Over the weekend, I actually got my hands on a real life WiiU, in the wild.
My brother bought a WiiU a few weeks ago after getting a new job. He's always been a huge Zelda fan, so it was really only a matter of time. Well that time is now.
We played the new MarioKart and while it was fun, I did find myself missing older titles.
Some of the courses contorted and bent like a roller coaster, sending you in and out of water, really distorting what was happening. This was especially bad since we were playing with three players and had small screens.
I'm not saying MarioKart has always had courses built on the laws of nature, but at the very least, you could see how this track could exist. MarioKart 8 did not have this.
I also hadn't held a Wii-mote in nearly 3 years now. It felt foreign to me. I struggled to remember which hand to hold the nunchuk in. I couldn't remember any of the button names as my brother yelled out controls mid-race. After 4 or so races, I had a good enough grasp to hold first place in every race for the next hour.
The WiiU tablet thingy didn't feel right for me, but it seems to be a matter of preference. Those that were accustomed to DS or 3DS handhelds found it really comfortable.
We raced a good 20-25 races before calling it quits and as I left my brother's house, I couldn't help but think how much I would love to play the original MarioKart or Double Dash. (I never owned a N64, so there wasn't nostolgia for that version)
Something didn't sit right having extra characters show on the roster that are going to be DLC later on. Staring at Link and Tanooki Mario on the last row, knowing they would be paid DLC (and for a good price at that) felt so un-Nintendo. I'm used to Nintendo being that one company that releases their full game on one disk and that's what you get.
It's weird because on paper, this game is MarioKart. The tracks feel right, the carts feel right, most of the powerups feel right (except the sonic music thing, that felt like something from Vigilante 8) but somehow it didn't click.