Thursday, December 12, 2013

Editorial: Doom's 20th Anniversary



Doom turned 20 this week. TWENTY!!! (Oh GOD I'M GETTING SO OLD)

I actually liked Doom 2 a bit better than the original Doom, but the original Doom was the first time, father and son sat down, and said, "Wow, there might be something more to this gaming thing."

Side note: This is also the last first person shooter my dad could play. Once things went to 3D, it was game over.

Doom was the first game that I can remember sitting in my windowless basement office, on a gorgeous Saturday, and just playing for 8 hours straight with my buddy Spencer.

I started typing this on Tuesday and have had to just leave and come back and try to figure out where I wanted to focus the post. This game just means so much to my childhood.


  1. Wolfenstein 3D was impressive and great in it's own right, but Doom hit the culture so hard, it was the first computer game I remember talking about on the playground. Mario, Sonic, and if you were a hardcore gamer, Doom, were subjects of, "Oh I found this secret in level 1-3" or had that one kid claiming to have an uncle that worked at ID. That's how you knew the game was good, everyone's uncle somehow worked at ID after they left their gig at Nintendo.
  2. This was the first time I remember hearing someone refer to "hardcore gamers." 
  3. Any FPS that came after this had to set their weapon number toggles the same way as Doom. If the number 3 did not give me a shotgun or their equivalent of a shotgun, I just didn't understand. 4 was always going to be a machine gun. And 5 through the end was always the rocket launches, plasma guns, and explosives. 
  4. Doom was the first time I realized that I loved horror games. I didn't know that's why I liked Doom so much until I played Resident Evil a few years later, but nowadays a game in the horror genre gets my money about 90% of the time.  
  5. Doom is also the first time I started thinking about level design. To this day, when I boot up Doom, I can remember things about each map. "Oh, this one has that huge outdoor space." Or "Damn, this is the one with the dark area where the Imps will keep jumping out." 
  6. And damn the enemy design. So creative. Most of those enemies were inspired by Dungeons and Dragons, but it was Doom that made most of those architects standard in any Sci-Fi/Horror game. 
  7. Doom was the first time I bought a game on multiple platforms and didn't feel dirty about it. I had it on floppy, CD, and Playstation as a kid. And now I own it on CD, Steam, and Android. 
20 years later, Doom is still a mainstay in my collection. I generally play through the first three Resident Evils, Super Mario World, and Doom every year. 


IGN probably did the coolest thing for the Doom anniversary, Ryan McCaffery played Episode 1 with John "Make You His Bitch" Romero. The 90 minute video is worth every minute.

Also, if you love Doom, you should read "Masters of Doom" which tells the history of ID Games up until the early 2000s. This book makes you realize how much genius got together to create Doom.




Tuesday, December 10, 2013

Grand Theft Auto



I started playing Grand Theft Auto 5, and although its impressive, I always think back to the top down versions I played as a kid. 

When I was in 8th grade, someone sneaked a demo copy of Grand Theft Auto in and installed it on all of the computer lab machines. (Along with Commandos) We took advantage of the aloof keyboarding teacher, who would plan keyboarding lessons to last an hour, when most of us could complete them in 15 minutes.

The 10 minute demo of GTA was some of the best fun I remember having at school. I wanted to bring this fun home with me. I couldn't figure out how to transport the demo on a floppy disk like I did with Scorched Earth, so when I went home, I started what would become a regular occurance in my adulthood.

I waited for everyone to go to bed, booted up the ole Hewlett Packard, fired up Netscape, and began searching for Grand Theft Auto. 

After several hours, I found a site that would give you Grand Theft Auto in 10 Zip files as long as you clicked on a certain amount of advertisements from their site. 

I did it, signing my Yahoo address up for a butt-ton of spam in the process, but I had Grand Theft Auto, the full version, for free. 

I never got far in the game, because of a tradition of side tracking and exploration that carries forth in current Grand Theft Auto games. Inevitably, I would do 5 or so missions and then see how much chaos I could create. 

When Grand Theft Auto 3 launched, I was impressed, but the 3D version of Liberty City just didn't hold me like the top down. I could watch someone play the game for hours and be perfectly happy. But when I had the controller in my hand, I just didn't get sucked in.

The same holds true for the current ones. But I persist and finish them as some sort of gaming flog I force upon myself. After all, Grant Theft Auto will be the talk of the gaming town for months after release and in 10 years, I'm sure some misty eyed middle-aged friend of mine will stare off into space and want to remember our time in GTA IV's party mode fondly as we smoke pipes and get our shoes shined. 



Friday, October 25, 2013

Scraping It All and Starting Over




There comes a time in many RPG's where you hit a wall. There's that one boss you can't beat. Epic 30 minute battles are fought with the boss, only to have your entire party destroyed in one powerful AOE attack.

You have to take stock of where you are in the game and figure out if you need to grind it out further or just scrap what you've done, start over, and follow a guide.

I'm at that point in two games.

