring them into it. 

I was first introduced to Deception II via a PS1 demo disk. The demo allowed you to kill three enemies and you had access to four or so traps. 

There were so many ways to set the traps and lure the guys into them. And then I accidentally discovered combos when my swinging ceiling axe knocked a guy into an electric chair. I played the demo for hours but could never find a copy of the game in the wild. 

Then as a college kid, just casually strolling through a second hand shop in town, I found a copy for like $45. A hefty price for a game that was 7 years old at the time, but I bought it, and to my pleasure found that it was as fun as I remember. 

163: Castlevania
  • Year: 1986
  • System: NES
Castlevania seemed so cool in the 80s. To have an adventure that had branching paths and secrets everywhere was unheard of. I really loved Simon's Quest and didn't know which one to put on this list. It wasn't until I was an adult that I realized how unfair Simon's Quest was. 

I had all the time in the world to come up against obtuse puzzles and to whip every brick in every wall looking for a secret. 

I fell off this series hard. I don't have the patience for any Metroidvania game anymore, but there was a solid few years where I would blow into the Castlevania cartridge and play for hours. 

162: Super Mario World 3D
  • Year: 2013
  • System: Wii-U
The Wii-U had some great games on it. It's just too bad the controller sucked and had to be within 10 feet of the console and collected fingerprints like crazy. 

Super Mario World 3D was one of the best Mario games since Galaxy. This was an obvious throw ideas on a white board game. Nintendo would introduce a new mechanic in a level... and then just throw that shit away for a new mechanic in the next level and the next level. 

And damn if I don't love running around in the cat suit. 

If the rumors are true and this is coming to Switch next year for the Mario anniversary, everyone should pick this up. The game has so much charm, so many interesting ideas, and it just really light hearted.

161: Demon Sword
  • Year: 1989
  • System: NES
By now you've probably seen a theme with NES games that I like. They are all fast. Games on the
Nintendo tended to be very stiff and slow movements. (Fester's Quest anyone)

Demon Sword was fast. You'd quickly jump from tree to tree at breakneck speeds, tossing ninja stars, swinging your sword, and eventually fighting a boss. 

The objective was to rebuild your broken sword. So you start the game with a blade about as large as your forearm. And as you collect pieces, this shit gets wild. You think Cloud's buster sword is huge, this thing can get to be like 3 times the size of your sprite. 

And as an added bonus, the American cover art was that semi-homoerotic late 80s like buff shirtless dude with a sword. 

Tuesday, June 2, 2020

Top 200 Games of All Time: 180-171


180: NFL Blitz 2000

Year: 1999
System: PS1

The original NFL Blitz was this great game. It had that XTREME 90s attitude. It took the stuff you liked about Mutant League Football, but got the license from the NFL. 

NFL Blitz 2000 is the perfect version of that game. It's the last football game I enjoyed playing. My brother's and I have some incredible memories of 4th and goal, down by 6, and the game hinged on inches. 

I've since played the arcade version much more, but I still think the PS1 controller felt the best for the game. The game still plays well, it just might not look great... you know... blowing like 12 polygon models up on a big screen isn't the best. 

179: Crash Bandicoot Warped

Year: 1999
System: PS1

I guess today's list has a theme, and that is 90s raditude. It was the height of Bandicoot mania. Sony was running commercials of the mouthy protagonist calling Mario out of Nintendo's headquarters for a street fight. 

The platforming never felt great in the first two Bandicoots. Developers still hadn't really figured out platforming in 3D. Some played it safe and did a sort of 3D perspective like Crash. Some played it safer and did a sort of 2.5D thing like Pandemonium or Ironman X/O Manowar. And some just went full in and we were so mesmerized that we ignored how bad it felt, Mario 64 looking at you. 

Crash Bandicoot Warped was the peak of the PS1 platforming. Naughty Dog would revamp the platformer on the PS2 and get it completely right, but we had Warped, and it had animals you could ride, attitude, and a solid challenge. 

178: Command and Conquer II: Red Alert

Year: 2000
System: PC

Rush rush rush rush rush to build that nuke. That was always my strategy. It worked maybe 1 in 6 matches, but when you pulled it off... nothing more satisfying. The explosion would bring your network connection to a crawl, and when things returned to normal, there would be a giant empty hole where your enemies buildings used to be. 

Command and Conquer was the third pillar of the RTS genre (Age of Empires and Star Craft being the others) and I felt like largely it was a dad's RPG. I don't mean in that it was meant for older people, but just every dad that had a computer loved Command and Conquer.  

177: Micro Machines

Year: 1991
System: NES

The Nintendo actually had a few really solid racing games and I couldn't decide which one to have on my list. I had Super Offroad on here at one point, but ultimately Micro Machines won out. There was something that sparked this childlike innocence speeding over pencil bridges across gaps and dodging blocks. Years before Toy Story existed, Micro Machines created that "alive" childhood universe. 

