Thursday, July 25, 2013

Demon Sword - NES

This was one of those games (much like Megaman) where the box art didn't really show you a great representation of the game. 

In Demon Sword, you play as a pale, skinny man in a kimono. The cover would have you believe that you were in charge of a shirtless Arnold Schwarzenegger fighting hawk dragons.

The actual goal of the game was to put this mythical tree branch looking sword back together and banish the demons. As you beat levels, your sword got longer until it was larger than the character. Link's buster sword had nothing on this one. 

I would describe this game as Super Ninja Mario Gaiden. 

The combat and boss fights reminded me of Ninja Gaiden. It was a chess match of dodging and slashing with some magic and ninja stars thrown in.

The actual platforming was more like Mario where you could fly through the level just based on muscle memory. 

And that speed was the thing that mesmerized me. 

Up to this point, I owned Mario, Zelda, the Adventures of Bayou Billy and Fester's Quest. Mario had a nice pace to it, but if any of you played any of Bayou Billy or Fester's Quest, you realized how much the developers actually hate you as a consumer. Much of your time was spent moving your character slowly across the screen. 

So when I got my hands on Demon's Sword and was able to fly through the trees with almost no frame rate issues, I felt free. The only other time I had a similar sensation was the first time I drove a car without my parents in it. 

I played this game so often that the contacts started wearing out and the first level was played as a mess of busted pixels. But by then, my muscle memory was so great, I could literally do it blind.

I checked on eBay and this treasure was going for $.99 on several auctions. If you have an NES and skipped this game before, drop a dollar on it and let me know what you thought.

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