Monday, November 28, 2016

Arcade Hits: Super Punch Out

A few weeks ago Retronauts discussed a relatively rare arcade cabinet running Nintendo's Punch-Out. They discussed how Nintendo had a huge warehouse full of monitors because they over ordered Donkey Kong pieces thinking they would sell through.

Genyo Takeda and Shigeru Miyamoto were tasked with coming up with ways to burn through this inventory.

They attempted to figure out ways to make racing games using two monitors, but short comings in technology prevented them from rotating images in the way they wanted.

Instead they came up with the concept of a boxing game where the top monitor would display images of the fighters, the time left in the fight, and several meters used in the game.

I was intrigued by this story, not really knowing where to find this thing, I put it on my list of must plays if I ever came across it. And then I happened to stumble upon it at one of my favorite breweries in town.

Wednesday, November 23, 2016

Zelda: Wind Waker HD

Release Date: December 13, 2002 / September 20, 2013
Played On: Wii-U

The 3D Zelda games only recently clicked with me. I always tried to start with Zelda 64, trying to understand the magic so many people experienced only to find the game really hard to stick with. It's one of those games that didn't age particularly well and runs on the fuel of nostalgia.

It wasn't until Twilight Princess that I truly enjoyed a 3D Zelda game.

I've made it my mission to go back and play some of the other 3D Zeldas to fill in this gaping black hole in my video game life.

I knew very little about Wind Waker other than the relatively young internet losing their shit over toon link. I vaguely remember my brother sitting feet from his SD TV, the hum of the tubes only drowned out by the uplifting adventuring music, sailing across the great sea. I remember briefly trying to track down a used copy for the GameCube around 2007 and finding that the price was above the original $60 for a used copy. But other than that, I knew nothing about Wind Waker before going in.


Tuesday, November 15, 2016

Battlefield 1

Release Date: October 21, 2016
Played on: PS4

Battlefield 4 was my first real foray into Battlefield multiplayer. I played Bad Company, but not online. It seemed like an overwhelming community to jump into.

Battlefield 4 seemed like the perfect early PS4 game to show off the new hardware.

For the most part, I had a great time playing online. I was impressed by the all out war and chaos involved in Battlefield. And even though some players had a decade of Battlefield experience, I was able to hold my own and figure out the game modes and class system pretty quickly.

However, I was concerned with Battlefield 1 because the dynamic map changes that happened in BF4 often caused server crashes. With EA showing off very destructible environments, I was concerned that backing this over COD or Titanfall might bite me in the butt.

Wednesday, November 2, 2016

Deus Ex: Mankind Divided

Release Date: August 23, 2016
Played on: PC

Deus Ex: Human Revolution was one of my favorite games of last generation. I've played through it three times, done my no-kill run, even played the sub-par DLC. I even thought about playing through it again before Mankind Divided came out.

I loved the freedom and exploration. How many side things there were to find. You could probably plow through a game in 12 hours, but it begs you to break into every office and read every email.

My excitement for Mankind Divided was too much for me to wait for the Steam sale a few months after release. I needed to be in that future world again.