You raced cars, boats, and helicopters, and as you win races you collect the Micro Machine to put in your carrying case. The secret was... they ball basically controlled the same, but the environments could change things up. The tabletops gave you precision control, the mud caused you to slide across the the road, and the water ... well the water pretty much felt like the mud. 

176: Rocket Knight Adventures

Year: 1993
System: Genesis

Platformers were the norm at this time. Everyone wanted their hit mascot platformer. Mario and Sonic were giant piles of money in the form of sprite characters. 

Each of these platformers tried to have some sort of gimmick to separate them from the pack. Kid Chameleon had masks you could switch to to have different powers. Toejam and Earl had a funky soundtrack. 

And Rock Knight Adventures had a jetpack that allowed you to charge up and bounce off walls and levels were built with this mechanic in mind. You'd jetpack over obstacles and fling your sword at pig knights.

The levels were gorgeous, the sprites were gorgeous, this was just a fun beautiful game. Simple as that. 

175: Eternal Darkness

Year: 2002
System: Gamecube

Eternal Darkness was one of the most interesting horror game ideas, maybe not packaged the best, but fantastic despite itself. 

It played largely like a Resident Evil game, but a little more maneuverable. Find a key, find a tablet, progress to the next area. Oh yeah, and there was time travel. 

The ideas that went behind horror, breaking the 4th wall, making you question real life. Was my memory card deleting itself? Did the TV turn off? Did I just see a spider crawl across the screen?

All of this contained on the third place console and never re-released. It's a damn shame. The things they could do with VR. Can you imagine if they made it sound like someone was in the room with you? I mean, physically in the room with you. Only to have you take your VR helmet off, look around, and by the time you slid it back on, you were surrounded by creatures. 

174: Dead Rising

Year: 2006
System: Xbox 360

Dead Rising sold me on the Xbox 360. I had been leaning PlayStation 3, but I was a broke college kid, so the price of the PS3 kept me away from it.  I didn't really feel convicted about any of the new hardware. 

Late one night, maybe a week or two before it came out, I watched a preview of Dead Rising on X-Play. I couldn't believe what I was seeing. Hundreds of high-def zombies, surrounding a car with a photographer standing on top of it. I watched the 3 minute trailer and went to Best Buy release day and bought an Xbox 360 and Dead Rising. 

I played the game for about five hours and was murdered by a horde of zombies. And then the game restarted and I realized I was at level 6. And then I died again, but this time 10 hours in. And I started the game at level 16. 

I realized I had been playing this game all wrong, trying to fight the mechanics instead of use them. Once it clicked, this became my speed run game. I'd run it over and over and over again. 

173: Nier

Year: 2010 
System: PS3

I still can't tell you why I like the original Nier so much cause I will spend the first 10 minutes warning you about the boring combat, the large swaths of open land with nothing to do in them, and the worst fishing mini-game I've ever played. 

But there was something meditative about the game. The soundtrack, the repetitive button presses put you into a rhythm to just relax your mind. I loved the NPCs. They all had the brand of weird you get from Zelda NPCs. Just the whole game in general felt a little bit like a David Lynch experiment. And then the ending slapped me upside the face. I didn't see the twist coming. 

Nier has been sitting on my shelf for about 8 years now, waiting for a replay in the New Game +. 

172: Wolfenstein 3D

Year: 1992
System: PC

A floppy disk labeled Wolfenstein 3D sat next to my dad's keys and wallet. He was working 3rd shift with a bunch of IT nerds. Every now and then he would come home with a handful of Genesis games, or a NES cartridge, but something computer related was special. 

I didn't know what this was. I didn't know if it was even something I was supposed to be playing. But I knew I had four hours before my dad woke up and I wanted to see what a Wolfenstein was. 

After a few times misspelling Wolfenstain in the DOS line, it finally launched and what was presented to me was magical. Nazi killer B.J. Blazkowicz moved around in a 3D space. And it wasn't like those busted ass multimedia experiences like 3D Dinosaur Adventure, this was an honest goodness castle filled with Nazis for me to kill.

I spent hours pressing space bar on every inch of wall, looking for that sweet sweet secret. And then one day, I loaded up a save, found the end of the level, and was introduced to Meca-Hitler. 

171: Metal Gear Solid: Peace Walker

Year: 2010 
System: PSP

The crazy bastard did it, a full fledged Metal Gear Solid on a portable. Not only did Kojima and team figure out how to make a full fledged and good Metal Gear game on a portable device, but Sony released arguably the coolest version of the PSP, jungle green. 

I had fun sneaking around the guards and doing Metal Gear things, but the most memorable part of this game were the boss fights. You were always playing around with the best combo of weapons to bring in, trying to not call in an air drop if possible. It was a game of chicken, trying to get distance, drop some C4, and then baiting the tank into your trap all while dodging artillery being fired your way.

Being that this game ran on a UMD, there were some gates built so the system didn't self-destruct. Missions were generally limited to 3-5 rooms (large and highly detailed rooms) and there would be a ranking, comicbook style story telling, and a shop between. Peace Walker is woven into the fabric of Metal Gear canon and arguably changed the universe more than any other Metal Gear game.