I've discussed how Final Fantasy VII is a huge black mark on my gaming history. I'm currently on disk 3, right at the point of no return.

Before I ventured on, I decided to make sure I was properly equipped to handle the final fight.

I've read that Knights of the Round is almost necessary to defeat the final boss. But the requirements for Knights of the Round are pretty steep.

Even if you don't have Knights of the Round, Yuffie and Vincent are almost necessary, both of which I missed.

Since I hate wrangling Chocobo in the game, let alone some rare one, I'm considering starting over and specking my characters different ways and get the two characters I did not.

I could potentially spend another 10 hours grinding and leveling up to where it doesn't matter as much. I've had friends tell me they've beat the game around level 75-80. I'm currently sitting in the mid-50's.

Starting over means losing about 50 hours of game play. I fear if I start over, I'll never finish the game. I'll hit the wall I hit back in the late 90's and never progress.

The other game I'm currently stuck on is Vagrant Story. It's my all time favorite RPG. I've beaten it before, so I'm not agonizing over this decision as much. (Plus the game is only about 10-20 hours long) I'm stuck on a dragon and don't have any of the gear to make this a fair fight. He's killing me in two hits.

I know if I started Vagrant Story over, I would finish it. It's just a matter of how long will it take me. I'm about 3/4 of the way through the game and was really looking forward to finally taking on some of the New Game + dungeons.

I think I need to step away for a week or two, reassess, philosophize over our role in the universe, maybe get a life coach. Only then do I feel I can make this decision.

Friday, October 11, 2013

Game Trade Horror Story

At random times in my childhood, my mom would take up the issue of videogame violence, and I would find myself bribing my "cool" aunt to buy Resident Evil 2 for me.

One of those times was a random weekend afternoon when she walked into the room to find me playing Mortal Kombat 2 on the Sega Genesis. Being the showoff I was, I had just pulled off Kitana's fan decapitation. My brother, frustrated as always, threw controller 2 toward the Genesis.

I guess my mom attributed his violent outburst to losing to Mortal Kombat. But that was just how my little brother was. He had a short fuse. He'd cut his dress pants with scissors if he didn't want to go to church, he would rip the Sega Genesis from it's power supply to keep NBA jam from saving his losing record, and on multiple occasions hit me in the head with a metal trash can for just generally being better than him at everything.

So soon, we found ourselves wandering into a super shady used electronic store with Mortal Kombat 2, Evander Holyfield's Real Deal Boxing, and Killer Instinct. We traded in three awesome fighting games of the generation for something like $35.

This was one of those stores where the owner sat behind the counter smoking cigars, with a sweat stained white t-shirt on, always reading some sort of magazine that had nothing to do with electronics. There were 300 copies of Sonic the Hedgehog 2 with the "Not For Resale" banner on the cartridge hanging on the wall.

My father was sent with us to filter what was too violent and what wasn't. He was being a hard-ass about it, but I knew the way to his heart.

I saw Timothy Dalton with a pistol and the classic "007" logo. My old man loves James Bond like most guys do. He shrugged his shoulders and said, "Ehh, that's clean violence. I don't think your mom would care."

He then vetoed games like Toe Jam & Earl for being "too weird" and Zombies Ate My Neighbors because although it looked cartoony, my mom has a weird thing about zombies and demons.

I ended up walking out of the store with James Bond 007: The Duel and Brett Hull Hockey. (which was far inferior to NHL 94, which I already had)

Now the Duel wasn't the worst game I'd ever played. It was a fairly standard action plat-former that was sort of a cross between the level design of Mega Man and the action and A.I. of Contra.



I became pretty good at the game, because when you don't have adult income, you have to force yourself to love mediocre games that you purchased.

Even as I faked a smile while saving ladies in nice dresses in the middle of a jungle, I couldn't help but think that I had lost out in this trade. Even as I killed jaws in his weird Mech and saw the ending sequence, I just wish I could kill villages with giant dinosaurs or steal the soul of Johnny Cage.

Tuesday, October 1, 2013

The Sparse Population of Games

For the longest time, one of the ways to show off your new hardware (other than cars) was by showing screenshots with a ton of people rendered on it.

I was planning on buying a Playstation 3 until late one night on G4, I saw a trailer for Dead Rising, boasting it's hundreds of zombies on the screen at once. I almost threw up from excitement. I went out the next week and bought a Xbox 360.

On the flip side of this, it's really noticeably when a game is supposedly set in a major city, but is sparsely populated.

The Star Wars games seem to stick out, probably because of how many creatures roam the streets in the films.

I was recently playing Star Wars Bounty Hunter on the Gamecube and while was chasing down targets and having blaster fights with some of the dumbest guards in the galaxy, I realized that I'm on Coruscant, supposedly the most populated city in the galaxy, and there are only 10-15 residents hanging out.


And then I started thinking about other Star Wars games.

All the Battlefront games take place on what should be mostly populated maps, but there I am, killing Stormtroopers in Mos Eisley with 31 other soldiers and no one else.

KOTOR attempted to populate it's worlds with those really awkward NPCs that sort of stand around until you approach. But there were still large swaths of land in these cities with no one in them.

Even the Force Unleashed, a newer Star Wars game was often only populated by enemies. Yes, you were often attacking Imperial strongholds, but the Imperials often built their strongholds in major cities.

It's a dumb thing to complain about, but it's one of those things that bothers me.

Monday, September 23, 2013

The Eye Candy of Racing Games

Side note: Retronauts actually discussed arcade racers last week. I swear, I started writing this blog before I knew that was the topic. Figured I should give a shout-out to them though as they jolted my memory into remembering some other games.

Racing games were one of the last games people went to arcades to play, and are often used in demonstrations of the new hardware's capabilities.

Those gorgeous cars can show off the new lighting effects as streetlights and buildings reflect off of the hood of the car. It can show how the physics engine uses the processing power of the console to create realistic damage.

My first memory of a racing game is a little foggy, but I know it was in an arcade. It was either Pole Position or Cruising USA.

I played Pole Position much later than most people did because it was only a quarter a play, but I hated the game. The wheel gave no feedback and the pedal was in an awkward position where I always missed the brake.

I was a victim of the digitized graphics of the early 90's. I thought Donkey Kong Country and Mortal Kombat were some of the best looking games I had ever seen. So sitting down in the giant arcade cabinet and driving through California was an overstimulating experience. I didn't play Cruis'n USA as much as I would like since it was one of the first machines to break that dollar line.

One of the first racing games I remember playing at home was Nigel Mansell's World Championship Racing on DOS. I didn't understand Formula 1 racing (I still don't) but loved this game. Yes, that irritating buzzing noise was consistent during your entire play time, but I couldn't hear that because I had Disney Radio blasting the Bartman while I played.




A few years later, Virtua Racing for the Sega Genesis again captured my F1 imagination with the deliciously classic Sega "Virtua" look. (See Virtua Fighter) Sega had an entire line of games that looked like Max Headroom to show off their game system, and I admit, Virtua Racer still looks beautiful to me.


This game came on one of the larger cartridges and actually has the honor of being the game that ruined my first Genesis. Something fried and I had to get another Sega.

Ridge Racer spun in my Playstation 1 for more hours than a one course racing game should, but damn did the graphics blow my mind.

I think my favorite racing game of all time is Ridge Racer Type 4 for the Playstation 1. After all, it is the best looking racing game of all time according to critics of the mid to late 1990's.




The drifting in this game is beyond unrealistic, but it's fun, and that is what is important to me. Most of the racing games I've talked about are arcade racers rather than simulations. I don't understand or care to understand enough about cars to slowly tweak my setup for Gran Turismo or Forza.

I still play through Ridge Racer Type 4 on my Vita about once a year, slowly unlocking all the cars again. It surprises me how many cars I remember from my childhood.

Friday, September 6, 2013

One for the Playstation



One was a game I lusted after. The marketing on this game sold it to me. I knew I had to buy it before I ever tried a demo of it. I saved my money up for weeks. I scoured the Toys R Us video game hallway looking for the piece of paper I had to bring to the customer service counter. I had to pass by more deserving games like Metal Gear Solid to find One. But I found it.

This was one of the rare times where my mom talked me out of buying a game. I don't really know why she chose this one specifically, but she said, "Why don't we go rent this one? I'll pay for that. If you still like it, you can buy it."

I'm glad she did.

One is a fun game. It sort of plays like Contra but in a 3d space. It's fast paced, machine gunning hundreds of enemies, ridiculously high jumping platforming goodness.

The first thing I noticed was the difficulty level was way higher than I was used to. I think that was a purposeful design choice. The old arcade philosophy of "make it brutal, the game is only 15 minutes long, and we need quarters."

So after about 20 or so tries, I went to the ole' trusty Cheat Code Central website and found some codes to help me through the game.

I was able to enter the code for all weapons. That was really all I needed. I started flying through the levels.

Turns out the game is only about 30 minutes long. After 6 stages I was seeing end credits with my mouth agape. I took the game back to Blockbuster and spent my money on other things.

Recently I was at a retro video game store and found some other PS1 games I had been hunting for. They had a buy 2 get 1 free deal, so I decided to pick up One again and see if my impression changed.

It's still hard as can be, but I was able to beat the first two levels without cheats this time.

There are a couple of things I noticed that I don't remember from my childhood.


  1. This game is buggy as hell. I was falling through maps, clipping on invisible walls, and unable to make jumps that I very obviously should be able to.
  2. The auto-lock-on rarely targets the guy you're pointing at. It usually finds a guy in the background. So melee is king.
  3. And the game is "EXTREME." After I beat the first mission, I was given a ranking of "Pissed." That sounds about right.
If I had paid for this game, it would've been $2.99. Which is about the right price for it. It's an interesting piece of history and can be a fun game. If you find it for $2.99, grab it.